Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1028319 Posts in 41280 Topics- by 32897 Members - Latest Member: SilverDeoxys563

July 30, 2014, 09:22:28 PM
TIGSource ForumsFeedbackDevLogsFancy Skulls - On Steam!
Pages: 1 ... 4 5 [6] 7 8 ... 11
Print
Author Topic: Fancy Skulls - On Steam!  (Read 17277 times)
johnki
Level 9
****


Invisi-wizard


View Profile WWW
« Reply #75 on: May 11, 2013, 10:33:43 PM »

Hello, good old devlog!
Here is new enemy wihout real model
Looking pretty cool. Will be interesting to see how it mixes in with the current group.
Logged

tequibo
Level 1
*


smoke and mirrors


View Profile WWW Email
« Reply #76 on: May 16, 2013, 03:12:09 PM »

Looking pretty cool. Will be interesting to see how it mixes in with the current group.
It does adds some tension.


Made another video:


And now game have a very basic web-page with it's very own domain name.

And I have submitted game to Leftfield Collection on Rezzed. Will post if it will get accepted.
« Last Edit: May 16, 2013, 03:26:09 PM by tequibo » Logged

JigxorAndy
Level 6
*


Working on Dungeon Dashers


View Profile WWW
« Reply #77 on: May 17, 2013, 04:22:03 AM »

Looking awesome! Keep it up!
Logged

Twitter / Dungeon Dashers: Website / Steam Store
tequibo
Level 1
*


smoke and mirrors


View Profile WWW Email
« Reply #78 on: May 18, 2013, 04:37:17 PM »

Looking awesome! Keep it up!
Thanks!

Working on cover:


And made a IndieDB page.
Logged

Barch
Guest
« Reply #79 on: May 18, 2013, 05:07:32 PM »

Have you thought about adding low poly grass? At the moment it looks like rooms of squares and slight imperfections of the ground would do wonders to the room. rocks, pebbles, skulls cracks. by that I mean models above the ground.

I look forward to seeing your progress.
Logged
t0fus0up
Level 0
**



View Profile WWW
« Reply #80 on: May 18, 2013, 05:43:30 PM »

looking good.  I'm really liking how the art style has come along.  When will there be a public demo?

Logged

Gimym JIMBERT
Level 10
*****


Feminism is back!


View Profile Email
« Reply #81 on: May 18, 2013, 10:19:25 PM »

looking very fancy!
Logged


ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
tequibo
Level 1
*


smoke and mirrors


View Profile WWW Email
« Reply #82 on: May 19, 2013, 02:17:04 AM »

Have you thought about adding low poly grass? At the moment it looks like rooms of squares and slight imperfections of the ground would do wonders to the room. rocks, pebbles, skulls cracks. by that I mean models above the ground.

I look forward to seeing your progress.

Yes, this is one of the things I want to do - work on a visual component of the levels, add some details, decorations, and such, grass and rocks maybe too, why not. Also I plan to add some more kinematic art like thingies.

looking good.  I'm really liking how the art style has come along.  When will there be a public demo?

Thanks! Probably by the end of June.

looking very fancy!

Thank you! Gentleman
Logged

Tom Felshmoon
Level 0
***


Unicorn Rider


View Profile Email
« Reply #83 on: May 19, 2013, 08:34:49 AM »

Tequibo, I like this project very much Smiley
Logged

tequibo
Level 1
*


smoke and mirrors


View Profile WWW Email
« Reply #84 on: May 19, 2013, 02:48:42 PM »

Tequibo, I like this project very much Smiley
Thanks! I hope it will not disappoint you!

Enemy visual design process, the one you can see on a previous page with placeholder model, the one that shoots in all directions:


Good thing I made placeholder first, as at the beginning I meant barrels to be high, and it was too hard to keep track of all projectiles. Also you can see that I mean to make his top part do damage to player, so it would not be advisable to jump on it. And It will have top part moving up and down, opening and closing weak point. In Fancy Skulls all enemies have weak points, for critical damage.
Logged

johnki
Level 9
****


Invisi-wizard


View Profile WWW
« Reply #85 on: May 19, 2013, 05:37:08 PM »

Interesting process. I actually kind of like the rounded-ish one in the center row all the way to the right but as an enemy, the final design probably makes more sense as it has a much sturdier feel to it.
Logged

Atrus
Level 0
***


Terrifical


View Profile Email
« Reply #86 on: May 20, 2013, 01:37:29 PM »

In Fancy Skulls all enemies have weak points, for critical damage.
But they very hard to hit on some enemies.
Logged
tequibo
Level 1
*


smoke and mirrors


View Profile WWW Email
« Reply #87 on: May 20, 2013, 02:39:34 PM »

Interesting process. I actually kind of like the rounded-ish one in the center row all the way to the right but as an enemy, the final design probably makes more sense as it has a much sturdier feel to it.
I kind of decided I want too make it more "industrial".


But they very hard to hit on some enemies.

Yeah, on some enemies they need to be tweaked a bit.

« Last Edit: May 20, 2013, 02:46:04 PM by tequibo » Logged

mushroomized
Level 7
**


haha im tired


View Profile WWW Email
« Reply #88 on: May 24, 2013, 08:26:10 AM »

I love this style of 2d almost paper-cut-out art turned 3d. Not sure what to call it. Also the colors Coffee
Logged

johnki
Level 9
****


Invisi-wizard


View Profile WWW
« Reply #89 on: June 21, 2013, 10:01:37 PM »

How has this been going?
Logged

Pages: 1 ... 4 5 [6] 7 8 ... 11
Print
Jump to:  

Theme orange-lt created by panic