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1029004 Posts in 41339 Topics- by 32939 Members - Latest Member: 21pens

August 01, 2014, 08:27:22 PM
TIGSource ForumsFeedbackDevLogsThe Threat
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Author Topic: The Threat  (Read 2939 times)
NostraDamon
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« on: November 02, 2012, 03:36:04 PM »


Hello everyone, here is the game I'm working on for a few months now  Smiley

'The Threat' is a First Person Horror game.
Your goal is to find 3 Gas Cans and escape from this hellish place with your car.
Your only friend: your flashlight. On your way, you will find some useful items (crowbar, wrench, ...), randomly located on the map.


But be CAREFUL, being too NOISY or too VISIBLE can be fatal! For example, try not to use your flashlight too often. Another example: opening a door with the key is a better option than using a crowbar. Indeed, you may attract unwanted trouble being too noisy!

Update:

First gameplay video!
Preview of the flashlight, the flares, and the inventory display.

Link: http://www.youtube.com/watch?v=d5B3EHo6fKY

Here are some screenshots:












You may ask: 'Is this a Slender game?'.
No, it is NOT, but it's still inspired by Slender.




The game is not finished, and I don't think a demo will be release before the final version. However, the game development is already well advanced, and I put a lot of work and time on it.

Please take a few seconds to visit the page of the game, where it will be downloadable (once released Tongue). You can find some additional info and screenshots too: The Threat - Game

I'm planning to create a DevBlog for the game. However, I'm not sure if you guys are interested. Don't hesitate to give me some feeback, I'll keep you posted!  Wink
« Last Edit: December 05, 2012, 08:46:01 AM by NostraDamon » Logged
t-recx
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« Reply #1 on: November 02, 2012, 05:03:19 PM »

It's looking pretty good already! Are those ingame screenshots or renders?
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NostraDamon
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« Reply #2 on: November 02, 2012, 05:29:46 PM »

It's looking pretty good already! Are those ingame screenshots or renders?

Thanks  Smiley
All the pictures are ingame screenshots taken while playing.
A video should come soon, showing the inventory system and extra stuff...
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NostraDamon
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« Reply #3 on: November 04, 2012, 09:31:53 AM »

Update:

The DevBlog is now online: The Threat - DevBlog
Please take a look!  Smiley
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NostraDamon
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« Reply #4 on: November 06, 2012, 12:15:45 PM »

New screenshot:

(Testing the flares  Smiley)

Synthetic overview of the AI’s mechanics:
http://thethreatdevblog.files.wordpress.com/2012/11/ai_logic.jpg
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seagaia
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« Reply #5 on: November 06, 2012, 12:35:15 PM »

what happens when you are too loud?
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NostraDamon
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« Reply #6 on: November 07, 2012, 11:07:06 AM »

what happens when you are too loud?

If you are too loud, your chances of being attacked increase.

The gamestyle is up to you:
- You can run, be loud and visible, and try to escape as fast as possible from this place (but you will be very easy to find for your pursuer)
- You can be sneaky, and avoid using your flaslight or running too often (it can be long, but it will be harder for your pursuer to find you)
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PythonBlue
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« Reply #7 on: November 07, 2012, 12:23:13 PM »

This looks very interesting! Smiley You have done very well with 3D modeling!

Do you have music for this game?
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Pilldom
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« Reply #8 on: November 07, 2012, 12:23:57 PM »

Looks great. Lighting especially looks fantastic.
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NostraDamon
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« Reply #9 on: November 08, 2012, 11:47:40 AM »

This looks very interesting! Smiley You have done very well with 3D modeling!

Do you have music for this game?

Thank you  Smiley

Nope, I currently don't use any music in the game, but I'll have to. I will use music to accentuate the triggering of some events, but only for a few seconds.

Quote
Looks great. Lighting especially looks fantastic.

Thank you for the feedback  Smiley
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NostraDamon
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« Reply #10 on: November 11, 2012, 09:11:08 AM »

Update:

First gameplay video!
Preview of the flashlight, the flares, and the inventory display.

Link: http://www.youtube.com/watch?v=d5B3EHo6fKY

All of your feeback/ideas are welcome and a great help to improve the game  Smiley
Thanks!
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oyog
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« Reply #11 on: November 12, 2012, 12:31:39 PM »

Those barrels look awfully familiar. Are those placeholder? Is this a Half Life 2 mod or is it just a coincidence.
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NostraDamon
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« Reply #12 on: November 14, 2012, 04:03:46 AM »

Those barrels look awfully familiar. Are those placeholder? Is this a Half Life 2 mod or is it just a coincidence.

Ahah, it is just a coincidence. I'm using HL2 texture for the barrels, but I'll change it later I think. The game is made with Unity 3D  Smiley
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NostraDamon
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« Reply #13 on: November 30, 2012, 01:24:02 PM »

Some Updates!

I worked on the graphics, and made some improvements. I added a lot of bushes, rocks, wood logs, crows and more, to give the world some additional “life”. I also reworked some textures, like the trees, or the terrain (now multi-textured). Here are 5 new screenshots:










I also give some further explanations about the gameplay on my DevBlog, please check it out if you are interested: http://thethreatdevblog.wordpress.com/2012/11/30/core-gameplay-element-the-visibility/

Don't hesitate to feedback  Smiley
Thanks!
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laxwolf
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« Reply #14 on: November 30, 2012, 01:36:00 PM »

Looks really nice. Seems like a lot more care and attention to detail is going into this compared to the Slender games that inspired it. Keep up the good work!
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Solo artist, modeler, designer, and programmer.
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