I remember after Penumbra/Amnesia absolutely floored me i would stay awake some nights thinking of the possibilities in this new horror genre - how with little resources you could create such tension! Then Slender came out (presumably based on "hide":
http://www.superfriendshipclub.com/forum/viewtopic.php?f=12&t=117) and about a billion indie dev's jumped on it. If you hop over to the Unity forums it has now become a running joke:
http://forum.unity3d.com/threads/149321-Slenderman-The-SlenderingThis game looks well made.. i just hope you include elements that go above and beyond the:
"find some items in the woods while this random monster follows you".
Ahah The Slendering looks awesome! Didn't know this one

I'm trying to add a lot of features to make the gameplay richer than a Slender game.
The player has to be sneaky and silent to avoid being attacked, as the enemy is blind. The game features a lot of events (random or not) to scare the player / attract the pursuer. Here are some examples of noisy elements:
- Exploding light bulbs
- Radio turning on randomly (the player must turn it off quickly)
- Scared crows/rabbits
- Running, and walking into bushes
- Opening a door with the key is a better option than breaking in using a crowbar (player's choice)
Additionaly, the player can use some gameplay elements to defend himself against the enemy. For example, you can throw a flare to disorientate the opponent, or turning wolf traps to your advantage.