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TIGSource ForumsPlayerGamesXCOM, X-COM and X+COM
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Author Topic: XCOM, X-COM and X+COM  (Read 20767 times)
Alec S.
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« Reply #80 on: November 04, 2012, 05:13:15 PM »

Yeah, I would say Ironman is the best way to play the game, but not necessarily the best way to learn the game, unless you're okay with a few long games going very poorly.
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Blademasterbobo
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« Reply #81 on: November 04, 2012, 06:15:36 PM »

ironman is still more fun for me because i end up getting reloading ocd when im playing without it. im not disciplined enough to use saves sparingly.

see this is what i thought, but it really doesn't work with how they mixed the perks thing with the rng of the old xcom games.
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Muz
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« Reply #82 on: November 04, 2012, 10:58:49 PM »

ironman is still more fun for me because i end up getting reloading ocd when im playing without it. im not disciplined enough to use saves sparingly.

Yeah, this for me. I just felt guilty about playing it without reloading. I also like the tension of having some real risk involved. I actually like losing a few ironman games in a row..
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SundownKid
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« Reply #83 on: November 08, 2012, 08:39:54 PM »

I beat the game, and for the most part it was a great experience. I did reload a few other times, but mostly after I was killed by Sectopods and their dual-move gimmicks.

I think the key to playing on Ironman is not to put all your eggs in one basket. Putting all your highly-trained troops on a mission is a ticket to disaster - if the mission wipes, you will have only lost one or two important characters if the rest are back at base. That, and SHIVs come in really handy.
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antoniodamala
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« Reply #84 on: November 13, 2012, 07:43:50 AM »

i've played 5 half campaigns in iron mode before giving up on xcom. It is a great game but sometimes the luck effect is too much important, and that really turns me off. So i decided to stay away from that game for a time.
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Muz
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« Reply #85 on: November 13, 2012, 02:43:08 PM »

What in normal mode? The computer actually cheats away some of that luck to help you in Normal. (like if you're missing several times in a row, the next roll will have a higher chance of hitting.. or if you've got a guy getting hit a lot, the computer will make the less attack less likely to hit)
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antoniodamala
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« Reply #86 on: November 14, 2012, 06:04:56 AM »

I don't think that would be enough. I've actually played a bit on normal and it felt without challenge, then i went to classic and it felt too randomly brutal. I think the combat would improve much more if it was like Frozen Synapse. I dunno, maybe the problem here is more of personal taste, rather of the actual game.
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joseph ¯\_(ツ)_/¯
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« Reply #87 on: August 21, 2013, 06:56:54 AM »

are we excited?

Quote
Each soldier will have new upgrade slots, for brain, skin, chest, legs and eyes, with an array of genetic additions to enhance them – transhumanist boosts and tweaks, such as health regen and blocks against enemy psi attacks.

http://www.youtube.com/watch?v=GCSoqdOZ0-M&feature=youtu.be

http://www.rockpapershotgun.com/2013/08/21/xcom-enemy-within-is-an-expansion-out-15th-november/
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Blademasterbobo
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« Reply #88 on: August 21, 2013, 07:38:46 AM »

oh, great, now when some alien hiding in the shadows pops out and one shots your full health marine from half way across the map, it'll be that much more frustrating
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Christian Knudsen
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« Reply #89 on: August 21, 2013, 07:48:33 AM »

are we excited?

Oh, yes.

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joseph ¯\_(ツ)_/¯
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« Reply #90 on: August 21, 2013, 07:54:39 AM »

oh, great, now when some alien hiding in the shadows pops out and one shots your full health marine from half way across the map, it'll be that much more frustrating

Is that what being bad at strategy games is like?  Sad

Seriously though did they ever patch the famously broken "spawn every single enemy from the mission on the same square as your soldier" bug?

I got through an ironman game with that shit only happening once (and us somehow surviving -- it was after my troops got leveled, but before the game got hard again) but it scared me away from trying again.
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antoniodamala
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« Reply #91 on: August 21, 2013, 08:00:01 AM »

Is that what being bad at strategy games is like?  Sad

lol strategy
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Christian Knudsen
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« Reply #92 on: August 21, 2013, 08:01:13 AM »

Seriously though did they ever patch the famously broken "spawn every single enemy from the mission on the same square as your soldier" bug?

Nope. And that bug is actually the result of them trying to fix the original teleporting aliens bug.

lol strategy

Huh?
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Laserbrain Studios
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gggfhfdh
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« Reply #93 on: August 21, 2013, 08:23:21 AM »

oh, great, now when some alien hiding in the shadows pops out and one shots your full health marine from half way across the map, it'll be that much more frustrating
do you just not level your units because the hardest i've ever been hit was like. half health
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gggfhfdh
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« Reply #94 on: August 21, 2013, 08:24:15 AM »

also i think the 'lol strategy' comment is just referring to the fact that if you stick with one team long enough you're basically unkillable
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joseph ¯\_(ツ)_/¯
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« Reply #95 on: August 21, 2013, 08:25:24 AM »

and also: every other game with progression.
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Blademasterbobo
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« Reply #96 on: August 21, 2013, 08:36:32 AM »

basically, what im saying, is that, this game is bad?
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Christian Knudsen
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« Reply #97 on: August 21, 2013, 08:42:24 AM »

No, you see, it's actually really, really good.

That is of course an entirely objective assessment based on an employment of a multitude of methods to measure the de facto goodness of the game.
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Superb Joe
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« Reply #98 on: August 21, 2013, 09:37:38 AM »

us technicians call it The GOodness Factor (g factor for short)
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forwardresent
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« Reply #99 on: August 21, 2013, 10:48:51 AM »

I played so much of this when it came out, but I got tired of it way faster than the originals. This might be enough to bring me back for a little bit or at least tide me over until Xenonauts is complete. I like Xenonauts more, it's more like UFO Defence.

My last ironman run ended with some impossible thin man magic. You learn to always keep a rookie about for scouting ahead/cannon fodder on ironman, but the squad size limitation is bad and the base number limitation is bad. The whole alien free move thing really annoyed me too, it kind of lacked the whole fear of the unknown the originals had.

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