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999614 Posts in 39235 Topics- by 30648 Members - Latest Member: lonelytomato

April 24, 2014, 12:52:17 PM
TIGSource ForumsFeedbackDevLogsReich - Turn-based Tactics
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Author Topic: Reich - Turn-based Tactics  (Read 3553 times)
Ingshtrom
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« Reply #15 on: November 17, 2012, 06:46:18 PM »

I was a Fire Emblem/Advanced Wars junky way back in the day on the GBA.  I like the more gritty and darker colors as compared to the previously mentioned games.  It makes it a bit more realistic and serious in my opinion. 

I am definitely following this!  Keep up the good work.
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impulse9
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« Reply #16 on: November 18, 2012, 04:54:53 AM »

This is pretty neat! I love your AI concept. I'm curious how it behaves in practice.

Lovely graphics as well.
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t-recx
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« Reply #17 on: November 18, 2012, 05:51:56 AM »

Thanks guys!

Card ideas:
- Blitz! Move target unit again after attacking.
- Goebels' Propaganda. Target enemy unit can't attack this turn.
- Räder müssen rollen für den Sieg! All player's units have +1 move for this turn.
- Führer's fury. Target enemy unit moves backwards for its full movement range.
 Gentleman

Those are wonderful Mef :3
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Moczan
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« Reply #18 on: November 18, 2012, 10:45:06 AM »

As a big Advance Wars and Fire Emblem fan, I'm definitely following this!
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eigenbom
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« Reply #19 on: November 18, 2012, 03:16:36 PM »

just found this, wow, will follow to the end!
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deadlyhabit
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« Reply #20 on: November 18, 2012, 10:01:46 PM »

Sweet, can never have too many tactics games.
Gonna keep my eyes on this one.
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t-recx
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« Reply #21 on: December 01, 2012, 02:44:16 PM »

Another hectic workweek Sad Thank god for weekends!
I've changed a few things to the structures panel. I created two toggle buttons, one to show which units are defending your structures (represented by a shield icon) and another to show which units are attacking them. Here's how it's looking:


Structures ordered by how many enemy units are surrounding them.


Structures ordered by how many of your own units are surrounding them.

This saturday I also started to work on the Campaign menu. It's looking like this currently:


Thanks again for the comments and support guys :3
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Sergi
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« Reply #22 on: December 01, 2012, 03:43:11 PM »

Looks pretty good! It's so cute even though it deals with nazis Grin

I think the font looks off, however. It looks like it's too big for the space it has. I don't know if smaller sizes would be legible, though?
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Gregg Williams
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« Reply #23 on: December 01, 2012, 04:04:04 PM »

Looks cool, and  I'm quite interested in hearing how the AI turns out.  Is any type of MP planned?
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happymonster
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« Reply #24 on: December 01, 2012, 04:14:51 PM »

"Comrade Stalin is here to help"  Big Laff
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t-recx
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« Reply #25 on: December 02, 2012, 01:35:00 AM »

Looks pretty good! It's so cute even though it deals with nazis Grin

I think the font looks off, however. It looks like it's too big for the space it has. I don't know if smaller sizes would be legible, though?

Cuteness was definitely what I was going for :3

Yeah, I have little space to work with considering the low-resolution I'm using (320x240 scaled 2x) and the font is already at something of a minimum (Arial 8pt). But you're right, it's something I'll probably have to revise later.

 
Looks cool, and  I'm quite interested in hearing how the AI turns out.  Is any type of MP planned?

Hot seat multiplayer is supported. Online multiplayer was not in the initial specs and I'm not sure if I'll implement it.

"Comrade Stalin is here to help"  Big Laff

 Big Laff
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kyn
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« Reply #26 on: December 20, 2012, 05:27:13 AM »

Toast Left GOTY Toast Right
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egoitzOsa
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« Reply #27 on: December 20, 2012, 06:10:40 AM »

I really like the graphic style and the interface.
Another suscription here Smiley.
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Belimoth
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« Reply #28 on: January 14, 2013, 04:05:30 PM »

I love the genetic approach to AI, and I really like the way you've gone about it.
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mushroomized
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« Reply #29 on: February 22, 2013, 10:49:19 AM »


This is cool. Hitler should fight aliens.
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