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1073873 Posts in 44018 Topics- by 36022 Members - Latest Member: Homicide_Monkey

December 21, 2014, 01:55:51 AM
TIGSource ForumsDeveloperBusinessPortfoliosAudio programming specialist / crossplatform C++ freelancer
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Evan Balster
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« on: October 31, 2012, 11:04:39 PM »

THIS AD IS NOW OUT OF DATE.  I AM NOT CURRENTLY AVAILABLE FOR FREELANCER WORK, NOR SHALL I BE FOR THE FORESEEABLE FUTURE.  I may be able to recommend alternative freelancers, however.

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Hello, all.

I am Evan Balster, programmer of games, and I am for hire.

I'm a seasoned programmer with five years' experience as a hobbyist and professional C++ game programmer, with lesser experience in C#, Java and Unity.  I write crossplatform code and have experience with PC, Mac, Linux and iOS.


I specialize in real-time audio processing and have experience writing filters and effects, procedural audio, synthesizers, and dynamic music systems.  I've also integrated MIDI controllers and voice pitch detection as means of controlling games and manipulating tools.

My audio systems are written with low-level code.  They are fast and low-latency, consistent across platforms, and require no licensing costs or royalties for third-party libraries -- you'll only pay for my time in implementing features and integrating them into your system.  I'll generally build on my open-source audio engine, so much of the work is already done.

In short, I can help you overcome the limitations your current technology places on your game's audio.


I'm also good at making tools, networking and serialization, procedural geometry and vector graphics.

My rate at present is $50 per hour for work on indie games.


Previous work:

- <plaid/audio>, my open-source portable audio engine, demonstrates my audio skills.  I can be hired to add features or file codecs, build new implementation layers, or create software using this engine.

- Cave Story+ on Steam -- as lead programmer on this port (a long-running freelance job) I moved the game from Wii to PC/Mac, created a new sound engine, fixed numerous bugs, added a record/replay speedrun system, set up Steam statistics, leaderboards and achievements, added new game modes and interfaces and integrated seasonal content.

- Infinite Blank -- a personal project presently on hold; a "massively" multiplayer drawing game with a persistent world created entirely by players.  Written from scratch; all tools and interfaces original creations.

- Iowa State University VRAC -- virtual reality audio spatialization research.  Working under Dr. Chris Harding, I created a system for linking head-tracking devices to HRTF-based 3D audio rendering systems, and researched its effects on immersion.


If I sound like a fit for your project, drop me a line via E-mail:
[email protected]

Feel free to ask questions in this thread.
« Last Edit: October 24, 2014, 12:46:54 PM by Evan Balster » Logged

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Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
deathtotheweird
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« Reply #1 on: November 16, 2012, 08:34:04 PM »

what indie game developer could afford 50 dollars per hour?
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eigenbom
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« Reply #2 on: November 16, 2012, 08:59:01 PM »

Actually that seems like a pretty cheap rate, and if Evan's productive then that means you could get a decent chunk of audio-related functionality implemented for like $1000, including the licensing of his audio code. Good luck finding work dude!
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MoritzPGKatz
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« Reply #3 on: November 17, 2012, 04:07:12 AM »

I agree, the rate's absolutely warrantable.
Indie game dev doesn't necessarily mean budget-less hobbyist team.

I'll definitely keep you in mind Evan, I might have work for you sometime next year. Smiley
Best of luck in the meantime!

Cheers,
Moritz
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Evan Balster
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« Reply #4 on: November 18, 2012, 12:19:04 PM »

what indie game developer could afford 50 dollars per hour?

Not many.  Sad  Certainly not me at this stage of my life, so I'm not exactly expecting a flood of work from TIGS.  I can assure you, though, my clients will get their money's worth.

My evil plan is to release my crossplatform audio engine under an MIT license when I can find the time to decouple it from my game engine -- I've always wanted to give back to the ecosystem that gave me the free APIs I'm so dependent on.  As a contractor, that will bring clients to me (the classic opensource+freelance model) and I'll be available for hire to add new features to it or write similar software in other systems.
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Creativity births expression.  Curiosity births exploration.
Our work is as soil to these seeds; our art is what grows from them...


Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
Evan Balster
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I live in this head.


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« Reply #5 on: December 04, 2012, 10:51:24 PM »

I've now released the first, super-rough version of the audio engine I mentioned.

It serves as a demonstration of my skills and is a step toward solving the lack of good free audio engines available presently -- it's zlib-licensed and can be freely used in commercial projects.
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Creativity births expression.  Curiosity births exploration.
Our work is as soil to these seeds; our art is what grows from them...


Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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« Reply #6 on: December 04, 2012, 10:57:12 PM »

After being fed up with the tons of platform inconsistencies our internal audio framework (built around OpenAL) has and not really being interested in the idea of spending a ton of money on FMOD/wWise/etc I decided to ping Evan.

I'm very glad I did. $50/hr is a non-trivial amount of money to spend, but after talking with him, getting his estimates, and seeing what his framework could do, I'm sure he's literally saved me hundreds of dollars (if not more) as well as hundreds of headaches. Top notch code, excellent communication, all around peachy experience. If you have serious audio programming needs, you should definitely see what Evan can do for you.

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team_q
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« Reply #7 on: April 03, 2013, 05:49:32 PM »

Evan Balster is a total cool dude.
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Dirty Rectangles

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