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TIGSource ForumsCommunityDevLogsAvant-Garde - Artist RPG in modernist Paris - Alpha released!
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Author Topic: Avant-Garde - Artist RPG in modernist Paris - Alpha released!  (Read 20707 times)
moi
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« Reply #20 on: November 04, 2012, 09:27:45 PM »

I am going to be the thread asshole and wonder what's so exciting for everyone about menu based management over public domain paintings, but good luck anyway
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« Reply #21 on: November 05, 2012, 12:41:23 AM »

I am going to be the thread asshole and wonder what's so exciting for everyone about menu based management over public domain paintings, but good luck anyway


We all like to play artists.

(though I still have a wish for the painting feature)
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Shine Klevit
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« Reply #22 on: November 05, 2012, 03:52:17 AM »

I am going to be the thread asshole and wonder what's so exciting for everyone about menu based management over public domain paintings, but good luck anyway


What's wrong with menu based management games?
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AD1337
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Lucas Molina


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« Reply #23 on: November 05, 2012, 07:27:52 AM »

I am going to be the thread asshole and wonder what's so exciting for everyone about menu based management over public domain paintings, but good luck anyway


It is true that the game is actually just a bunch of menus. But when you strip most games of the eyecandy and awesomeness, they're all "just clicking" or "just pressing keys". The menu-based nature has bothered me, though, and if you have any suggestions I am open to them.

These "public domain paintings" you cite are artworks of the transition between academism and modernism. Sure pixel art is cool and stuff, but these are the masterpieces of realism, impressionism and other avant-garde movements. These paintings are beautiful and interesting, public domain or not. And most people haven't seen them, I'm sure you'll agree there's at least one painting in this thread that you weren't aware of. If I can bring these paintings to people's attention through this game, that's good enough for me.

If my menus are fun and engaging to play through interesting gameplay, immersion and characters, that would be great. I'm aiming for that.

We all like to play artists.

(though I still have a wish for the painting feature)

Not coming. I rather learn from past mistakes rather than making them again. Jonathan Blow tried it, it wasn't fun. Too much effort and time for the player. This is why creating a painting is as easy as you see in the last gif.
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moi
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« Reply #24 on: November 05, 2012, 08:19:52 AM »

now that I think about the game, I'm starting to think it can be interesting, my initial reaction was due to the fact that I always cringe when I see a game that use old famous paintings as background, generally the game itself is totally crappy .
I can start to see the point of your game now, I was just a bit intrigued by the over-the-top enthusiasm displayed by other forum members.
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AD1337
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« Reply #25 on: November 05, 2012, 08:57:43 AM »

now that I think about the game, I'm starting to think it can be interesting, my initial reaction was due to the fact that I always cringe when I see a game that use old famous paintings as background, generally the game itself is totally crappy .
I can start to see the point of your game now, I was just a bit intrigued by the over-the-top enthusiasm displayed by other forum members.

The good reception has always surprised me. I don't know if it's the unique historical setting that excites people so much.

I didn't expect enthusiasm when I started, I was aiming for a niche within a niche. But it seems this game could be widely played. I guess that's true for any game, as long as it's engaging.
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melos
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« Reply #26 on: December 28, 2012, 02:50:52 PM »

How is this going?
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AD1337
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Lucas Molina


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« Reply #27 on: January 04, 2013, 09:00:16 AM »

How is this going?

As of today, it's back in development.

It was on hold in November while I made For King, which was a GitHub Game Off runner-up. Then I started a new job in December and then took a 10-day trip. Just got back and now Avant-Garde will be resumed.

My goal is to have at least an alpha version, preferably beta, done by March.

Here's a screenshot without any progress whatsoever:



Screenshots with actual progress will be provided as soon as it is made, which is hopefully soon!
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melos
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« Reply #28 on: January 04, 2013, 01:02:27 PM »

How is this going?

As of today, it's back in development.

It was on hold in November while I made For King, which was a GitHub Game Off runner-up. Then I started a new job in December and then took a 10-day trip. Just got back and now Avant-Garde will be resumed.

My goal is to have at least an alpha version, preferably beta, done by March.

Here's a screenshot without any progress whatsoever:



Screenshots with actual progress will be provided as soon as it is made, which is hopefully soon!

I'm an amazing artist!
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AD1337
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Lucas Molina


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« Reply #29 on: January 06, 2013, 01:56:05 PM »



Working on stat increase through studying. Progress bars should fill up, then the number increases and the progress bar resets. I'll work on a gif when I have it done.

Also made the study options reflect the academic training more accurately. First students copy drawings, then sculptures and casts, and finally life drawing from nude models.

Edit: the gif!

« Last Edit: January 06, 2013, 03:49:01 PM by AD1337 » Logged

AD1337
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Lucas Molina


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« Reply #30 on: January 07, 2013, 05:48:23 PM »



Trying to make the stat increases nicer. There is still stuff missing, such as info on what each study is and does.
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kinnas
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« Reply #31 on: January 09, 2013, 03:31:18 AM »

Glad to see this is still going strong!
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AD1337
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Lucas Molina


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« Reply #32 on: January 10, 2013, 09:32:37 AM »

Glad to see this is still going strong!

Well, it is going!



Added leftovers bar after a skill is improved, and red bar when a skill decreases.
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Alec S.
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« Reply #33 on: January 10, 2013, 10:04:31 AM »

I like this, not only because of the interesting concept, but because I really like RPGs where you pick flaw(s) in character creation.
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AD1337
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Lucas Molina


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« Reply #34 on: January 15, 2013, 05:10:28 PM »

I like this, not only because of the interesting concept, but because I really like RPGs where you pick flaw(s) in character creation.
Awesome! I'm thinking of redoing character creation to make it more immersive. So instead of picking numbers you'd answer some questions about your past (where you were born, if you are a child of poor farmers or rich aristocrats) and personality. But that's for later!

For now, I'm working on making the 19th century paintings of the backgrounds come to life, so it feels like you're there, in them.



My latest test includes parallax layers and blur focus, try here moving the cursor around the screen and over the couple or over the background:
http://www.fastswf.com/gEIIiV4
I was testing with higher resolution images as well, but then the blur gives poor performance:
http://www.fastswf.com/VBpT4Ew
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Malky
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« Reply #35 on: January 15, 2013, 06:04:18 PM »

That's nice!

Maybe try making the blur effect a little faster?  It felt (to me) that it took slightly too long to 'adjust'.
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AD1337
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Lucas Molina


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« Reply #36 on: January 15, 2013, 07:27:19 PM »

That's nice!

Maybe try making the blur effect a little faster?  It felt (to me) that it took slightly too long to 'adjust'.
Thanks for the feedback! I've made it a bit faster: http://www.fastswf.com/MZ1svYQ
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DustyDrake
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« Reply #37 on: January 15, 2013, 11:45:38 PM »

What is this wizardy?
I never understood how people could 'cut up' another's art and fill in the empty spots with art that matches the original work
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AD1337
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Lucas Molina


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« Reply #38 on: January 16, 2013, 05:12:26 AM »

What is this wizardy?
I never understood how people could 'cut up' another's art and fill in the empty spots with art that matches the original work
Photoshop. Well, I did that rather poorly and quickly. In the final one I'd spend more time making it impossible to distinguish between my paintover and the original.

For now, I'm experimenting with the possibility. Here's a version that includes the game's UI:
http://www.fastswf.com/-r97hrs
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Seiseki
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« Reply #39 on: January 16, 2013, 06:12:44 AM »

Awesome idea, love the classy feel to the GUI.
The blur and parallax idea is very nice, but I think it would look better if you decreased or even removed the vertical scrolling. Since people move sideways but it's not often you move up or downwards. (if you want to simulate a person looking/walking across a scene)
Also, I think less is more, you don't want it to pull focus from the GUI and gameplay itself.

And I have to say, this makes me really excited too!
I love historical settings, especially if you get the right feel and atmosphere.
This could be really immersive with some subtle background chatter and laughing in the café, people walking and chatting on the streets, bells, etc.

Will you be featuring events and happenings, through like a news paper or something, that has an overall effect on gameplay? Like allowing you to paint something with a new theme, like a social commentary or criticism on society.
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