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1056269 Posts in 42893 Topics- by 34843 Members - Latest Member: Zeyes

October 22, 2014, 09:12:34 PM
TIGSource ForumsCommunityCompetitionsSportsLimbolympic - parkour / hurdle race[PLAYABLE]
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Author Topic: Limbolympic - parkour / hurdle race[PLAYABLE]  (Read 2340 times)
lukke
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« on: November 04, 2012, 07:08:52 PM »

Really cool theme, already promising entries, had to give a try !



- LIMBOLYMPIC(S)-

--- GAME DESCRITION ---

A race where you have to use the limbo bending technique in order to power up your jumps.
Extra power if you pass under the hurdles.
Might expand to other athletic disciplines later if inspiration comes in.

---

The focus for now will be on building quick prototypes and having fun with the animation software Spriter.
I'm an illustrator so the graphics will have a minimalistic approach, trying to focus mainly on gameplay and animation. (limbs are fun)
Contextual animations are a joy to do with Spriter since they've added the bones and I/K. I feel like a kid again playing with paper cut puppets. This is my fuel.
Since my game design skills are almost non existent, I hope to figure out how to add some funny variations to the sports action during the process. It just allow me to get started quickly.
I'm open to critics and suggestions about any aspect of the "project".

-
Being a really clumsy coder, I will use Construct 2 to build the game. Also it will be easier to share the prototypes.
Eventually I could port the game to Flash (thanks to Flixel) if I get stuck.

-

--- CURRENT STATE ---

// CONTROLS //
 - arrows LEFT/RIGHT : move
 - press "X" : action
 - press and hold "C" : limbo mode
 - release "C" while on ground : jump (exit limbo mode)

 - "R" : reset level
 - "T" : go to last checkpoint

While in "limbo mode", or doing stunts, the character speed is increasing and the camera is dezooming.

>> Playable test level <<

« Last Edit: December 01, 2012, 03:57:45 PM by lukke » Logged
lukke
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« Reply #1 on: November 06, 2012, 03:43:18 PM »

Started to implement the basic animations.
click
« Last Edit: November 11, 2012, 04:49:15 PM by lukke » Logged
moi
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« Reply #2 on: November 06, 2012, 04:03:10 PM »

aha oh wow, this looks awesome Hand Clap Grin
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subsystems   subsystems   subsystems
mono
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« Reply #3 on: November 06, 2012, 04:10:08 PM »

Love that animation!
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poe
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« Reply #4 on: November 06, 2012, 04:17:03 PM »

This looks great. Combine it with QWOP please.
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omgnoseat
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« Reply #5 on: November 06, 2012, 06:03:40 PM »

I hope this is the final art, it's hilarious.
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peanutbuttershoes
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wat a hell


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« Reply #6 on: November 06, 2012, 06:28:31 PM »

fab
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wat a hell

Piranha
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« Reply #7 on: November 07, 2012, 06:43:32 AM »

I have no idea why,  but I think this is the Sports competition entry I'll be keeping my eye on.
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Inanimate
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« Reply #8 on: November 09, 2012, 09:44:32 PM »

Oh my god this is adorable.

I hope this is the final art, it's hilarious.

I concur. Please let this be so.
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lukke
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« Reply #9 on: November 11, 2012, 04:43:38 PM »

Thanks for the kind comments, it's heart warming  Embarrassed
The art is definitely going to stay the same. Drawing with a naive style is refreshing. Glad people seem to enjoy it.

So here's a little update with new animations, didn't get much free time last week but it should be better from now on.

I hope to release a first demo in about three days with most of the logic implemented, and then spend the last 15 days to test and build levels.

The game rely so much on animations, I'm a bit worried about the gameplay aspect.
That's why I made him run like a horse (kind of). Going back to the origin, silliness.
Also I hope that it will open things up to more interesting stuff. Inverted Limbo stance for example or an other player could ride the first player, or even just the transitions between stances.

Yes,I'm totally falling into the usual trap of hiding my lack of gameplay with graphical content and getting a lot of guilty pleasure out of it.
Overwhelming finite state machine nightmare here I come Smiley

I've updated the first post, with a huge .gif, next time will use youtube.
« Last Edit: November 12, 2012, 12:23:28 AM by lukke » Logged
tipp
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« Reply #10 on: November 11, 2012, 06:55:02 PM »

looking really great
it has //style//
« Last Edit: November 11, 2012, 07:02:20 PM by tipp » Logged

lukke
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« Reply #11 on: December 01, 2012, 03:24:37 PM »

Super late thank you tipp !
I couldn't manage to build fun levels (sic), so here's the one I've build to test animations and interactions.
Will try to had sounds before going to bed.

>> Prototype link <<

A bit sad about not managing to finish, but now onto playing some games !!!
So many of them Smiley
« Last Edit: December 01, 2012, 03:35:23 PM by lukke » Logged
louroboros
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« Reply #12 on: December 01, 2012, 03:47:40 PM »

A bit sad about not managing to finish, but now onto playing some games !!!
So many of them Smiley

The prototype was hilarious and quite fun (if occasionally too tricky for me to handle). You should finish it, eventually!
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omgnoseat
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« Reply #13 on: December 02, 2012, 08:32:49 AM »

The shaky camera completely kills it for me. You should remove it, should be alot more playable that way  Beer!
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