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1055410 Posts in 42856 Topics- by 34782 Members - Latest Member: DenyFlake

October 20, 2014, 11:01:56 PM
TIGSource ForumsFeedbackDevLogsRemnant
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seancruz
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« Reply #60 on: February 08, 2013, 04:15:32 PM »

Finished the skeleton animation. I've already begun on fleshing out the actual character, and it's going by faster than the skeleton.



In other news: we are close to completing level 1! Soon I'll be posting some new things as well Smiley
Spread the word, and make sure to like our Facebook page: https://www.facebook.com/mezuachronicles
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Veiva
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Ditto!


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« Reply #61 on: February 08, 2013, 04:40:58 PM »

The name is really nice (in fact, it's the reason I checked out the topic right away)! I love games that don't necessarily center around combat. My fondest memories of various games I've played are searching and exploring.

As for the art, I absolutely love the graphics style. The concept images are awesome as well. They form a cohesive and unique atmosphere, I think. My first thoughts on the images, before I read what the game was about, were along the lines of "I wonder if this game is going to be a lonely experience?"

I patiently await more!
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zede05
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« Reply #62 on: February 08, 2013, 07:47:11 PM »

Are you going to speed up the little guy a bit in the final version of the animation? Seems a bit slow at the moment.
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seancruz
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« Reply #63 on: February 09, 2013, 12:05:47 AM »

He seems slow because of the file size or maybe because of the browser. I'm not sure why it slows down. Sometimes it plays faster. The original plays it instantaneously.
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seancruz
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« Reply #64 on: February 09, 2013, 01:19:39 AM »

Some new concept environments. First one is a night scene, the second one is a possible location, very huge, vast, and zoomed out lol. They're both done in different styles, but that won't change what the final would look like. Though it would be cool to make a game with a style like the night scene.



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Panurge
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« Reply #65 on: February 09, 2013, 01:33:37 AM »

Just beautiful. This is the sort of world I would happily spend time in. I love all the thought you're putting into the small details which will really bring it to life (the gas plants and floating platforms are a personal favourite).
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seancruz
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« Reply #66 on: February 09, 2013, 06:48:14 PM »

The name is really nice (in fact, it's the reason I checked out the topic right away)! I love games that don't necessarily center around combat. My fondest memories of various games I've played are searching and exploring.

As for the art, I absolutely love the graphics style. The concept images are awesome as well. They form a cohesive and unique atmosphere, I think. My first thoughts on the images, before I read what the game was about, were along the lines of "I wonder if this game is going to be a lonely experience?"

I patiently await more!

Thanks Veiva! In a way it will be a lonely experience, but you will encounter villages of people and perhaps cities as well. But in your journey you will be alone.

Just beautiful. This is the sort of world I would happily spend time in. I love all the thought you're putting into the small details which will really bring it to life (the gas plants and floating platforms are a personal favourite).

Thanks Panurge!

New concept for a character in the game.

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kitheif
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« Reply #67 on: February 09, 2013, 06:51:14 PM »

 Epileptic.

That's wonderful.
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Franklins Ghost
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« Reply #68 on: February 09, 2013, 11:08:59 PM »

Looking really nice
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elija
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« Reply #69 on: February 09, 2013, 11:11:43 PM »

Images look awesome!

Good luck mate.
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DanFessler
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aka Indigo

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« Reply #70 on: February 10, 2013, 01:36:41 AM »

absolutely loving your work, sean.  Definitely keeping an eye on this thread.
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seancruz
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« Reply #71 on: February 11, 2013, 03:41:34 AM »

Thanks guys, I really appreciate it. New stuff:


Just so you know, this character is rather...large.




Sketches for possible locations.

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jO
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Adventure awaits!


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« Reply #72 on: February 11, 2013, 04:31:00 AM »

Really really nice updates on the concepts.
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Ashkin
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meow


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« Reply #73 on: February 12, 2013, 09:47:41 PM »

I... I want to go to there.
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seancruz
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« Reply #74 on: February 14, 2013, 07:41:46 PM »

Thanks guys. New sketches. I'll be updating more and more sketches as I go. Actual game updates will be scarce since each member of the team is busy with a lot of school work. At the moment we are getting a lot of the basic blocks of the game to be done, and we are developing a pipeline for how the assets will be implemented in the game engine. I am still hindered by the animation, but once that's done, I'll be working on a couple things for the first level. After that, the first level should be playable...perhaps. When we reach that milestone, the rest will hopefully come easier and we can implement more levels for the alpha demo.

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Tinyutopia
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« Reply #75 on: February 16, 2013, 01:04:24 AM »

I really like how this is coming along. Being a computer animation grad from ringling myself, I understand the challenge trying to compress an understanding of learning new tools with the challenge of building a unique aesthetic. Even more impressive that your an illustration major that doesn't require dabbling in interactive. I've been telling them for years that they should drop udk and start teaching unity instead, maybe projects like yours will convince them.
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sonjool
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« Reply #76 on: February 16, 2013, 02:06:14 AM »

First of all, the art looks fantastic. The black and white compositions, the fauna and flora ideations are wonderful. The style reminds of Eyvind Earle because of the strong graphical shapes of your design coupled with more representational renderings. I really like the rock-crabs and the birds haha. I'm really looking forward to how this turns out.

Also if you don't mind me asking, how are you creating the scene in unity? Are those platforms (rocks and ground) just a texture of a plane and geometry hidden behind it to provide collision? Because on the second shot of the first page, I see the character is in front of one of the rocks.

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wethesqueemish
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« Reply #77 on: February 21, 2013, 11:18:32 AM »

Holy wow!  Well, hello there!

This looks beautiful, can't wait to play it!
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PythonBlue
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« Reply #78 on: February 21, 2013, 03:46:25 PM »

The concept art looks very nice! Smiley Well done so far!
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seancruz
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« Reply #79 on: February 25, 2013, 11:32:22 AM »

I really like how this is coming along. Being a computer animation grad from ringling myself, I understand the challenge trying to compress an understanding of learning new tools with the challenge of building a unique aesthetic. Even more impressive that your an illustration major that doesn't require dabbling in interactive. I've been telling them for years that they should drop udk and start teaching unity instead, maybe projects like yours will convince them.

Sweet, cool to see a fellow Ringling graduate here! Yea, I totally agree, I don't understand why game art and design only teaches UDK; there's a whole broad range of video games that people can go into. In fact, the game art department has gone so far as to restrict students from making games! They can only make "game trailers" and not games.

First of all, the art looks fantastic. The black and white compositions, the fauna and flora ideations are wonderful. The style reminds of Eyvind Earle because of the strong graphical shapes of your design coupled with more representational renderings. I really like the rock-crabs and the birds haha. I'm really looking forward to how this turns out.

Also if you don't mind me asking, how are you creating the scene in unity? Are those platforms (rocks and ground) just a texture of a plane and geometry hidden behind it to provide collision? Because on the second shot of the first page, I see the character is in front of one of the rocks.

Thanks! I've gotten the reminds-me-of-Eyvind-Earle several times haha. I think though the final levels might look a tad different. I did study his work though a while ago, so I'm not surprised his shapes are seeping through. :/

Every parallax is on a separate geometric rectangle that is very thin, and the graphics are superimposed on the geometry. Some assets will be behind the character, and some in front.

Holy wow!  Well, hello there!

This looks beautiful, can't wait to play it!

Thanks, I can't wait to play it myself!

The concept art looks very nice! Smiley Well done so far!

Thank you!


NEWS:

New team member: Elizabeth McMahill, a recent computer animation graduate from Ringling College. She will be working on the animations.
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