Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879697 Posts in 32999 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 05:38:35 PM
TIGSource ForumsDeveloperFeedbackTelepath RPG: Servants of God
Pages: 1 [2] 3
Print
Author Topic: Telepath RPG: Servants of God  (Read 9618 times)
Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW Email
« Reply #15 on: January 14, 2009, 08:09:37 AM »

Update: the Psy Academy is now visitable (though a bit barren of content at the moment), and the bandit mission for the Marid Clan is now essentially complete.
Logged

diabloschild
Level 0
*


View Profile Email
« Reply #16 on: January 24, 2009, 01:17:03 PM »

hey i dont get the "the owls are nocturnal guards" thing so ya if u could plz help me oh and it wont let me attack tikki even tho i talked to everyone that would b related to that subject it will only let me either contact or try to read his mind but thats it and p.s. ur game is good other than the owl thing might be a little challenging for new ppl so i suggest u make a bit more obvious
« Last Edit: January 24, 2009, 01:44:43 PM by diabloschild » Logged
diabloschild
Level 0
*


View Profile Email
« Reply #17 on: January 24, 2009, 02:00:25 PM »

o nvm about the tikki one but now i got another question where r the slaves cuz there iusnt really anywhere south of the docks with ppl there except the one guy who likes to kill ppl bcuz of buisness but thats it so plz respond and help me
Logged
Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW Email
« Reply #18 on: February 03, 2009, 09:42:08 PM »

That mission is still a work in progress. Check again in a week or so and it should be finished. Thanks for the feedback! Wink
Logged

Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW Email
« Reply #19 on: March 03, 2009, 10:58:38 PM »

The mission where you rescue the laborers is now finished. There is also a new playable character and tons of new attacks in the game that you can learn. Coffee Work continues!
Logged

Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #20 on: March 03, 2009, 11:44:20 PM »

o nvm about the tikki one but now i got another question where r the slaves cuz there iusnt really anywhere south of the docks with ppl there except the one guy who likes to kill ppl bcuz of buisness but thats it so plz respond and help me

Looking at this makes me cry.

Looks very polished, I'll check it out later, when I get home.
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW Email
« Reply #21 on: March 05, 2009, 10:38:40 AM »

Cool--I'll appreciate any feedback you have to offer. Gentleman
Logged

Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW Email
« Reply #22 on: April 24, 2010, 08:44:08 AM »

Resurrecting this thread because the game is still in development, and I still want feedback! Smiley

Right now I'm gearing up for the release of TSoG's first downloadable demo. For the occasion, I've rewritten the sound engine, improved enemy AI, and commissioned an artist to make the characters portraits awesome. Have a looksie.
Logged

Jonathan
Level 0
**


View Profile
« Reply #23 on: April 24, 2010, 08:22:36 PM »

Thanks dude! The game is made in Flash, which means I coded it in Actionscript. I actually modeled the combat more on Shining Force (I hadn't ever played FF Tactics before when I designed the combat engine). As for the graphics, while I did most of it myself, I can't take credit for the cape animation--that was made by a volunteer. Smiley

I'm impressed that you were able to make a game like this in Flash, it must have taken you forever.  I'll give it a go this weekend.
Logged
Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW Email
« Reply #24 on: April 26, 2010, 05:53:11 PM »

I'm impressed that you were able to make a game like this in Flash, it must have taken you forever.  I'll give it a go this weekend.

Thanks! I started working on this game in winter 2007, so it's been quite a long time in development. I look forward to hearing what you think of it.
Logged

Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW Email
« Reply #25 on: May 07, 2010, 06:31:39 PM »

Tomorrow is going to be the release of TSoG's first downloadable demo! More details here:

http://sinisterdesign.net/?p=474
Logged

Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW Email
« Reply #26 on: May 12, 2010, 06:27:59 AM »

The downloadable demo is out! Smiley Feedback would be appreciated.

Logged

Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW Email
« Reply #27 on: June 07, 2010, 08:35:36 AM »

I've updated the browser demo based on a swell of bug reports and other feedback I received after I released the downloadable demo. Some of the highlights:

--a Hold button for combat, so characters can wait for everyone else to go before taking their turns
--better enemy AI
--more hidden goodies scattered around Ravinale
--better visual indicators of what areas in the city are not walkable
--a TON of bug fixes

Also, while it's not in either demo as of yet, I've begun recording voice acting for the game. Smiley
Logged

Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW Email
« Reply #28 on: June 21, 2010, 07:12:32 AM »

I've updated both demos (online and downloadable) with everything mentioned above, as well as the ability to click-select characters in combat rather than waiting for them to progress through a predefined turn cycle.
Logged

fraxcell
Level 5
*****



View Profile Email
« Reply #29 on: June 21, 2010, 09:00:45 AM »

Playing through the online demo right now. I really like it; only bug I think I might have seen is that after playing cards with that Ali guy in the bar and winning, I ended up just outside of the bar when I clicked done, instead of being where I was when I talked to him.

Also, when I enter the area to the right of the area with the bar and the docks, a dialog box pops up, but without anything in it. However, I can still move around normally. It goes away when I leave the area, but comes back if I go back.
Logged

AKA ninjutsu63
Twitter
Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic