Public Demo Early Next Week!
I'm wrapping up some fixes for issues brought up during the private testing and will be releasing a public demo here in the first half of next week. Check back if you'd like to play!
Original Post Below
About 5 months ago I started working on an online party game. Once I got the server up, I realized I could turn it into a kind of game that I've always wanted to make. So I changed some things around and after 2 or 3 months I had a cool little RPG going, named it Ritus.
I've been a little bit concerned that it wasn't good enough to start showing off, but really want to get some feedback as it's being developed. The aesthetics of the game in particular are worrying me, I'm not really an artist so I don't really know how long I can keep making assets for it. But I persevere, everyone who has played has said the graphics were good but I keep expecting more critical feedback.A recent screenshot of the first stage
Anyway, the game is an online 5 player action RPG. The gameplay works similar to mmos in that you right click players and enemies to target them and then use an array of abilities to combat them, protect yourself, or aid your party. I'm really trying to draw in ideas from Diablo, Monster Hunter, and Castlevania. Some enemies will have attacks that you need to move or do a specific action to avoid, so navigating around the platforms and towards party members is going to be vital.Old screenshot showing some of the different classes
The original idea was based on Terraria, not the sandbox part of it. The fact that Terraria is in essence just Minecraft, only 2D which made it easier to produce content for it (until they stopped working on it). So I wanted to create the essence of dungeons in WoW, and then mold that into a 2D game that I could quickly keep releasing new levels and gameplay for.An early screenshot of the second stage
The plan is to make a few levels, showing off the low, mid, and high level content for a demo. Then I want to gauge interest for it and gain some feedback so I can go full steam ahead on content and release a full version.
It's in a pretty good state at the moment, the gameplay is just about 100%. I need to mess with the boss fights a little more to make it so every character isn't just standing and plugging away at abilities without thinking about it. The equipment system is in, you can equip different gear and it will show on the character, but I need to fill it with items and make it so players get items when completing quests. I'd like to also add a leveling system with different ability tiers to mix and match what utilities you'll need, but that feature may be too complicated and on its way to the chopping block.
The aesthetics are getting a pretty big overhaul, in particular the UI, which I've never really been happy with. Also the game is completely void of sound. I'm not a great artists but I'm a REALLY TERRIBLE musician, so I'm looking into just purchasing some cheap freelance music and sound effects. But I want to lock everything else down before I go spending money I need for food/shelter on it.The equipment menu, which could use a little flair
I'm currently trying to fill out a list of committed testers. I have a few friends that are able to help out here and there, but they aren't available most of the time and are never all available at the same time. So I'd like a larger list of people considering the game is difficult to balance for 5 people when I don't have 5 people to test. So if you're interested send me a message with the best way to contact you. Or if you have an idea on how to alert people easily, I would love to hear it. Right now I scramble around on facebook, aim, skype, and steam looking for people to help out.
Oh here's the only video I was able to take from around 2 months ago. It has some major enemy teleporting issues and the Magician crashes the server at the end (which I fixed, one of his spells didn't sync with the clients), but it shows off the gameplay pretty well.https://www.youtube.com/watch?v=XoqmtW-oOao