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TIGSource ForumsCommunityDevLogsJasper chronicles Full Version -Mac version-
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Author Topic: Jasper chronicles Full Version -Mac version-  (Read 12931 times)
Connor
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« on: October 28, 2012, 01:49:08 PM »

history posty thingy:
      Quote
      Yo guys! my name is connor, and i am mainly a programmer for small platformers. :D i finally got my jasper chronicles beta done and have a small dropbox file for it so i can share it.


      DONE:
      small levels
      basic enemys
      gravity
      player
      movement
      tutorial starting level


      TO DO:

      INVENTORY

      HEALTH/ENERGY

      MINIMAP

      NPC's

      MULTIPLAYER
      ------------


      anyone who can help me send me a reply! thanks!  Beer!



      <---Extremely outdated gameplay. watch 1.4 devlog

      i also have some screens on my facebook page which i will update whenever i do something new.

      https://www.facebook.com/ArcansoftLtd

      1.2 build  Wink

      New stuff:

      Brand new shop item! the rifle! press 1 to grab it, at the cost of 30$!

      new character model to go along with the rifle!
      ––––––––––––––––––——–––––––————————

      edits:

      removed the crossbow/arrows as they didnt have much  of a purpose

      edited the dirt textures

      added some more things that make the gears in the cog turn XD
      ———————————————————————————————

      this is it folks!!!  https://www.dropbox.com/sh/i9lltxgk8dy7cwq/Xj40-AIo-h

      1.3 VERY VERY Early release.

      NEW STUFF
      ~~~~~~~~~
       bunyip object added, currently is very unreliable but works if you want help taking out mobs,

       added multiplayer
      The game has a trial and full release now

      downloads, screenshots, and contact info

        Downloads


        • download the trial version here: http://www.dropbox.com/s/ls58cau4q6sruqa/jasper%20chronicles%20trial%20version.zip


          • the mac version is here: Buy here!



            INFORMATION ON GAME:

            • the game is about 21 megabytes.
            • This is a platform game without a storyline, so its basically puzzle solving.
            • this is pretty much complete, so if you find any bugs let me know.


            software versions i know work:

            mac osx snow leopard, windows xp (pc version, seperate forum for that one)

            well, thats about it guys! thanks for reading this!

            screenshots:







        [/list][/list]
        [/list]
        « Last Edit: January 29, 2014, 07:04:54 PM by Connor » Logged

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        too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
        crazyheckman
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        « Reply #1 on: October 29, 2012, 07:46:22 AM »

        I don't see any download links or anything, but I'd be happy to test on my work mac.
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        Connor
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        « Reply #2 on: October 29, 2012, 09:04:50 AM »

        thanks! ill send you it from my email cause my dropbox i dont think works.
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        too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
        crazyheckman
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        « Reply #3 on: October 29, 2012, 10:10:20 AM »

        Ah, it doesn't appear to work on Mountain Lion.  Says the Classic Environment is no longer supported.
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        Connor
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        « Reply #4 on: October 29, 2012, 10:23:26 AM »

        Ugh... sorry man, is there any way i can format it to the mountain lion format?
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        too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
        Connor
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        « Reply #5 on: October 29, 2012, 10:25:02 AM »

        btw i own snow leopard.
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        crazyheckman
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        « Reply #6 on: October 30, 2012, 02:32:24 PM »

        Its mac only and you have no screenshots, what are people to say?

        I don't know how to build it for mountain lion, there must be a tutorial somewhere.
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        Connor
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        « Reply #7 on: October 30, 2012, 06:05:37 PM »

        UPDATE: posted my facebook page and made the image link for my video of jasper chronicles an actual link.
        check both of those sites out for updates on jasper chronicles and at one point MAYBE the alpha stages of another game.
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        too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
        Connor
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        « Reply #8 on: October 30, 2012, 06:23:09 PM »

        while in my classes after i finished my in class Homework  WTF
        i made these images! i updated the grass and dirt textures....

        https://www.facebook.com/photo.php?fbid=446479475387561&set=o.298920736889727&type=1&theatre
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        too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
        Connor
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        « Reply #9 on: November 02, 2012, 01:02:34 PM »

         Smiley i finally have a dropbox download for 1.2 beta! still needing people for tile sets who use a mac with snow leopard... also looking for someone to improve my shop thingy and help with gui/inventorys... made a companion too but i need ideas for enemys... post any suggestions or pics you may have if you want! thanks
        « Last Edit: November 03, 2012, 07:00:00 PM by Connor » Logged

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        too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
        Connor
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        « Reply #10 on: November 04, 2012, 09:20:43 AM »

        ohmygod, corazon, thank you so much for your support :D
        good luck to you on soul compass!!! i love the gameboy original art style on it, but it needs a mac/cross platform compatibility. ill work on some sprite work. thanks man
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        too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
        Connor
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        « Reply #11 on: November 04, 2012, 09:23:55 AM »

        atm im making a new development video, so be sure to look out for that!

        once you get to the level that requires saving and loading its kinda  a trial and error kind of thing in which you need to count each real block before each fake block. a hint to all those testing


        video is uploading :D

        when its uploaded, this is the link. note that its almost entirely bug fixing.


        « Last Edit: November 04, 2012, 02:21:58 PM by Connor » Logged

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        too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
        Connor
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        « Reply #12 on: November 04, 2012, 02:24:11 PM »

        wholy, progress is really being made, im proud of people for suggesting stuff and giving me things to work on  Smiley
        thanks everyone for the amazing help  Wink
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        Chis
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        « Reply #13 on: November 04, 2012, 03:18:18 PM »

        Wish I could test it, but it looks cool from what I see so far Grin How many levels will you have?
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        Connor
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        « Reply #14 on: November 04, 2012, 09:07:32 PM »

        quite a few actually, i think the ammount is close to like 12 right now.
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        Connor
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        « Reply #15 on: November 06, 2012, 10:31:00 AM »

        im looking for people to work on art if they can help out, post on this forum if your interested.
        thanks!  Beer!
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        Connor
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        « Reply #16 on: December 07, 2012, 11:55:20 AM »

        looking for linux testers now, firstly though.... does anyone know if linux runs .app? if not, i need help compressing it to an exe or .jar.
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        Kinaetron
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        « Reply #17 on: December 07, 2012, 12:05:56 PM »

        I've had a look at your video and the levels seem to be quite decent. Do you have any ideas for enemy types yet ?
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        Connor
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        « Reply #18 on: December 07, 2012, 09:45:37 PM »

        I've had a look at your video and the levels seem to be quite decent. Do you have any ideas for enemy types yet ?

        Thanks for your comment! well, enemy types are quite hard to figure out for me, but i currently am working on the "mirrors", they are quite different for me in the way of code, Tongue thanks again for your reply, and stay tuned Tongue
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        Kinaetron
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        « Reply #19 on: December 08, 2012, 04:18:05 AM »

        no worries man Smiley
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