Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

997883 Posts in 39127 Topics- by 30530 Members - Latest Member: dapperswine

April 16, 2014, 05:45:20 PM
TIGSource ForumsCommunityCompetitionsSportsPole Vaultage [FINISHED]
Pages: 1 [2] 3
Print
Author Topic: Pole Vaultage [FINISHED]  (Read 10732 times)
andrewgrewell
Manbaby
*


View Profile Email
« Reply #15 on: November 13, 2012, 04:50:28 PM »

This is looking great! any chance of a brief write up on how you achieved this?
Logged
MapiMopi
Level 0
**



View Profile Email
« Reply #16 on: November 13, 2012, 08:01:09 PM »

Looks hilarious how they just throw themselfs into air.
Logged

goshki
Level 3
***



View Profile WWW
« Reply #17 on: November 13, 2012, 11:27:42 PM »

This is looking great! any chance of a brief write up on how you achieved this?

Yes, I'll probably just release the source code of the prototype on Github. Right now it's a total mess and I won't be cleaning it up before the end of compo but will surely do at a later date.

Looks hilarious how they just throw themselfs into air.

I plan to turn jumpers into ragdolls during the jump for even more hilarity. :-)

But first thing first. Currently the game has no goal apart from watching the little men fly and crash on the ground. So before the compo ends I'll try to implement:

  • basic game rules
    • the winner is the player that makes the best jump within a limited time
    • multi-obstacle levels
    • a kind of tournament mode where the winner is declared after a series of levels
  • various obstacles - currently I think of:
    • electric fences
    • walls
    • pools of water
    • dog pits
    • ventilation ducts
    • some narrow platforms
  • player configuration screen
  • proper graphics (this is going to be a PITA)
  • ragdolls
Logged

Greg Power
Level 0
*



View Profile Email
« Reply #18 on: November 14, 2012, 03:53:09 AM »

This really looks great. Can't wait to play it, and to trawl through your code!
Logged

Inanimate
Global Moderator
Level 10
******

☆HERO OF JUSTICE!☆


View Profile
« Reply #19 on: November 14, 2012, 02:30:58 PM »

I can't wait to get my hands on this one.  Smiley
Logged
goshki
Level 3
***



View Profile WWW
« Reply #20 on: November 21, 2012, 01:55:16 PM »

It's going agonizingly slowly but at least there's a basic game structure in place. Both jumpers share a time limit and the first one to successfully jump over the obstacle wins the round. Click on the image below to watch the game in action.



I'm definitely not going to implement everything I've planned. Heck, I'm not even sure if I'll be able to polish it enough. Other obstacle types will probably not make it into the compo version of the game...

But hey, at least there's a minimalistic title screen. Also, I'm getting to like Nape quite much. Smiley
Logged

felipezille
Level 0
**



View Profile WWW
« Reply #21 on: November 21, 2012, 02:23:35 PM »

This looks better and better!
Logged
goshki
Level 3
***



View Profile WWW
« Reply #22 on: November 30, 2012, 02:58:50 PM »

I'm done!

Play the game here: http://j.mp/pole-vaultage-tigcompo
Logged

secv
Level 0
**



View Profile
« Reply #23 on: November 30, 2012, 08:45:17 PM »

haha I was laughing the whole time very fun. It takes a bit of effort to learn the controls, but after that it's pretty intuitive. I actually cheered out loud when I finally made it.
Logged
whilefun
Level 1
*


Ah, that's what this field is for...


View Profile WWW
« Reply #24 on: November 30, 2012, 10:37:11 PM »

This looks promising! I am struggling to find a way to restart easily. Once both dudes die/fail, there doesn't seem to be an easy way to go again right after. Did I miss it?
Logged

whilefun
Level 1
*


Ah, that's what this field is for...


View Profile WWW
« Reply #25 on: November 30, 2012, 10:38:02 PM »

This looks promising! I am struggling to find a way to restart easily. Once both dudes die/fail, there doesn't seem to be an easy way to go again right after. Did I miss it?

D'oh...just have to hit the shift key again! hah. Sorry.
Logged

whilefun
Level 1
*


Ah, that's what this field is for...


View Profile WWW
« Reply #26 on: November 30, 2012, 10:47:30 PM »

I have tried SO many times! I've been close about 10 times, but I cannot quite make it. This is still fun though, because I WANT TO TRY MORE! hah. Smiley
Logged

goshki
Level 3
***



View Profile WWW
« Reply #27 on: November 30, 2012, 11:21:31 PM »

Glad you like it. Smiley Derek wrote that the true deadline is today at 23:59 so I'm gonna add a restart indicator and try to fix some bugs here and there.
Logged

goshki
Level 3
***



View Profile WWW
« Reply #28 on: December 01, 2012, 02:49:25 AM »

Ok, I've added the restart indicators and an info text that you can restart the game by pressing SPACE if you get stuck. I've also added some copyright messages and tried to squash a bug that sometimes locks a jumper making him unable to restart. Apart from that, tutorial descriptions are now more precise.

I guess I'm really done now and therefore, I've recorded a final gameplay video for all those who don't want to bother jumping over the fence. ;-) Click the image below to watch the video.

Logged

louroboros
Level 0
***


wat


View Profile WWW Email
« Reply #29 on: December 01, 2012, 03:37:46 AM »

IT IS SO SATISFYING TO CLEAR THAT FENCE. You should totally add a little thing that shows how far you went so you can keep track of your high score.

Now I need to find a friend to race against.  Hand Any Key Crazy
Logged

Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic