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TIGSource ForumsCommunityDevLogsAEON [First-Person Indie Horror]
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Author Topic: AEON [First-Person Indie Horror]  (Read 15548 times)
SolarLune
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« Reply #20 on: October 26, 2012, 07:26:23 AM »

Whoah. Impressive. Great. Graphics. Really.

I'm guessing you're making this in the UDK?
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rivon
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« Reply #21 on: October 26, 2012, 12:00:11 PM »

Is this game using global illumination?
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orihaus
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« Reply #22 on: October 27, 2012, 01:35:09 AM »

I'm guessing you're making this in the UDK?

AEON.Engine == Unity

Is this game using global illumination?

Global illumination content:

SSAO(False)
Lightmapped Bounce(False)
Ambient Term(0, 8, 16)
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Nu-Type
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« Reply #23 on: October 27, 2012, 09:51:47 AM »

Is this going to be like Slenderman: The 8 Pages but in space? Where an enemy pops up and stalks you and you can't do jack?

On a more serious note, I like the look, and judging from those screenshots you are pretty much going for realism. But I would love to know is what the game is about? Background? Story? Setting?  Grin
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orihaus
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« Reply #24 on: November 01, 2012, 09:03:16 PM »

Mobile[Flythrough] Security feed:

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orihaus
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« Reply #25 on: November 06, 2012, 10:34:18 PM »

Processing security feed[3-

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egoitzOsa
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« Reply #26 on: November 06, 2012, 11:47:15 PM »

The lighting and the enviroment look simply just perfect and hiptonizing Shocked.
It looks awesome.
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Quarry
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« Reply #27 on: November 07, 2012, 02:27:01 AM »

SO COOL
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PythonBlue
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« Reply #28 on: November 07, 2012, 05:33:36 AM »

VERY impressive indeed! Smiley
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orihaus
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« Reply #29 on: November 10, 2012, 07:53:03 PM »

Apprechation.Noted
Response("<3");

Screenshot.Saturday.Init():





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Quarry
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« Reply #30 on: November 10, 2012, 07:59:29 PM »

How long did the asset creation took you
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Leon Fook
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« Reply #31 on: November 10, 2012, 10:22:40 PM »

text = "This game's graphic looks cool" + "!!!!!!";
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SoulSharer
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« Reply #32 on: November 10, 2012, 10:33:44 PM »

Love the style, keep on rocking  Coffee
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Quarry
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« Reply #33 on: November 10, 2012, 10:40:26 PM »

text = "This game's graphic looks cool" + "!!!!!!";

No.
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Ant
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« Reply #34 on: November 11, 2012, 02:31:55 AM »

makes me so sad that my puny computer won't be able to handle all this architectural splendour
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orihaus
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« Reply #35 on: December 01, 2012, 02:06:06 AM »

Screenshot.Saturday.Init():
Rimlight Shader Aliasing reduced 200% via inversing Fresnel.Function():


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Paul Jeffries
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« Reply #36 on: December 01, 2012, 08:04:41 AM »

Love the aesthetic.  The level design looks very open for a horror game - from whence are things going to jump out and go 'arrg'?
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rivon
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« Reply #37 on: December 01, 2012, 09:41:55 AM »

Horror != jumpscares+bloodonwalls+monsters...
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Paul Jeffries
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« Reply #38 on: December 01, 2012, 12:37:50 PM »

@rivon: pfft, that's crazy talk.  Next you'll be telling me you can make a horror game without texturing everything like it's inside-out and having massive orchestra stings every five seconds...
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gimymblert
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« Reply #39 on: December 01, 2012, 01:00:50 PM »

The graphics are amazing but the OP answer are even more!
Great!
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