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TIGSource ForumsCommunityDevLogsLovers in a Dangerous Spacetime - Devlog #11: Timing is Everything
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Author Topic: Lovers in a Dangerous Spacetime - Devlog #11: Timing is Everything  (Read 41740 times)
Ashkin
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« Reply #40 on: December 30, 2012, 06:38:27 PM »

IS THERE ANYTHING THAT ANYONE WOULD LIKE TO KNOW ABOUT THE GAME THAT MAYBE WE COULD WRITE ANOTHER DEVLOG ON?
The design and mechanics of each weapon?
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tuckertuck
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« Reply #41 on: January 07, 2013, 02:30:57 PM »

IGF Finalist for Excellence in Visual Art  Gomez
Today we were surprised and delighted to find out that Lovers in a Dangerous Spacetime was nominated as finalists for 2013 IGF Main Competition. This really means a lot to us as Matt and I both come from an animation/illustration background and it is great to be recognized along with these other great looking games.

Excellence In Visual Art
Incredipede (Northway Games and Thomas Shahan)
Kentucky Route Zero (Cardboard Computer)
Guacamelee! (Drinkbox Studios)
Lovers in a Dangerous Spacetime (Asteroid Base)
Year Walk (Simogo)
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:^)
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« Reply #42 on: January 07, 2013, 03:12:57 PM »

aweshom.
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devMidgard
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« Reply #43 on: January 07, 2013, 04:55:47 PM »

Looks really fun!

I'm keeping an eye here!
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Bandreus
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« Reply #44 on: January 07, 2013, 10:39:56 PM »

Congrats for making to IGF finalists, a very well deserved achievement I'd dare to say  Gentleman
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rickardwestman
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« Reply #45 on: January 07, 2013, 11:24:12 PM »

Congrats and good luck! Keep up the excellence lovers!
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eigenbom
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« Reply #46 on: January 08, 2013, 01:29:38 AM »

Cool congrats!
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Thecoolestnerdguy
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« Reply #47 on: January 08, 2013, 05:24:36 AM »

Congrats, you really deserve that, the game is awesome.  Gentleman
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matthammill
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« Reply #48 on: January 10, 2013, 12:15:59 PM »

Thanks guys, the IGF nom is super exciting (and surprising). At first I kept reloading the page to make sure it was real.

@Budabunga, @Ashkin: Glad you get something out of the posts and thanks for the suggestions. Lots to do!

@udderdude, @johnki: I don't think we're doing any EVA stuff anymore.
Though SOME way to move an avatar around outside the ship could be fun--maybe an RC-controlled AirHogs kamikaze missile or something. Gotta look at that...

Quote
@TobiasW: I know, we have a great culture in Toronto where we have a lot of opportunity to play coop indie games so it just seemed natural
When we did our first jam together in 2011 there was a big crop of co-op games from other devs, while we did a versus game... so when we did the Lovers prototype at the next jam it was us catching that wave a year late. Smiley
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Sustrato
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« Reply #49 on: January 10, 2013, 04:24:59 PM »

This is the first time I've heard of this game, and it looks amazing. I love the music in the trailer from 0:19 - 0:27ish, it's so crumbly and grindy. Also, you are keeping a very informative and detailed dev log on here, which is really cool of you.

Is this gonna be local or online multiplayer? I expect that was answered somewhere, but I can't find it, sorry.
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Calum Bowen
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« Reply #50 on: January 10, 2013, 07:38:54 PM »

ah man this is so amazingly beautiful!

keep on doin what ya doin!
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goshki
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« Reply #51 on: January 10, 2013, 09:56:08 PM »

The monster design and visual effects are great. And it's so cool to see all the nifty tricks in Unity IDE.
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tequibo
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« Reply #52 on: January 11, 2013, 06:10:13 AM »

Looks amazing! Neat art style, and good to see a cool coop game. Congrats on IGF, well deserved.
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Zaxuhe
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« Reply #53 on: January 11, 2013, 10:32:12 AM »

I love the art style
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Gillespionage
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« Reply #54 on: January 20, 2013, 07:57:11 AM »

Sweet post! Really inspiring and it looks amazing too. Can't wait to play it  Beer!

When putting the textures onto planes in Maya, is there a way to get the planes to retain the textures image ratio? Or did you just have to scale the plane till it just looked right?

I've been using 2D Toolkit in Unity which puts in textures and images perfectly. I was just wondering if there is a nice way to do this im maya?
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Panurge
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« Reply #55 on: January 20, 2013, 08:56:39 AM »

This devlog is a triumph in itself. So interesting and informative. The game looks just amazing.
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team_q
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« Reply #56 on: February 01, 2013, 03:02:52 PM »

Lovers in a dangerous space time is a rad game, and Matt is a cool cat!
 Beer!
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« Reply #57 on: February 02, 2013, 08:39:08 AM »

Holy shit this looks great.
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Alberto
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« Reply #58 on: March 28, 2013, 07:38:22 PM »

I got a chance to check out the game at GDC today and it's amazing, great job guys! It was cool meeting tuckertuck and chatting about the game, particularly since it's done in Unity which I'm using for our game. Very inspiring and I'm looking forward to release.
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Little Nando
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« Reply #59 on: May 28, 2013, 08:53:40 AM »

I'm really DYING to try this game. This is ABSOLUTELY RAD.  Gomez
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