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878307 Posts in 32915 Topics- by 24330 Members - Latest Member: Mustaklaki

May 21, 2013, 03:19:41 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Creator Permissions
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Author Topic: Indie Brawl: Creator Permissions  (Read 72442 times)
cyber95
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« Reply #15 on: September 13, 2008, 11:13:48 PM »

Pretty sure it's just a avatar fad. I did my avatar like this just because I'm unoriginal and wanted to be cool like everybody else.
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moi
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« Reply #16 on: September 14, 2008, 07:59:05 AM »

You guys have no idea Gentleman
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lelebęcülo
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« Reply #17 on: September 14, 2008, 11:48:58 AM »

Can they be used as "dummies" ? like punching balls?
I mean they would remain non-violent, wouldn't they?
I was having the same idea sort of. When I read that "He just didn't want us to have Knytts fighting" I just thought that, well, they don't have to fight, but like, they're gonna lose pretty bad if they don't...
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« Reply #18 on: September 15, 2008, 03:37:42 AM »

Can they be used as "dummies" ? like punching balls?
I mean they would remain non-violent, wouldn't they?
I was having the same idea sort of. When I read that "He just didn't want us to have Knytts fighting" I just thought that, well, they don't have to fight, but like, they're gonna lose pretty bad if they don't...


Actually I think what he meant was that his creatures should be involved in any kind of violent action and I think he would appreciate it even less if they were just punching dummies. Imho, it would actually  be quite a rude offense towards him and his characters so I'm definitely against it.

Even Knytts applauding in the background doesn't seem to make a lot of sense, so I'd say a Knytt stage is the most that there should be, if even at all. Maybe it would be better to completely leave out such an peaceful and sensible game, even if it's one of the better-known independent titles...
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neon
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« Reply #19 on: September 15, 2008, 08:05:28 AM »

yeah, i have to agree with kovski.  i think knytt is a definite kNO.  why?  i think personally it would be a big offense to have your iconic indie game that's all about peacefulness and lack of conflict to be destructible punching bags in a tigsource fighting game.  i'm also knot even sure about the use of knytt stages in the game.  that might knot be a good idea either. 

also we should figure out some way of getting knifflas to join tigsource.  he would be awesome to talk to and etc.
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Soulliard
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« Reply #20 on: September 15, 2008, 12:12:26 PM »

To be honest, I don't really understand the opposition to a Knytt stage, since the world of Knytt can certainly be violent at times. Plus, it would make an absolutely beautiful stage.

But yes, I think using Knytt as a punching bag is out of the question. I believe that comment was intended as a joke.
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Oracle
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« Reply #21 on: September 15, 2008, 12:56:05 PM »

To be honest, I don't really understand the opposition to a Knytt stage, since the world of Knytt can certainly be violent at times. Plus, it would make an absolutely beautiful stage.

But yes, I think using Knytt as a punching bag is out of the question. I believe that comment was intended as a joke.

I agree to what has been said, but the punching bag, made me think of something else...of adding more content to the game..making it more than just a "brawler".

For instance, there was a very good idea about creating some sort of mini-game collection of indie characters; i think this is a very good idea, and very feasible to do and integrate into I.B..
Considering we *should* have a whole bunch of character sprites, that could make a whole bunch of actions, it shouldnt be too hard to create a couple of mini games involving the characters...say in order to gain/aquire an in-game currency, wich can be exchanged for say, new characters, music, "trophies"*, etc.

Replay value in the sense of motivation of new content is something that i think is lacking (generally speaking, tho obviously not applyable to every case) in indie-freeware games, and this could be something really fun to push the experience.

What's more, and returning to the original idea, it could become one big "tribute" to indie gaming; Say, by collecting money, you can unlock "trophies" (or whatever you want to call it) and see the original story behind the character, games featured, and info about the original creator.

A 1/multi player sidescrolling beat em up, would be fun as hell too.

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neon
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« Reply #22 on: September 15, 2008, 01:21:13 PM »

while we're on the topic of unreasonable suggestions -

Story Mode

ok i'm done derailing the thread
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Renton
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« Reply #23 on: September 15, 2008, 01:47:54 PM »

Would be awesome. Go subspace emissary style. You can put nifflas' stuff in, too. Juni would be an NPC, asking for help in one of the stages.
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neon
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« Reply #24 on: September 15, 2008, 01:51:09 PM »

(actually i really really want story mode)
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Renton
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« Reply #25 on: September 15, 2008, 01:59:12 PM »

(I was serious. Awesome idea.)
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neon
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« Reply #26 on: September 15, 2008, 02:00:51 PM »

thanks renton  Smiley
now i'm really done derailing the thread.
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Renton
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« Reply #27 on: September 15, 2008, 02:06:22 PM »

I remember something about asking the Fulp about the Castle Crashers. Did anyone really ask? What's the news on that?
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Rory
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« Reply #28 on: September 15, 2008, 06:31:13 PM »

It would be pretty hard to do a story mode subspace emissary-style. Maybe SSB64 style? (Basically a series of fights against certain enemies, sometimes with special rules, e.g. thirty consecutive opponents that are really weak)

Also, this thread started as a permissions thing, and now everyone's talking about stages, story mode and other ideas. OT much?
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William Broom
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« Reply #29 on: September 15, 2008, 11:01:54 PM »

That kind of happens in every Indie Brawl thread. But yeah, I don't think Story Mode, trophies or minigames are good ideas. They're very feature creepy and I'd prefer to spend that effort on making more cool characters and stages since there are so many possibilities for that.
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