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1026213 Posts in 41132 Topics- by 32735 Members - Latest Member: paranoidninja

July 24, 2014, 05:00:32 AM
TIGSource ForumsCommunityTownhallTELETROOPER - Pixelly shmup with unique controls!
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Author Topic: TELETROOPER - Pixelly shmup with unique controls!  (Read 6247 times)
AdamButcher
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« on: September 27, 2012, 10:28:21 PM »

After 7 years in the making, we finally finished:



Watch the trailer!

Download the game!

Visit the website!


TELETROOPER is a fast-paced flying shooter with an unashamedly high difficulty level.

It was beta-tested by the kind people at TIGForums (under the name Telenaut), and now it's ready for everyone!

Would love to hear comments, questions, screams of pain below!
« Last Edit: September 29, 2012, 12:38:01 AM by AdamButcher » Logged

Danmark
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« Reply #1 on: September 27, 2012, 10:57:36 PM »

Teletrooper? Not sure I can get used to that!

Congrats on the release dude. I'll give it a shot, maybe even play through again.


To everyone else, Telenaut was one of the finest games to come out in years. Please play this.
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Kit
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« Reply #2 on: September 28, 2012, 12:19:34 AM »

I have to say how amazing the beta was, I can only imagine the full release is that much more. I'm gonna have a hell of a time getting used to the name, trooper makes me think of a ground solder. Telenaut just had that.. ring to it.

Ah well, the gameplay is amazing!
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AdamButcher
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« Reply #3 on: September 28, 2012, 09:37:30 AM »

Yeah - I had to change the name because Telenaut already was a little flash game (in which you played a teleporting astronaut, surprise surprise). "Teletrooper" was the best 2nd option.

Glad you both are fans (of the game at least)! Feel free to spread the link around  Gentleman
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Kit
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« Reply #4 on: September 28, 2012, 02:57:09 PM »

Yeah - I had to change the name because Telenaut already was a little flash game (in which you played a teleporting astronaut, surprise surprise). "Teletrooper" was the best 2nd option.

Glad you both are fans (of the game at least)! Feel free to spread the link around  Gentleman


They should change the name of their game D: Make them use Telepastronaut or something! Or change their main character to a teleporting space baker, telepastrynaut? Sad Sad XD Oh, but that wouldn't be fair. You know, it doesn't spoil the game at all, I'm mostly just joking around. Insecurities about change! Dang OCD! 8D

But in all seriousness, I will support the Teletrooper name! <3
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JobLeonard
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« Reply #5 on: September 29, 2012, 04:14:24 AM »

7 years? That might actually be old enough to run at acceptable speeds in Wine with my hardware Durr...?. Will give it a try!
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DoctorKirby
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« Reply #6 on: September 29, 2012, 12:31:46 PM »

Any chance of it being on Desura?
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James Edward Smith
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« Reply #7 on: September 29, 2012, 02:59:36 PM »

I pressed my space bar during the training part and the game locked up. I had to force quit it.
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AdamButcher
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« Reply #8 on: September 29, 2012, 03:19:08 PM »

Quote
Any chance of it being on Desura?

Oooh! What does it involve?

Quote
I pressed my space bar during the training part and the game locked up.

Dammit! That's an unfixable bug, that I understand is very rare. Sorry about that! Game should work fine without you ever pressing Space. It's just the pause button. (And you can skip the Training, once you've tried it once)
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James Edward Smith
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« Reply #9 on: September 29, 2012, 03:45:40 PM »

Dammit! That's an unfixable bug, that I understand is very rare. Sorry about that!



Right, unfixable bug.

Uhm, just an other thing I noticed, in one of the between scenes quote things, the player character refers to a Japanese soldier in WW2 as a "Jap soldier". Would he really say "Jap"? It's a racial slur and he's in the future. Did an other war happen with the Japanese to make people racist against them again?
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mes
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« Reply #10 on: September 29, 2012, 05:14:46 PM »

i'm really enjoying it so far. i'm playing without autoaim and it's quite tricky but very fun. i love the artwork, especially the map screen. it controls similar to altitude, which i recommend checking out if you don't know of it.
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James Edward Smith
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« Reply #11 on: September 29, 2012, 08:01:21 PM »

I really liked the first boss. His charge in attack was really neat.

I have to say though, I find the tight clusters of trees that are sometimes on the outskirts of levels to be very annoying. You can get caught up in them and lost under their foliage which results in crashing all over the place with no easy way to get out. The fact that you reverse direction any time you hit anything can exacerbate the problem by making it very confusing to figure out which way you are facing at any given time.

I think that just hard solid clusters of trees with no gaps to fall into between them would be a much less frustrating level design norm.
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Danmark
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« Reply #12 on: September 29, 2012, 10:46:07 PM »

Been going back & getting all the medals I can, and I just saw an odd bug. The second Greisha worm on Wastes exited the level at the top right (after briefly pinning me there) & never came back.

BTW, what's changed since the last version of Telenaut?


Right, unfixable bug.

You shiggy?

Uhm, just an other thing I noticed, in one of the between scenes quote things, the player character refers to a Japanese soldier in WW2 as a "Jap soldier". Would he really say "Jap"? It's a racial slur and he's in the future. Did an other war happen with the Japanese to make people racist against them again?

It's contemporary belittling slang, along the lines of 'Jerry' or 'Kraut' for Germans, or 'Ami' for Americans. True that anti-Japanese propaganda was racially charged, but why would the player character- a combatant- go out of his way to be politically correct? Besides, 'Jap' isn't the slur against Japanese in usage today, let alone the future.
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DoctorKirby
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« Reply #13 on: September 29, 2012, 11:53:07 PM »

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Oooh! What does it involve?

http://www.desura.com/groups/desura/howto
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AdamButcher
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« Reply #14 on: September 30, 2012, 02:30:15 AM »

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Right, unfixable bug.
Lol, I guess after 7-8 years, some bugs have to be declared "unfixable". It's free remember!

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what's changed since the last version of Telenaut?
In all honesty, not loads that you'll notice. Things like Wave Counters in levels, fixing a few (fixabale) bugs. A few levels have had a bit of work done to them that you may notice (TF: Sentinel, EH: Generator, WF: Sentinel, EH: Force Sector). Or may not!

Good luck with the medals - there are rewards! Well, hello there!
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