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1066297 Posts in 43518 Topics- by 35541 Members - Latest Member: Andrew_Helenek

November 24, 2014, 05:44:54 PM
TIGSource ForumsFeedbackDevLogsThe Color Grey
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Author Topic: The Color Grey  (Read 1992 times)
Diamonddust
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« on: October 08, 2012, 10:02:38 AM »

Hey y'all

I've been working alone all by myself in the shadows for too long! So I'm going to start posting up in here.

This is one of a few games I'm playing around with, probably the closest to completion and also kind of abandoned.

As you can see, it's got a little bit of a Super Stardust thing going on. But the major defining point of the gameplay is that you have to match the color of your fire to the color of the enemy. It's set up as a dual stick shooter, and the face buttons are mapped to primary colors (red, yellow, blue, colorless.) To fire with a secondary color (green, orange, violet), you have to mix it from two primary colors.

Most of the work so far has been focussed on getting the mechanic to work, so the enemies are still pretty unintelligent and unvaried. But they are currently set up to appear in random waves.

gameplay: https://vimeo.com/33561262

kinda crummy screens:



« Last Edit: October 13, 2012, 08:01:00 PM by Diamonddust » Logged
BleakProspects
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« Reply #1 on: October 08, 2012, 10:15:59 AM »

I love the way this looks!
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SolarLune
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Hmm.


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« Reply #2 on: October 08, 2012, 11:22:08 AM »

Very cool graphics, indeed. Shooting on a planet like that reminds me of that 3DS game Nano Assault. Keep going with it - I like the style of everything!
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Manuel Magalhães
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« Reply #3 on: October 08, 2012, 11:24:00 AM »

Nice looking game. Smiley
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Diamonddust
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« Reply #4 on: October 08, 2012, 11:47:50 AM »

Thanks guys!

I'll keep working away on it. Once I get the AI and scoring system functional, I'll put up an alpha. I'd love to get some feedback.
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26PM
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« Reply #5 on: October 08, 2012, 11:56:51 AM »

Beautiful! Get that playable done man!
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“If you look for beauty, you will find it.”
screwtape
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« Reply #6 on: October 08, 2012, 12:32:02 PM »

woooaw super pretty! is this in unity, or something else?
love the music on the clip, sounds familiar...
keep it up!
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Diamonddust
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« Reply #7 on: October 08, 2012, 01:35:45 PM »

Man, you guys are getting me all jazzed up.

yeah, it's Unity and C#. A couple of Custom shaders and goofy physics.
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Diamonddust
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« Reply #8 on: October 08, 2012, 01:36:56 PM »

fun fact: no textures.
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PsySal
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Yaay!


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« Reply #9 on: October 08, 2012, 02:08:28 PM »

Facets! Yes Smiley
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eigenbom
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« Reply #10 on: October 08, 2012, 02:09:05 PM »

looks nice, although the vignetting is overdone i think. the mechanic reminds me of another colour shooting game that was here probably a year ago, but i forget the name of it..
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Diamonddust
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« Reply #11 on: October 13, 2012, 07:57:47 PM »

@eigenbom yeah, I was going for a really effects heavy look. May not appeal to everyone I guess. If you remember the name of that other game, I'd love to take a look at it.
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Thecoolestnerdguy
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« Reply #12 on: October 14, 2012, 06:28:38 AM »

This game looks pretty cool.
I want to play it   Kiss
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Sharkoss
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« Reply #13 on: October 14, 2012, 07:03:29 AM »

Those antler monsters are boss.
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Danmark
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« Reply #14 on: October 14, 2012, 03:51:20 PM »

Off da mothafuckin chain.

Solid albedo surfaces on low-poly objects rendered with lots of modern shaders are my favorite kind of visuals. You've done a hell of a job with it here. Deliberately unrealistic though everything still appears as a solid physical object, moreso than in nearly any other game I've seen. Like toys come to life. Also quirky without being conceited about it.

Apart from that, looks really slick and fun. My only criticism right now is your camerawork is too fancy, looks a bit annoying. Well, there's also the fact I nearly ignored your thread thanks to the title. Figured it'd be some dreary art game.
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Diamonddust
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« Reply #15 on: October 15, 2012, 09:34:36 AM »

Thanks guys, it's been fun to work on.

@Danmark   I'm glad you're getting that impression of the visuals, that's right where I wanted to be. Like, yeah it's low poly but not cause I don't care about visuals. I want those simple shapes to look polished as hell.

And you're probably right about the camera. I have it in kind of tight on the character, and I move the camera so you can see what's on the horizon where you're heading. I'm probably to precious about the character and should pull the camera out.
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DannyCalleri
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« Reply #16 on: October 19, 2012, 03:02:12 PM »

Beautiful! I love that kind of art, it looks really nice Wink
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Diamonddust
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« Reply #17 on: October 27, 2012, 07:29:39 PM »

Posted this up for screenshot saturday. I'm currently reducing the number of polys in this model, he's so small on screen it's a total waste. I just wanted to get one more nice shot of him before I started dumbing him down.

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