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879214 Posts in 32969 Topics- by 24360 Members - Latest Member: meganlo34

May 23, 2013, 02:15:07 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Creator Permissions
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Author Topic: Indie Brawl: Creator Permissions  (Read 72478 times)
Sir Raptor
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« Reply #375 on: May 25, 2010, 07:30:55 AM »

Speaking of adding more characters after the game's already finished, I was thinking something related to Timeslaughter. Preferably Asylum, as I feel he represents the series best.
One of the guys who used to work on the game has a DA account which he still goes on, so if anyone else feels that TS needs some recognition, we know where to get permission.
EDIT: Probably other characters could work as well, not just Asylum. This is more a question of whether or not Timeslaughter is known well enough in the indie community to warrant a place in this game.
« Last Edit: May 25, 2010, 03:47:05 PM by Sir Raptor » Logged

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-Frikman-
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« Reply #376 on: May 25, 2010, 04:03:50 PM »

wtf man? i know that all the spriters like to star new projects but for the love of god lets finish what we already got  Facepalm
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Sir Raptor
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« Reply #377 on: May 25, 2010, 04:56:35 PM »

I never said anything of starting a new project. If anything, in fact, I was referring to after the initial game was finished. Read:
Speaking of adding more characters after the game's already finished
'Course, I'm really just waiting for someone to say, "Yeah, that game's known well enough to be in here," or "I just talked to the guy, and he said we can/can't use a Timeslaughter character," or "What the heck is Timeslaughter?" or something like that.
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Soulliard
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« Reply #378 on: May 25, 2010, 05:02:23 PM »

wtf man? i know that all the spriters like to star new projects but for the love of god lets finish what we already got  Facepalm
Hey, now. Suggestions are always appreciated. In fact, I recall you making quite a few suggestions recently. Smiley

That said, Timeslaughter is a pretty awful game, and I'm not interested in including anything from it.
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« Reply #379 on: May 25, 2010, 05:49:32 PM »

I recall you making quite a few suggestions recently
yeah i know. not very consecuent but i try not to do suggestions. believe me, i try.
after the game's already finished
sorry. didn't readed that part ^^U
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Sir Raptor
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« Reply #380 on: May 25, 2010, 06:41:29 PM »

That said, Timeslaughter is a pretty awful game, and I'm not interested in including anything from it.
THAT'S the kind of answer I was looking for. No "not enough space" or "let's finish what we have", just a plain and simple answer.
Ah well, let's see what else I have...
*Looks in indie game folder*
Obake based Tigbox?
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Soulliard
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« Reply #381 on: May 25, 2010, 07:21:14 PM »

Obake's a cool game. Do you have a suggestion for what the TIGBoxer would do?
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Sir Raptor
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« Reply #382 on: May 26, 2010, 02:42:20 AM »

Since having a ghost character fly around and possess other players might be a little annoying/tough to code, I was thinking just have one of the purple enemies run around a little, throw bones around Castlevania axe style, and then leave.
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Soulliard
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« Reply #383 on: May 26, 2010, 06:45:24 AM »

Harry Flowerpower already does that, and he's more iconic.
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Sir Raptor
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« Reply #384 on: May 26, 2010, 06:55:10 AM »

Obake himself, then. Jump onto a player's head and temporarily replace the player with an AI of slightly less than medium, say like level 3 or 4 AI going by Super Smash Bros difficulty.
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JMickle
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« Reply #385 on: May 26, 2010, 07:23:46 AM »

Is AI for the perfect world edition or is it being worked on for serious atm?
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Soulliard
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« Reply #386 on: May 26, 2010, 10:39:00 AM »

AI will be added soon. Taking control away from the player is never fun, though. Ever. That's a big game design no-no.
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Sir Raptor
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« Reply #387 on: May 26, 2010, 02:02:28 PM »

AI will be added soon. Taking control away from the player is never fun, though. Ever. That's a big game design no-no.
Well, there's not much else that can be done with a game about a ghost that possesses monsters. Unless that lizard monster's going to appear and throw boomerangs about.
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« Reply #388 on: May 26, 2010, 07:52:16 PM »

Reversed controls for a few seconds? I'm not sure how appropriate that is, as I haven't really played Obake. But It would certainly be more fair than totally removing a player's control.
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« Reply #389 on: May 26, 2010, 07:58:08 PM »

Maybe it gets harder to move, as in if you stand still you'll slowly walk in certain directions and such, and if you move it'll randomly struggle against you or even go in the same direction as you (the equivalent of letting the rope slack in Tug O' War)
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