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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesDeity of Hostility (FINISHED)
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Author Topic: Deity of Hostility (FINISHED)  (Read 22048 times)
Edmund
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« on: September 12, 2008, 06:42:06 PM »

Deity of Hostility

a text based adventure by Alex Austin.

http://crypticsea.com/doh.zip

(Alex sent the submission in last week but never posted it in the forums, he doesn't have an account so I'm doing it for him)

-Edmund
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Melly
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« Reply #1 on: September 12, 2008, 10:29:50 PM »

Is this... God of War... as a text-based adventure?

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Melly
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« Reply #2 on: September 13, 2008, 01:05:43 AM »

Played it, and it's pretty awesome. A bootleg criticism about the original even! Gentleman

It's awesome how it sounds like it's being told by a fratboy.
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« Reply #3 on: September 13, 2008, 05:53:21 PM »

Pretty funny. I like how you used a limited parser to make fun of the game's linearity.
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Nate Kling
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« Reply #4 on: September 13, 2008, 06:27:56 PM »

I liked it a lot, great critique on not just this game but many games.  Although I did enjoy the original too.  I also loved the frat boy narration.
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Fluroarmadillo
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« Reply #5 on: September 14, 2008, 12:19:54 AM »

I loved the criticisms you included in the game and the repetitive boss battle was brilliant (first and last time you'll ever hear that Tongue)
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moi
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« Reply #6 on: September 15, 2008, 12:55:39 PM »

Aha oh wow, best IF I ever played Beer!
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mildmojo
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« Reply #7 on: September 15, 2008, 04:15:11 PM »

Never played the original, but this sort of highlights how ridiculous fighting video games usually sound if you try to tell someone about them.  "And then, it was awesome!"  Heh, great sense of humor.

I think this brings the text adventure count up to 3 for the compo, along with ours and the Assassin's Creed end-of-game demake?

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« Reply #8 on: September 18, 2008, 06:09:49 AM »

"Can you guess the color of the stuff inside?"

>yes

"Nope, it was red stuff."
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mildmojo
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« Reply #9 on: September 18, 2008, 10:18:55 AM »

"Can you guess the color of the stuff inside?"

>yes

"Nope, it was red stuff."

Heh, I typed 'red' there.
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Pishtaco
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« Reply #10 on: September 20, 2008, 01:17:33 PM »

I enjoyed this a lot. I like the way that it takes the piss out of the linear, hand-holding and quick-time-event style of God of War, while at the same time showing that this way of doing action works and can be fun, even in text.
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agj
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« Reply #11 on: September 20, 2008, 11:08:09 PM »

Haha, this is great. I've never played God of War, and this game explains why.
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Synnah
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« Reply #12 on: October 02, 2008, 12:00:27 PM »

I also really enjoyed this; as a criticism of the original game, it's spot-on. I particularly liked how it would often dispense with interaction altogether, and just tell you what you did!
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