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Renton
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« Reply #15 on: September 14, 2008, 01:17:11 AM » |
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I'd be so making this if I knew the slightest about programming.
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Danrul
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« Reply #16 on: September 14, 2008, 02:42:44 AM » |
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Octopus protagonist is so much better. Ink screens, complete 3d movement, can change colour and texture flawlessly. Seriously, look up camouflaged octopus's on youtube.
Chameleon game should be 3d low poly sexiness, where you can shoot out your tongue. Also, just as an idea, tongue grappling hook anyone?
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Renton
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« Reply #17 on: September 14, 2008, 02:55:13 AM » |
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Would also be pretty awesome, however, being in 3d, the inclusion of swimming, wouldn't have the simplicity of a chameleon platformer.
Tongue grappling hook is an awesome idea, though.
What I had in mind was something in the lines of Rescue the Beagles. Procedurally generated tree branches and environments (and colors, of course), you try to hunt the insects and lizards and whatever without being seen. You have a number of preys to eat to survive, and there are only a few more preys than what you need, and the preys leave the area upon seeing you, so if you are spotted too many times, you fail the level and starve to death.
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Danrul
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« Reply #19 on: September 14, 2008, 03:32:08 AM » |
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Velvet Assassin plays by, from memory, a rule system. If you move while crouching you make no sound. If you walk, no matter how slow, you will make sound. Sounds interesting, just not my cuppa.
EDIT: Chameleon doobly thingo. Right. Uh, I think getting spotted should trigger a dramatic platforming chase thing, where you have to run through branches and stuff in order to lose the bird. Also, long grass sections and running in and out of tree roots = cool fun.
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« Last Edit: September 14, 2008, 03:38:11 AM by The Cosmic Fool »
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DjangoDurango
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« Reply #20 on: September 14, 2008, 01:47:00 PM » |
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Also, there should be a game with a chameleon protagonist. There just should.
Do you mean like Hitman or something more literal? Like Mystique from X-Men?
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moi
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« Reply #21 on: September 14, 2008, 03:05:24 PM » |
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GEX had a lot of 'tude, but no color changing capacity.
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lelebęcülo
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reetva
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« Reply #22 on: September 14, 2008, 04:00:20 PM » |
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GEX had a lot of 'tude, but no color changing capacity. This is where it's at!
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Hello! I am here to boogie. Shall we?
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Benza
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« Reply #23 on: September 14, 2008, 04:14:31 PM » |
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GEX had a lot of 'tude, but no color changing capacity. That was the first 64 game I ever bought.
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Xenophobe
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« Reply #24 on: September 14, 2008, 08:02:42 PM » |
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Velvet Assassin plays by, from memory, a rule system. If you move while crouching you make no sound. If you walk, no matter how slow, you will make sound. Sounds interesting, just not my cuppa.
EDIT: Chameleon doobly thingo. Right. Uh, I think getting spotted should trigger a dramatic platforming chase thing, where you have to run through branches and stuff in order to lose the bird. Also, long grass sections and running in and out of tree roots = cool fun.
Sounds cool but the platforming over and over could get annoying if you were bad.
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Danrul
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« Reply #25 on: September 15, 2008, 12:06:42 AM » |
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Just more of an incentive to get good.
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DrDerekDoctors
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« Reply #26 on: September 15, 2008, 01:08:31 AM » |
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It's worth having a play of Splinter Source, too. That's quite a stealthy little game. I'd like to make summat of this ilk myself, although if I did I'd definitely go for like a 2-layer tilemap whereby there's a back-map which would have things like rooms and ducting in it and you'd be able to swap between the two at logical points (doors, vents, etc). I think that's one way you could overcome the limitations of 2D and allow some nice non-linear exploration.
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
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Danrul
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« Reply #27 on: September 15, 2008, 02:24:28 AM » |
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hmm. I think using the scaling used in 2D mario karts, a cool behind the back camera could be fun, because it could allow for lateral movement if needed. Maybe in certain sections it would shift from sidescroller to said idea.
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Tobasco Panda
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« Reply #28 on: September 15, 2008, 12:12:49 PM » |
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...I thought it was really more a case of pissbolting everywhere.
:D that phrase is total WIN. Also, I believe someone was working on an entry for Gamma3D that was going to be some sort of stealth game using the colored glasses as a color mask... too lazy to find the thread though...
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