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877038 Posts in 32843 Topics- by 24284 Members - Latest Member: Arkantrus

May 18, 2013, 11:22:32 AM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Creator Permissions
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Author Topic: Indie Brawl: Creator Permissions  (Read 72396 times)
mokesmoe
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« Reply #390 on: May 26, 2010, 08:44:37 PM »

Sounds like a good idea. Kind of like a L4D2 Jockey, but you can still attack.
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Karuvitomsk
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« Reply #391 on: June 06, 2010, 03:51:07 PM »

Buster (Iwanaga)

[email protected]

Need someone handy with Japanese.
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Widget
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« Reply #392 on: June 22, 2010, 01:02:03 PM »

Reversed controls for a few seconds? I'm not sure how appropriate that is, as I haven't really played Obake. But It would certainly be more fair than totally removing a player's control.

IIRC reversed-controls were long-ago classed as being almost as frustrating as completely losing control; a concept I totally agree with, as a player.
I'm afraid I've got little more to add, though I stand by the rest.
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Apoz
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« Reply #393 on: June 23, 2010, 10:03:40 AM »

Reversed controls for a few seconds? I'm not sure how appropriate that is, as I haven't really played Obake. But It would certainly be more fair than totally removing a player's control.

IIRC reversed-controls were long-ago classed as being almost as frustrating as completely losing control; a concept I totally agree with, as a player.
I'm afraid I've got little more to add, though I stand by the rest.
I don't think that would be so frustrating... And if we don't use this idea, better not put Obake at all, because I don't see what else we could use
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Eagle0600
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« Reply #394 on: June 23, 2010, 04:10:22 PM »

Reversed controls are a challenge, and it confuses the player. But it doesn't remove their control entirely. It's actually rather an effective way of simulating a confused (or drunk) character. But it's probably not a good idea in a fighting game, unless it allows the target to be invincible for a very short time so they can get away from the fight (as that's probably how the player would want to deal with it).
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Soulliard
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« Reply #395 on: June 23, 2010, 06:37:45 PM »

*agrees with widget*
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Namagem
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« Reply #396 on: June 26, 2010, 04:17:28 AM »

I'm just posting in here to say that I discovered that Jun'ya Ota (AKA ZUN) actually appears to have a Facebook. I don't know Japanese, so I only he can speak enough English to understand me. I will see how this goes!

Edit: I have sent him a message in english; I hope he understands it well enough.
« Last Edit: June 26, 2010, 04:33:29 AM by Namagem » Logged
capn.lee
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« Reply #397 on: June 29, 2010, 06:15:30 AM »

has anyone considered asking introversion whether we could use anything from darwinia or defcon? a darwinian stage or a defcon nuke in a tigbox would be awesome

or how about cliffski from positech to see if we can use a gratuitous space battles ship for a corneria type stage?
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Soulliard
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« Reply #398 on: June 29, 2010, 02:01:59 PM »

To be honest, none of those ideas really appeal to me. A Darwinia stage could be okay, but Darwinian landscapes aren't really that interesting. A nuke wouldn't work because it would be overpowered, it isn't a character, and it's not unique to its game. None of the ships from GSB are iconic enough to be a stage.
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-Frikman-
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« Reply #399 on: July 01, 2010, 03:04:28 PM »

funny question. if "Cave Story" belongs to Nintendo now, why are we considering adding "N" stuff if it has a sequel both on NDS and PSP? who has the rights now? is pixel death and nicalis stole his brain?  Gentleman
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Soulliard
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« Reply #400 on: July 01, 2010, 03:38:40 PM »

Cave Story's permission was denied, most likely due to the Wii port. Either Nicalis owns the rights to Cave Story, or Pixel owns the rights but did not want the content included.

N is, to my knowledge, still owned by Metanet. If it turns out that they no longer own the rights, though, then we would have to ask whatever company currently owns them.
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-Frikman-
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« Reply #401 on: July 02, 2010, 11:02:04 AM »

so we got 2 options about quote and Cave Story:
1)Nintendo/Nicalis has the rights and it doesn't matter how many times we insit they're gonna say "no, no permission for you".
the funny thing about this is that Nintendo gives a fuck if fans or other guys do games/forums/stuff with their characters and games because they know they can't stop that.
2)Pixel owns the rights and for some reason he doesn't want us to have any Cave Story stuff on game.
this is, by far, the best posibility. maybe the day somebody sent him the email he wasn't on a good mood but maybe he is now. maybe if we send him an email now he'll say "今引用符を使用することができます" wich means "you can use quote now".
shall we send him an email or something O.O?
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MaloEspada
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« Reply #402 on: July 02, 2010, 12:00:28 PM »

Dude, there are ZERO options for Quote. A lot of people have tried contacting Nicalis and Pixel about the issue, it's a no-no situation. They denied permission. If you keep insisting, they'll keep denying.

Nicalis owns the rights so it's not up to Pixel's approval.

Also, it's not up to Nintendo. IT'S ALL ABOUT NICALIS. Nintendo doesn't give a shit about Quote appearing here or there.

Stop talking about Quote in IB. It won't happen, at least not in the current situation. Move on, for God's sake.
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Soulliard
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« Reply #403 on: July 02, 2010, 01:49:21 PM »

Frikman, I don't think you really understand the concept of Intellectual Property. Nicalis said we are not allowed to use IP from Cave Story, so we can't legally use it.

And this was not the result of a single email. The refusal came after a number of emails and IM conversations.
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-Frikman-
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« Reply #404 on: July 02, 2010, 04:27:29 PM »

And this was not the result of a single email. The refusal came after a number of emails and IM conversations.
wow i didn't even imagined something like that. my mind says "let Quote go if you love him" but my heart say "NOOOOOOOOOOOOOO". i guess we all think like that, right guys Tears of Joy?
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