Beautiful. I just reckon you need to cleanup some of the animations and transitions from one animation to another.
Definitely, we will. Thanks for the feedback!
ok this is just epic! Great quality work. I see this becoming a great game already!!
Thanks!
Very cool, glad to see this project is still moving forward!
So the main issue I had was not really having a clear or immediate understanding of what plane I was walking on, what things I could jump on etc. I think you should try to separate the other layers a bit more.
Yes, that was one of the biggest issues I learned about the demo. Thanks for the feedback!
Ok, got it to work in IE. Here's a bit of feedback:
I think the game suffers from the thing that people almost always run in to when doing platformers, difficulty to separate cosmetic background from collidable terrain. I think the reason why you've run into this problem is that you're coming at it from the wrong angle.
You're an awesome artist, and you know how to make incredible images. So you have something that looks great, and now you want to make it play as good as it looks. That will be very difficult to achieve, as play is not something you add to a game, it's the core of the game.
I think it would serve you better to create something that plays awesome, and then try to make it look as cool as possible. The joy from playing a game is from how things move and interact, the graphics are just seasoning. Now you're making ketchup with french fries, not french fries with ketchup.
If I were you I'd drop the images entirely at this point, or keep them on paper, very far away from my prototyping. Instead I'd make the character move around in a landscape of grey boxes. When you have made jumping on grey boxes fun enough that it's a pastime in itself, then start thinking about how to implement the art. Make a game with graphics, not graphics with a game.
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Other than this I want to say that I love the world you are building, and the style you're rendering it in.
Yep, I made the mistake of making the level graphics first, and not the level. Unfortunately I did this because I had to have something for my Senior Show thing, but I'm going to be restarting this from the proper angle. I'm glad you and the others brought these points up. thanks for the feedback, glad it worked at least in IE.