Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

999550 Posts in 39232 Topics- by 30639 Members - Latest Member: conghal

April 24, 2014, 05:55:44 AM
TIGSource ForumsCommunityCompetitionsSportsBlobbyball [FINISHED]
Pages: [1] 2
Print
Author Topic: Blobbyball [FINISHED]  (Read 5259 times)
Oddball
Level 10
*****


David Williamson


View Profile WWW
« on: November 02, 2012, 06:28:52 AM »


A game by David Williamson, with music by Aaron P

Blobbyball is a side on, physics based, sports game for 1-8 players. Control your blob and try to knock the ball into your opponents goal. First team to score 5 wins. The game's speed can be set with the + and - keys. If you wish to remove the CPU player press F10. Pressing up or down on the menu screen will allow you to change your players initials. Enjoy.

DOWNLOAD [4.5MB]
« Last Edit: November 14, 2012, 02:08:27 PM by Oddball » Logged

Oddball
Level 10
*****


David Williamson


View Profile WWW
« Reply #1 on: November 02, 2012, 07:45:24 AM »

First screenshot of the proof of concept. One blob, one ball, and two goals/nets. Will post a build when I'm next on my Windows machine.
Logged

Code_Assassin
Level 5
*****


kitheif cannot quake


View Profile WWW
« Reply #2 on: November 02, 2012, 12:01:09 PM »

Following this. Good Luck in the Compo Smiley
Logged

Current Project: TRTWNT<br />Twitter: @_CodeAssassin
Inanimate
Global Moderator
Level 10
******

☆HERO OF JUSTICE!☆


View Profile
« Reply #3 on: November 02, 2012, 06:15:34 PM »

Interesting. I'm curious how the gameplay will evolve...
Logged
Oddball
Level 10
*****


David Williamson


View Profile WWW
« Reply #4 on: November 05, 2012, 06:27:15 AM »

Now with teams and visual improvements.
Next up is keeping score and win conditions.
Logged

Code_Assassin
Level 5
*****


kitheif cannot quake


View Profile WWW
« Reply #5 on: November 05, 2012, 06:59:28 AM »

Yay - new update!

Good graphics here - I also like how you subtly blended the TigSource Banner in the background  Hand Thumbs Up Right
Logged

Current Project: TRTWNT<br />Twitter: @_CodeAssassin
Oddball
Level 10
*****


David Williamson


View Profile WWW
« Reply #6 on: November 05, 2012, 07:56:13 AM »

Well you can't have sports without sponsors.  Wink

Score keeping and win conditions are now in. It's first to five so that there aren't any draws.

Next up is the menu/title screen.
Logged

Oddball
Level 10
*****


David Williamson


View Profile WWW
« Reply #7 on: November 06, 2012, 08:23:37 AM »

I fired up my Windows machine today so I have a build for people to try. It's still very early with a lot of placeholder stuff, but you can get an idea of how it will play.

Download [1MB]

EDIT Hit 'F11' to toggle fullscreen

And if any of you are coming to the Manchester Indie Meet Up tonight I'll be brining it along for people to challenge me.
 Hand Any KeyTigerHand Joystick
« Last Edit: November 06, 2012, 08:34:11 AM by Oddball » Logged

NightPatrol
Level 0
**


View Profile
« Reply #8 on: November 06, 2012, 08:37:19 AM »

Just tried it out. I didn't have anyone to play against, so I can't talk about that experience, but from the aesthetics and the way it plays, it seems super fun and will probably bring out anyone's competitive side. One thing tho, I'm not a programmer myself, so I don't know how that exactly works, but is it possible to speed up the physics a little bit? Right now it feels like the whole game is in constant slow motion and even tho this brings the feeling of desperately trying to get a hold of the ball, I think that if the gameplay is a bit faster it could make the game even more fun. Just a thought Smiley
Logged
Code_Assassin
Level 5
*****


kitheif cannot quake


View Profile WWW
« Reply #9 on: November 06, 2012, 09:13:53 AM »

Haha - I love the blobs =]

Other than that you should probably prevent the blobs from jumping through each others goals lol. To make the game a bit more challenging - I think you should make the blobs collide with each other - that way you could "physically" brawl with the player over possession of the soccer ball Tongue
« Last Edit: November 06, 2012, 09:22:05 AM by Code_Assassin » Logged

Current Project: TRTWNT<br />Twitter: @_CodeAssassin
eigenbom
Level 10
*****



View Profile WWW
« Reply #10 on: November 06, 2012, 01:56:23 PM »

Great concept - you could go all gish-style and let them stick onto obstacles placed in the play area..
Logged

claudiom
Level 0
**



View Profile Email
« Reply #11 on: November 06, 2012, 02:22:43 PM »

I tried the game and It's very funny. Keep up the good work! Take into account the idea to make the blobs colliding with each others.
Logged

Oddball
Level 10
*****


David Williamson


View Profile WWW
« Reply #12 on: November 07, 2012, 05:50:47 AM »

Had a chance to watch people play it at the MCR Meet Up last night. It was very informative. Thanks to those that came along and played it.

is it possible to speed up the physics a little bit? Right now it feels like the whole game is in constant slow motion
Agreed. The next version will run much faster, and I may even add an option to vary the speed to taste. I will add that playing four player is a bit more frantic so you don't notice the slow speed as much.

I think you should make the blobs collide with each other
Take into account the idea to make the blobs colliding with each others.
I'm not sure about this one. It could be fun two player, but once you start adding more players then everyone will be getting in each others way. I'll think about it. For blocking, and obstructing most player last night resorted to jumping onto the ball.
Logged

NightPatrol
Level 0
**


View Profile
« Reply #13 on: November 08, 2012, 03:50:17 PM »

Sweet! Can't wait for the next release Smiley
Logged
Oddball
Level 10
*****


David Williamson


View Profile WWW
« Reply #14 on: November 14, 2012, 07:23:30 AM »


A game by David Williamson, with music by Aaron P

Blobbyball is a side on, physics based, sports game for 1-8 players. Control your blob and try to knock the ball into your opponents goal. First team to score 5 wins. The game's speed can be set with the + and - keys. If you wish to remove the CPU player press F10. Pressing up or down on the menu screen will allow you to change your players initials. Enjoy.

DOWNLOAD [4.5MB]
« Last Edit: November 14, 2012, 02:08:16 PM by Oddball » Logged

Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic