SolarLune
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« Reply #20 on: October 26, 2012, 07:26:23 AM » |
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Whoah. Impressive. Great. Graphics. Really.
I'm guessing you're making this in the UDK?
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rivon
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« Reply #21 on: October 26, 2012, 12:00:11 PM » |
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Is this game using global illumination?
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orihaus
Level 1
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« Reply #22 on: October 27, 2012, 01:35:09 AM » |
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I'm guessing you're making this in the UDK?
AEON.Engine == UnityIs this game using global illumination?
Global illumination content: SSAO( False) Lightmapped Bounce( False) Ambient Term( 0, 8, 16)
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Nu-Type
Level 1
Pathfinder
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« Reply #23 on: October 27, 2012, 09:51:47 AM » |
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Is this going to be like Slenderman: The 8 Pages but in space? Where an enemy pops up and stalks you and you can't do jack? On a more serious note, I like the look, and judging from those screenshots you are pretty much going for realism. But I would love to know is what the game is about? Background? Story? Setting?
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orihaus
Level 1
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« Reply #24 on: November 01, 2012, 09:03:16 PM » |
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Mobile[Flythrough] Security feed:
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egoitzOsa
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« Reply #26 on: November 06, 2012, 11:47:15 PM » |
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The lighting and the enviroment look simply just perfect and hiptonizing . It looks awesome.
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Quarry
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« Reply #27 on: November 07, 2012, 02:27:01 AM » |
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SO COOL
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PythonBlue
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« Reply #28 on: November 07, 2012, 05:33:36 AM » |
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VERY impressive indeed!
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orihaus
Level 1
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« Reply #29 on: November 10, 2012, 07:53:03 PM » |
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Apprechation. NotedResponse(" <3"); Screenshot.Saturday. Init():
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Quarry
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« Reply #30 on: November 10, 2012, 07:59:29 PM » |
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How long did the asset creation took you
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Leon Fook
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« Reply #31 on: November 10, 2012, 10:22:40 PM » |
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text = "This game's graphic looks cool" + "!!!!!!";
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Quarry
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« Reply #33 on: November 10, 2012, 10:40:26 PM » |
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text = "This game's graphic looks cool" + "!!!!!!";
No.
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Ant
Guest
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« Reply #34 on: November 11, 2012, 02:31:55 AM » |
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makes me so sad that my puny computer won't be able to handle all this architectural splendour
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orihaus
Level 1
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« Reply #35 on: December 01, 2012, 02:06:06 AM » |
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Screenshot.Saturday. Init():Rimlight Shader Aliasing reduced 200% via inversing Fresnel. Function():
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Paul Jeffries
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« Reply #36 on: December 01, 2012, 08:04:41 AM » |
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Love the aesthetic. The level design looks very open for a horror game - from whence are things going to jump out and go 'arrg'?
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rivon
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« Reply #37 on: December 01, 2012, 09:41:55 AM » |
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Horror != jumpscares+bloodonwalls+monsters...
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Paul Jeffries
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« Reply #38 on: December 01, 2012, 12:37:50 PM » |
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@rivon: pfft, that's crazy talk. Next you'll be telling me you can make a horror game without texturing everything like it's inside-out and having massive orchestra stings every five seconds...
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gimymblert
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« Reply #39 on: December 01, 2012, 01:00:50 PM » |
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The graphics are amazing but the OP answer are even more! Great!
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