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287620 Posts in 9129 Topics- by 6761 Members - Latest Member: zacademia

November 20, 2009, 06:48:18 PM
TIGSource ForumsCommunityFeedback (Moderator: Guert)Tumbledrop - now complete and playable!
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Author Topic: Tumbledrop - now complete and playable!  (Read 16032 times)
Hayden Scott-Baron
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« on: September 15, 2008, 02:10:28 AM »



( EDIT: This is done now! See HERE, or play the game at www.tumbledrop.com )





Here is a very basic beta of Tumbledrop, the browser based game I'm making for the UA2008 competition.

It's just one level, and has some bugs at this stage.  The goal is to get the pink star down on to the island without dropping it in the sea.  I'm working on improving the graphics and fixing the gameplay input... and a load of other things. I hope to release another version in a week or so, but we'll see how things go.

Here is the webplayer:
http://deadpanda.com/lj/tumbledrop/tumbledropbeta.html
(You'll need the Unity browser plugin to play it, Mac + Windows only)

I'm also keeping a development diary of the game:
http://dock.livejournal.com/tag/tumbledrop

Someone put up a youtube video of the game here:
http://www.youtube.com/watch?v=p6pAPBeg7aI
« Last Edit: October 01, 2008, 03:54:05 PM by dock » Logged

Renton
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« Reply #1 on: September 15, 2008, 02:22:24 AM »

Adorable game Smiley
Very fun to play as well.
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increpare
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« Reply #2 on: September 15, 2008, 03:44:19 AM »

Very fun indeed.  Intuitive, and not too frustrating.  A key/button to directly reset the level and avoid some of the more excruciating death sequences might be nice.  Also: more levels please!  The sleeping/not-sleeping mechanism is pretty nice.
« Last Edit: September 15, 2008, 05:54:28 AM by increpare » Logged
Dragonmaw
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« Reply #3 on: September 15, 2008, 03:59:33 AM »

You were talking about this in IRC, and I was very intrigued!  The game played out exactly how I thought it would, which is a very good thing.  Top notch work!
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Hayden Scott-Baron
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« Reply #4 on: September 15, 2008, 05:32:07 AM »

Right now I'm considering something to highlight the lowest number of moves possible This level can be achieved in 2 moves, for example..

Dragonmaw, yeah this is the game I was mentioning on IRC. ^_^

Increpare.  Thank-you! Enter button resets the level right now, which I'll probably move to GUI at some point.

Renton - glad you find it adorable! I'm working hard on animation/expressions for the shapes.
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Annabelle Kennedy
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« Reply #5 on: September 15, 2008, 05:51:02 AM »

oooh this is really cool i cant wait until you have more levels... something like this would be perfect for iphone haha.  great idea and graphics!
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Hayden Scott-Baron
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« Reply #6 on: September 15, 2008, 08:17:54 AM »

oooh this is really cool i cant wait until you have more levels... something like this would be perfect for iphone haha.  great idea and graphics!
Thanks Annabelle!  Yeah, I'll be sure to post up when I have more levels... it should be in a couple of weeks at the latest. ^_^

Would looove to make it into an iphone game, but that's some way off, haha.
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Matias Kallio
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« Reply #7 on: September 15, 2008, 11:30:27 AM »

this is too adorable and i cant wait to see it finished.
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Bod
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« Reply #8 on: September 15, 2008, 03:10:15 PM »

I love it. The graphics are very cute; I like cute graphics. They hit the spot so to speak. This'll be great to see completed.
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alexandersshen
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« Reply #9 on: September 15, 2008, 03:16:11 PM »

I really enjoyed this game.  I was actually a little sad that there was only one level.  I was unsure why I couldn't click on different items until I realized that there was a timer between clicks.

Hope to see more!

I had to use 8 moves.   Embarrassed
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Bennett
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« Reply #10 on: September 15, 2008, 03:49:10 PM »

Genius idea. Also, I would like to commend you for your work on LostWinds, which I loved.
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Gainsworthy
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« Reply #11 on: September 15, 2008, 11:36:15 PM »

Excruciatingly Cute. I love! Conceptually. Can't wait for the full (or larger) thing!
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Synnah
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« Reply #12 on: September 16, 2008, 03:47:17 AM »

As with everyone else, I love the aesthetic. The gameplay is simple and intuitive, too! Looking forward to seeing more levels.

I have no idea how to complete this level in just two clicks, though..
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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Hideous
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holy shit


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« Reply #13 on: September 16, 2008, 03:52:24 AM »

Yeah this was pretty cool.

Too bad the Unity plugin crashes in Chrome though Cheesy
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Hayden Scott-Baron
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« Reply #14 on: September 16, 2008, 04:23:26 AM »

Too bad the Unity plugin crashes in Chrome though Cheesy
Oh really? Last time I checked unity in Chrome it worked, but didn't register mouse position.... and was therefore useless for my game, haha! XD  I'm sure they'll sort that out when chrome is out of beta.

Synnah, it's all in the timing of the second click... ^_~
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