whilefun
Level 1
Ah, that's what this field is for...
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« Reply #30 on: November 20, 2012, 07:09:37 PM » |
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This is coming together really nicely and the "Masters" theme is a really nice touch. Given it a bit more originality. Can't wait to play  Glad you like it  Tonight I'm working on what I think is a slightly better "putt" mechanism. Right now it's based on multitap space bar (start stroke, choose strength, match accuracy line). It's a kick back to Jack Nicklaus Golf, but it feels a bit clunky. I am playing with a smoother "pull back and aim at the same time then release to shoot" type thing. We'll see what feels better I guess.
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #31 on: November 23, 2012, 03:07:34 PM » |
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Not really exciting, but I did a little coding at the airport. I got a new shot mechanism working which is way better than the multi-tap space bar one. It does aiming and power in the same action, then release to shoot. Going to plug it into the game today or tomorrow and see how it goes 
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #32 on: November 24, 2012, 03:10:22 PM » |
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When in doubt, try vector addition... 
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #33 on: November 24, 2012, 04:23:45 PM » |
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Update for today: -The new mouse aim/shoot mechanism is integrated and working well. -I also added a "hole" object that does sort of an orbiting movement. So now there's a "hole" around the cup that makes the ball miss more dramatically, and allows for more realistic "trickle in" shots. A nice knock-on effect is that now I can have big gradual curved terrain anywhere on the course. I made them dampable, so it can be really subtle.  I think I can say that core gameplay mechanics are now "shippable" for the compo. Time to make some more holes and polish the sounds and artwork! 
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #34 on: November 25, 2012, 08:05:30 PM » |
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Update for today: -updated game setup screen to be more polished/final -updated "zazzy" dialogs -fixed some bugs -added previous shot location for penalty strokes -broke water penalty strokes which causes first shot water penalties to make balls overlap. Need to fix that one soon. Time for bed... 
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #35 on: November 27, 2012, 04:54:14 PM » |
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So Game Maker is currently having major issues. Did a couple tweaks then tried to open another instance and poof, it's all busted. Waiting to hear from YoYo.  In the meantime, I guess I can try to make fancier looking buttons or something.
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #36 on: November 27, 2012, 05:40:37 PM » |
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I am getting classy with this game. Classy in that "My Aunt's house is strictly themed with Forest Green and white wallpaper and cherry hardwood furniture" way... New Game Setup screen:  New button skins (moving away from the "Windows 95" style):  Also, Kermit's expression goes SO well with the menu music. So well. Too bad I cannot keep him in there. Perhaps a close approximation via scaled down photo of myself or something.
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #37 on: November 27, 2012, 06:37:48 PM » |
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Last update for today: -found/made some avatars. 14 in total -added some more "classy" themed UI skin things -Game Maker still broken. d'oh. Time for some food and stuff 
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #38 on: November 28, 2012, 08:24:53 PM » |
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Update for today: -Tried fixing a bug then broke some things for a few hours then fixed them and the bug.  -Updated visual assets (GUI, etc.) to match overall style -Added sprite font for names, scores -Fixed scoreboard so it looks better, draws in the right colors for over/under par per hole and total for course -Tweaked a few other "smoothness" items like menu transitions, player turn indicator, etc. Time for sleep! 
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #39 on: November 29, 2012, 09:34:17 PM » |
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Update for today: -got all 18 holes of the course done, and even made a snazzy aerial course map with actual screenshots. Neato! Some of the natural elements like trees and water don't match exactly, but meh, good enough for now.  I guess technically it's "tomorrow" already (on a school night, even  ). Time to get some sleep, and finish some last bits before the deadline. Edit:I figured I'd post my rough sketch of the course as well: 
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« Last Edit: November 29, 2012, 09:47:42 PM by whilefun »
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louroboros
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« Reply #40 on: November 30, 2012, 12:28:04 AM » |
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Looks like you're really close to being done! I'm almost there, too. Here's to deadlines  My game is almost nothing like minigolf at this point, but I still feel like we're comrades. 
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #41 on: November 30, 2012, 04:35:09 AM » |
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Looks like you're really close to being done! I'm almost there, too. Here's to deadlines  My game is almost nothing like minigolf at this point, but I still feel like we're comrades.  Here here, harumph, and that old timey hand-twirly bow thing 
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #42 on: November 30, 2012, 02:45:03 PM » |
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-17 items on the backlog, 5 "gating" -2 Slices of pizza -1 can of Grape Crush -~6 hours 
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Derek
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« Reply #43 on: November 30, 2012, 04:49:27 PM » |
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Love that aerial map and digging the Win 95 aesthetic as well. Good luck! 
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whilefun
Level 1
Ah, that's what this field is for...
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« Reply #44 on: November 30, 2012, 09:05:41 PM » |
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Love that aerial map and digging the Win 95 aesthetic as well. Good luck!  Thank you kindly!  I just finished, and boy-howdy did I creep out that scope down to the wire. Time to zip and post for download! Woohoo! 
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