Time Trouble Team
I've decided to build a game this month. The goal is to have a completely playable and somewhat polished game at the end of the month. Not feature complete, mind you, but gameplay should be locked down and a lot of the basic polish (menus, options, tutorial) in. At the end of the month I'll evaluate the game and determine where to go from there.
The design plan is to build a cooperative overhead shooter with roguelike elements (procedural generation, possibly permadeath). I've got some solid ideas on specific gameplay, theming (time travel!), etc, but it's still far too early to lock them down yet. Well, except the time travel. Because time travel is awesome.
I've got collision detection up and working and some basic player movement.Please ignore the prototype art. Gameplay first, art later.
So yeah. This was day one. Wish me luck.