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August 01, 2014, 10:31:47 PM
TIGSource ForumsFeedbackDevLogsSpud's Quest
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ChrisD
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« on: October 17, 2012, 09:47:28 AM »

UPDATE: Get the demo


Spud's Quest is a puzzle adventure game for Windows that draws it's inspiration from retro classics like the Dizzy series, The Legend of Zelda, and Metroid. The game is currently about 70% complete.

Players take on the role of Spud and his friend Prince Charming, who has been cursed by an evil wizard and turned into a frog. The pair set on a journey to uncover four ancient stones that have the power to banish the evil and remove the curse.


- A large fantasy game world featuring varied locales and characters
- Four dungeons brimming with puzzles and enemies
- Day / night / weather system that affects characters schedules
- Abilities / Powerups to further your progress
- Control switching mechanic (Spud / frog)

Already backed by the creators of Dizzy, the Oliver Twins :D

Kickstarter: http://www.kickstarter.com/projects/409406442/spuds-quest
Video: http://www.youtube.com/watch?v=dfNkTTG3LIM


« Last Edit: August 31, 2013, 02:27:21 AM by ChrisD » Logged


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Velvety
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« Reply #1 on: October 17, 2012, 01:55:39 PM »

The art here looks really great!  I like the style/theme and overall look of the game.  The screen size seems quite small, so I'm curious if the game is targeted for mobile platforms or if maybe you're just styling the game with a small resolution for that old school feel?

What is the main gameplay like?  It looks like a platformer so I'm assuming running, jumping and some kind of attack? The fact that there are 2 characters (main char with froggy dude following), does that open up any cool new game mechanic (maybe something similar to Escape Goat with the rat helper)?  Or is the frog just along for the ride without offering any game tricks?

Curious to learn more, but it's looking great at first sight Smiley
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ChrisD
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« Reply #2 on: October 17, 2012, 02:46:57 PM »

It's a puzzle platform adventure. The overworld is like the old Dizzy games which is all about finding and using items to progress or unlock areas (eg, hatchet fells a tree, which lands forming a bridge over a bog).

The four dungeons/temples are your typical Zelda affair- puzzles and monsters. There's quite a few puzzles that rely on the switching character (between you and frog) mechanic.
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seagaia
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« Reply #3 on: October 17, 2012, 03:09:30 PM »

Are the dungeons top-down like in Zelda? Or like dungeons like ZeldaII?? I really like the uniformity of the art, by the way - any videos/demos?
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Velvety
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« Reply #4 on: October 17, 2012, 03:27:57 PM »

I'm not familiar with the Dizzy games, but concept sounds interesting.  Looking forward to seeing this progress Smiley
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Windybeard
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« Reply #5 on: October 17, 2012, 03:45:20 PM »

This looks great, i loved the dizzy games! i remember seeing this somewhere before a while back, was it at DC?

Great work, looking forward to seeing more.
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7Soul
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« Reply #6 on: October 17, 2012, 04:47:42 PM »

Oh hey, it's Spud's Quest! I remember this project from The Daily Click a year or two ago. It's a pretty cool game, I hope to see a demo soon
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ChrisD
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« Reply #7 on: October 18, 2012, 12:37:43 PM »

Are the dungeons top-down like in Zelda? Or like dungeons like ZeldaII?? I really like the uniformity of the art, by the way - any videos/demos?

The dungeons are side view too, the pic with the centaur statue is from the first dungeon.

No demos nah. I'll get an up to date vid up soon.
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flipswitchx
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hooray!

flipswitchx
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« Reply #8 on: October 18, 2012, 03:27:39 PM »

I like the graphics, reminds me of good ol MS DOS but a little better. Sends me back, especially that foliage.
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seagaia
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« Reply #9 on: October 18, 2012, 04:55:01 PM »

got any music to listen to??
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ChrisD
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« Reply #10 on: October 21, 2012, 04:17:43 AM »

Working on music. I'd like to try do some myself but if i fail I'll have to look elsewhere.
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Udderdude
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« Reply #11 on: October 21, 2012, 06:08:14 AM »

Protagonist looks a bit too much like Lolo with red shoes.  If I were you I'd make him look a bit more unique.
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ChrisD
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« Reply #12 on: October 21, 2012, 08:37:19 AM »

A crummy video with some gameplay here
« Last Edit: October 22, 2012, 04:57:18 AM by ChrisD » Logged


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SirNiko
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« Reply #13 on: October 21, 2012, 09:22:28 AM »

Wow, this is looking lovely.

The Dizzy connection was really obvious from the start, and I've only ever played a little bit of Dizzy.

The combat looks pretty dull, though. Throwing things at the monsters looks way too easy. The Scorpion room in the video, for example, looks like you're just going to be throwing things at the scorpions from a completely safe spot. The same for the skeleton - he doesn't look like he's a challenge at all. Maybe it'd be better to just make the player evade the monsters? You can always introduce items later in the game to make early game monsters harmless to ease the pain of backtracking.
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ChrisD
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« Reply #14 on: October 22, 2012, 04:58:28 AM »

Agree with the enemies. They're quite a new addition, the skeleton was only added a couple days ago. Thanks for feedback

edit: updated the trailer
« Last Edit: October 22, 2012, 05:28:31 AM by ChrisD » Logged


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