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1038434 Posts in 41964 Topics- by 33589 Members - Latest Member: MatthewHayden14

September 02, 2014, 11:01:39 PM
TIGSource ForumsCommunityCompetitionsSportsJet Bike Polo [Finished]
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Author Topic: Jet Bike Polo [Finished]  (Read 4182 times)
Ted Martens
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« Reply #15 on: November 18, 2012, 07:16:29 PM »

ahh, just read your full design plan. It looks like you intend to hit the ball with an energy punch instead of the nose of the bike.
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Wilson Saunders
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Nobody suspects the hamster


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« Reply #16 on: November 18, 2012, 10:00:46 PM »

@Ted Martens

There is also a ball pick up mechanic, but the bots aren't smart enough to use it yet.
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Wilson Saunders
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« Reply #17 on: November 30, 2012, 01:10:33 AM »

In the time honored tradition, I am cutting features and taking shortcuts. The lance is removed, and killing other players comes down to ramming them just right.



There is still a lot of play balance that needs to be done. Still thanks to the efforts of Sam (Joo Son) This game has all its art assets. One day left. I can totally do this.  Screamy
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Wilson Saunders
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« Reply #18 on: December 01, 2012, 01:49:49 AM »

After a bunch of last minute tweaks and feature stripping I have a playable game here:
http://www.monkeydev.com/unity/lance/

Many thanks to Sam (Joo) Son who bravely volunteered to do the art and listen to my game design rants. Also thank you Humberto Cabral who contributed sound effects. Your names and websites are in the credits as I promised.

Now for the obligatory screen shot dump, to encourage you all to play me game.


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Wilson Saunders
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« Reply #19 on: December 01, 2012, 02:32:54 PM »

Minor update:
Beto provided me with a new set of sounds which I incorporated this morning. Also after play testing I found the first to 5 points could take a very long time. Game has been changed to top score in 5 minutes.
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whilefun
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Ah, that's what this field is for...


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« Reply #20 on: December 12, 2012, 04:42:28 PM »

Cool game! I thought it was pretty fun Smiley One thing I found difficult was accurate turning and shooting. It'd be cool if somehow I could turn the bike in a tighter radius or something so I could react quickly to ball position changes when it's close to me. Passing to team mates could be neat too. Well done though  Gentleman
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Oddball
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David Williamson


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« Reply #21 on: December 21, 2012, 01:34:13 PM »

Nice game, but it's a shame that some of the planned features had to be cut. I was determined score, but after five games I gave up trying. My team didn't score a single point in those five games and I only had four points scored against me, stangely all in one game. With a bit more work I could see this being a solid future sports game. Good stuff Hand Thumbs Up Left
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