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1059489 Posts in 43083 Topics- by 35042 Members - Latest Member: Xshining

November 01, 2014, 01:39:03 AM
TIGSource ForumsFeedbackDevLogsThe Threat
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Author Topic: The Threat  (Read 3125 times)
NostraDamon
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« on: November 02, 2012, 03:36:04 PM »


Hello everyone, here is the game I'm working on for a few months now  Smiley

'The Threat' is a First Person Horror game.
Your goal is to find 3 Gas Cans and escape from this hellish place with your car.
Your only friend: your flashlight. On your way, you will find some useful items (crowbar, wrench, ...), randomly located on the map.


But be CAREFUL, being too NOISY or too VISIBLE can be fatal! For example, try not to use your flashlight too often. Another example: opening a door with the key is a better option than using a crowbar. Indeed, you may attract unwanted trouble being too noisy!

Update:

First gameplay video!
Preview of the flashlight, the flares, and the inventory display.

Link: http://www.youtube.com/watch?v=d5B3EHo6fKY

Here are some screenshots:












You may ask: 'Is this a Slender game?'.
No, it is NOT, but it's still inspired by Slender.




The game is not finished, and I don't think a demo will be release before the final version. However, the game development is already well advanced, and I put a lot of work and time on it.

Please take a few seconds to visit the page of the game, where it will be downloadable (once released Tongue). You can find some additional info and screenshots too: The Threat - Game

I'm planning to create a DevBlog for the game. However, I'm not sure if you guys are interested. Don't hesitate to give me some feeback, I'll keep you posted!  Wink
« Last Edit: December 05, 2012, 08:46:01 AM by NostraDamon » Logged
t-recx
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« Reply #1 on: November 02, 2012, 05:03:19 PM »

It's looking pretty good already! Are those ingame screenshots or renders?
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NostraDamon
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« Reply #2 on: November 02, 2012, 05:29:46 PM »

It's looking pretty good already! Are those ingame screenshots or renders?

Thanks  Smiley
All the pictures are ingame screenshots taken while playing.
A video should come soon, showing the inventory system and extra stuff...
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NostraDamon
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« Reply #3 on: November 04, 2012, 09:31:53 AM »

Update:

The DevBlog is now online: The Threat - DevBlog
Please take a look!  Smiley
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NostraDamon
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« Reply #4 on: November 06, 2012, 12:15:45 PM »

New screenshot:

(Testing the flares  Smiley)

Synthetic overview of the AI’s mechanics:
http://thethreatdevblog.files.wordpress.com/2012/11/ai_logic.jpg
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Sean Hogan (seagaia)
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« Reply #5 on: November 06, 2012, 12:35:15 PM »

what happens when you are too loud?
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NostraDamon
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« Reply #6 on: November 07, 2012, 11:07:06 AM »

what happens when you are too loud?

If you are too loud, your chances of being attacked increase.

The gamestyle is up to you:
- You can run, be loud and visible, and try to escape as fast as possible from this place (but you will be very easy to find for your pursuer)
- You can be sneaky, and avoid using your flaslight or running too often (it can be long, but it will be harder for your pursuer to find you)
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PythonBlue
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« Reply #7 on: November 07, 2012, 12:23:13 PM »

This looks very interesting! Smiley You have done very well with 3D modeling!

Do you have music for this game?
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Pilldom
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« Reply #8 on: November 07, 2012, 12:23:57 PM »

Looks great. Lighting especially looks fantastic.
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NostraDamon
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« Reply #9 on: November 08, 2012, 11:47:40 AM »

This looks very interesting! Smiley You have done very well with 3D modeling!

Do you have music for this game?

Thank you  Smiley

Nope, I currently don't use any music in the game, but I'll have to. I will use music to accentuate the triggering of some events, but only for a few seconds.

Quote
Looks great. Lighting especially looks fantastic.

Thank you for the feedback  Smiley
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NostraDamon
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« Reply #10 on: November 11, 2012, 09:11:08 AM »

Update:

First gameplay video!
Preview of the flashlight, the flares, and the inventory display.

Link: http://www.youtube.com/watch?v=d5B3EHo6fKY

All of your feeback/ideas are welcome and a great help to improve the game  Smiley
Thanks!
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oyog
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« Reply #11 on: November 12, 2012, 12:31:39 PM »

Those barrels look awfully familiar. Are those placeholder? Is this a Half Life 2 mod or is it just a coincidence.
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NostraDamon
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« Reply #12 on: November 14, 2012, 04:03:46 AM »

Those barrels look awfully familiar. Are those placeholder? Is this a Half Life 2 mod or is it just a coincidence.

Ahah, it is just a coincidence. I'm using HL2 texture for the barrels, but I'll change it later I think. The game is made with Unity 3D  Smiley
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NostraDamon
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« Reply #13 on: November 30, 2012, 01:24:02 PM »

Some Updates!

I worked on the graphics, and made some improvements. I added a lot of bushes, rocks, wood logs, crows and more, to give the world some additional “life”. I also reworked some textures, like the trees, or the terrain (now multi-textured). Here are 5 new screenshots:










I also give some further explanations about the gameplay on my DevBlog, please check it out if you are interested: http://thethreatdevblog.wordpress.com/2012/11/30/core-gameplay-element-the-visibility/

Don't hesitate to feedback  Smiley
Thanks!
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laxwolf
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« Reply #14 on: November 30, 2012, 01:36:00 PM »

Looks really nice. Seems like a lot more care and attention to detail is going into this compared to the Slender games that inspired it. Keep up the good work!
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NostraDamon
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« Reply #15 on: December 05, 2012, 08:45:27 AM »

Looks really nice. Seems like a lot more care and attention to detail is going into this compared to the Slender games that inspired it. Keep up the good work!

Thanks! You are right, I'm trying to get it as "polished" as possible.
The more I work on it, the more it differs from a Slender game (in terms of graphics/gameplay).

For example, you can interact with the enemy (flares, traps, ...) to slow him and not being caught. Besides, you can choose to be sneaky and avoid encounters as much as possible. The noise is playing an important part in the game, as your pursuer is blind.
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Greg Game Man
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« Reply #16 on: December 05, 2012, 10:33:31 AM »

I remember after Penumbra/Amnesia absolutely floored me i would stay awake some nights thinking of the possibilities in this new horror genre - how with little resources you could create such tension! Then Slender came out (presumably based on "hide": http://www.superfriendshipclub.com/forum/viewtopic.php?f=12&t=117) and about a billion indie dev's jumped on it. If you hop over to the Unity forums it has now become a running joke:
http://forum.unity3d.com/threads/149321-Slenderman-The-Slendering

This game looks well made.. i just hope you include elements that go above and beyond the:
"find some items in the woods while this random monster follows you".
« Last Edit: December 05, 2012, 10:45:41 AM by Greg Sergeant » Logged

NostraDamon
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« Reply #17 on: December 12, 2012, 08:47:05 PM »

I remember after Penumbra/Amnesia absolutely floored me i would stay awake some nights thinking of the possibilities in this new horror genre - how with little resources you could create such tension! Then Slender came out (presumably based on "hide": http://www.superfriendshipclub.com/forum/viewtopic.php?f=12&t=117) and about a billion indie dev's jumped on it. If you hop over to the Unity forums it has now become a running joke:
http://forum.unity3d.com/threads/149321-Slenderman-The-Slendering

This game looks well made.. i just hope you include elements that go above and beyond the:
"find some items in the woods while this random monster follows you".

Ahah The Slendering looks awesome! Didn't know this one  Tongue

I'm trying to add a lot of features to make the gameplay richer than a Slender game.
The player has to be sneaky and silent to avoid being attacked, as the enemy is blind. The game features a lot of events (random or not) to scare the player / attract the pursuer. Here are some examples of noisy elements:
- Exploding light bulbs
- Radio turning on randomly (the player must turn it off quickly)
- Scared crows/rabbits
- Running, and walking into bushes
- Opening a door with the key is a better option than breaking in using a crowbar (player's choice)

Additionaly, the player can use some gameplay elements to defend himself against the enemy. For example, you can throw a flare to disorientate the opponent, or turning wolf traps to your advantage.
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jeko88
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« Reply #18 on: December 23, 2012, 09:29:52 AM »

Hello guys, a few days ago I started to compose the soundtrack for the game, for now I'm concentrating on the main theme, I leave you a preview:

https://soundcloud.com/cloud88/preview-the-threat

thanks so much!!
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Trystin
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« Reply #19 on: December 23, 2012, 04:38:00 PM »

OOoohh! Numy horror game  Evil must watch
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