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July 22, 2014, 07:26:41 AM
TIGSource ForumsFeedbackDevLogsAlienoid Core
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Author Topic: Alienoid Core  (Read 9325 times)
Pixelulsar
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« on: October 06, 2012, 01:12:56 PM »

Alienoid Core is a roguelike and a shooter.  It is inspired by games like Spelunky, Super Crate Box, and lots more classic roguelikes.  It will feature randomly generated dungeons and lots of randomly generated guns to kill everything.  Many items, treasure, and bombs too, to help you on your way!  There also will be lots of secrets. You play as an alien who just ejected from their space craft when it crashed towards earth.  Now you need to follow a cave system underground to try and find the wreckage to call for help, not knowing that you'll have to get past the many deadly creatures that lurk in the caves.

Will you get home?  Will you get eaten by the caves residents?  Will you die from lethal levels of radiation caused by your ship, or will you just not even bother playing the game? Find out when I finish this game in a few months/years/never!










Original Post Below

Right now, there are randomly generated dungeons and you can move around your character, and that is about it, but it will progress.  I'll do bombs and guns next.
« Last Edit: April 14, 2014, 04:43:34 PM by Pixelulsar » Logged

JobLeonard
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« Reply #1 on: October 07, 2012, 07:18:01 AM »

Cool concept - I love games where humans aren't the hero but the problem.
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Pixelulsar
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« Reply #2 on: October 07, 2012, 10:36:17 AM »

Update 1
Got guns into the game now!  They have working ammo and reloading, and their stats can be modified with a few simple variables like, fire rate, reload time, ammo in clip, accuracy.  This had gotten me wondering if I should add randomly generated guns into the game, instead of a few pre set ones. That could increase replay ability a lot.  Also if I let the player see the stats of the guns on the ground, then they will be able to see if the gun is garbage or not, so they wont get mad at me for giving then a useless gun(Unless they run out of ammo and have to pick it up). What you think?

There is only one gun sprite at the moment, so I'll have to make more for different types of guns.



Cool concept - I love games where humans aren't the hero but the problem.
Thanks.
« Last Edit: October 11, 2012, 02:46:21 PM by Pixelulsar » Logged

namragog
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« Reply #3 on: October 07, 2012, 12:14:01 PM »

Aw man, this has all of the same graphical problems as your other one did. Ick.
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The Rookie
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« Reply #4 on: October 07, 2012, 02:12:47 PM »

Aw man, this has all of the same graphical problems as your other one did. Ick.

What do you mean?
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Pixelulsar
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« Reply #5 on: October 07, 2012, 07:19:10 PM »

Aw man, this has all of the same graphical problems as your other one did. Ick.
What do you mean?
This thread http://forums.tigsource.com/index.php?topic=28343.0

I thought it was better, I thought I fixed it, NOOOOOOOOO!!!!!

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« Reply #6 on: October 07, 2012, 07:56:08 PM »

Aw man, this has all of the same graphical problems as your other one did. Ick.
What do you mean?
This thread http://forums.tigsource.com/index.php?topic=28343.0

I thought it was better, I thought I fixed it, NOOOOOOOOO!!!!!


I'd say it looks pretty good to be honest. Not the best, but way better than what you had before in that thread.
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Pixelulsar
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« Reply #7 on: October 07, 2012, 08:11:26 PM »

It's not that the game looks horrible, it's that it could be better.  The thing is, I suck with colours, and need to get better.  The walls are to bright and distracting, and take away focus from the player.  I changed it a bit, and am liking it better, but now that I see the pictures side by side, I realize that it really wasn't a big enough change.  Might edit later with another change.
Edit:Couldn't get the walls darker then the floors without making it look bad, will try again later.

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« Last Edit: October 07, 2012, 08:29:56 PM by Pixelulsar » Logged

The Rookie
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« Reply #8 on: October 07, 2012, 11:00:59 PM »

It's not that the game looks horrible, it's that it could be better.  The thing is, I suck with colours, and need to get better.  The walls are to bright and distracting, and take away focus from the player.  I changed it a bit, and am liking it better, but now that I see the pictures side by side, I realize that it really wasn't a big enough change.  Might edit later with another change.
Edit:Couldn't get the walls darker then the floors without making it look bad, will try again later.

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Actually, I liked the old one better..but I guess different strokes for different folks.  Shrug
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Pixelulsar
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« Reply #9 on: October 09, 2012, 11:41:13 AM »

Update 2
Recently I've been working more on guns, adding more stats that I can modify, like damage, how it bounces off walls, and how many shots are fired at once.  I think I've decided that I will be going with randomly generated guns for sure.  There are some problems with this, like guns that shoot out ten slow bullets that bounce off walls, 30 times a second.  This would both be over powered, and it drops the frame-rate significantly.  To combat this, I will be setting up different types of guns, and modifying the stats from that base example.  For example, the base shotgun fires 7 shots at once, and has low ammo and low fire-rate.  Then it would change that into one that fires off 5 shots, but with more ammo, and the bullets bounce off walls.  This system would give both random guns, and would stop really stupid guns from happening (Though I will add in some really dumb guns, just for fun).

I had a nice screenshot showing off the new gun stuff, but Imgur is down right now.

About all the art stuff, I'm going to forget about it for now.  I really want to get the game playable before I revisit the art.

Edit: Also fixed a nasty bug that stopped you from firing in some places.
« Last Edit: October 11, 2012, 02:47:05 PM by Pixelulsar » Logged

Pixelulsar
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« Reply #10 on: October 11, 2012, 03:25:34 PM »

Update 3
I made bombs work!  Now you can blow your ways through walls.  It took a while because some things that I thought should work didn't, so it was sort of trial and error.  They work great, and you can explode a lot without lowering the frame-rate, which was a nice and unexpected surprise, because I thought dropping tonnes of bombs at once would kill the game.  Also made a range stat for bullets.


In the screenshot, none of the bombs have exploded yet, because I haven't finished the actual explosion animation.  It is way more time consuming to draw then I expected, but will be done soon.  Probably the next update.

Notice the hole in the wall, that was bombs.
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Pixelulsar
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« Reply #11 on: October 14, 2012, 09:39:07 AM »

Update 4
This is just a short lame update.  I just finished the explosion animation. I have a screenshot but I'm not going to post it because it looks really ugly when it is not in motion.
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« Reply #12 on: October 16, 2012, 05:36:26 PM »

Looks neat so far! One thing I'd suggest is that since you've got an alien hero and high-tech gadgets, you should consider making the bombs look more futuristic. Doesn't have to be crazy or anything, but something without a typical fuse would fit more with the rest of the game.  Smiley
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« Reply #13 on: October 17, 2012, 12:28:12 AM »

Looks very interesting, looking forward to see more! Wink
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Pixelulsar
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« Reply #14 on: October 18, 2012, 11:48:57 AM »

Update 5
Added money and gold to get, so you can now be the richest alien.  However, there are no shops, or other ways to spend your money yet.  Thinking about changing it from money to metal, and you could make it in to weapons and ammo at special stations that are scattered around.  That would make more sense because why would there be shops in a cave?

No screenshots this time too, because it's just an addition to the HUD.  You'll see it next time.

Looks neat so far! One thing I'd suggest is that since you've got an alien hero and high-tech gadgets, you should consider making the bombs look more futuristic. Doesn't have to be crazy or anything, but something without a typical fuse would fit more with the rest of the game.  Smiley
Great idea, I put it down on my to do note.
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