It's important, I think, to express your feelings with regards to your personal goals/inspirations/methodology. It's good to have a basis for good-natured discussion, so that, as a community, we can share with each other and grow. Hypercycles looks like something I'd really have to play to get a better sense of, but I can sort of see how it might be the foundation of a specific sort of game 'vision' that you might set out to achieve.
Thank you again for sharing.
Thank you. I have never played Hypercycles myself; it's just that the graphics make me maintain that it's something to be desired. Indies need to go on a quest to be more like YouTube videos. We are designers in that we fashion patterns out of game elements.
A knitter makes knitted things, giving order to meaningless yarn. A yarn-maker makes yarn, giving order to meaningless hair and fluff. Who is more creative?