Absolutely beautiful. Hot DAMN.
It has this low poly sexiness
REALLY want to make "quake meets binding of isaac" myself, so definitely following this. I think the red enemy looks great, very unique
Thanks for the nice comments! I really appreciate it.
- map which rotates accordingly to player's orientation and can display special rooms(treasure, exit, etc.)
- updated visuals and animations for Rudolph (red enemy) and flying skull
- changed level generation code a bit for future tweaking
- remade enemies AI on Playmaker plugin for Unity3d
- simple win\loose conditions
- new explosion effect
- homing projectiles as a first of the options to make for weapons upgrade system