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1028680 Posts in 41309 Topics- by 32916 Members - Latest Member: brokeit

July 31, 2014, 09:46:13 PM
TIGSource ForumsCommunityCompetitionsSportsBLOODBALL [FINISHED]
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schonstal
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« Reply #30 on: December 17, 2012, 12:52:20 PM »

I sent the game to the Kongregate HQ last week, and they sent back this shot of some hardcore underground BLOODBALL  Hand Shake Right Evil Hand Shake Left



The tissues are for the tears of the losers.
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Oddball
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David Williamson


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« Reply #31 on: December 19, 2012, 08:09:18 AM »

This looks really nice, but I think it's going to suffer due to the controller requirements. I myself only have one Xbox360 controller that I can actually hook up to my Windows machine, the rest are wireless. And even if I did have four wired controllers my machine only has 2 USB ports. Any plans on an XBLIG release? I could play it that way.
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robro
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« Reply #32 on: December 19, 2012, 10:18:45 AM »

Any plans on an XBLIG release? I could play it that way.

Since it's made in XNA, releasing it to XBLIG would be pretty simple. It already works just fine on the Xbox (that's what it was running on in the video we posted). I'd like more people to be able to play it, so we might just do that.

Stay tuned. Smiley
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schonstal
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« Reply #33 on: December 20, 2012, 04:08:55 PM »

This looks really nice, but I think it's going to suffer due to the controller requirements. I myself only have one Xbox360 controller that I can actually hook up to my Windows machine, the rest are wireless. And even if I did have four wired controllers my machine only has 2 USB ports. Any plans on an XBLIG release? I could play it that way.

Unfortunately there's no way we could get it out on XBLIG in time for the compo, the release process is quite long (it took us about a month to get our last XBLIG release passed review).  Also, unless there was a recent change, you cannot release XBLIG games for free Sad

Ultimately this probably means that very few people will be playing our game and it will do poorly in the ranking, but this was the game we wanted to make. The prize is your product, right?
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Oddball
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« Reply #34 on: December 21, 2012, 03:40:07 AM »

Well I'd still like to try the game even if it is after the compo has ended, and I don't mind putting down some monies Hand Money Right for a good 4P local multiplayer game. I think you should still consider it.
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schonstal
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« Reply #35 on: December 21, 2012, 11:46:15 AM »

Well I'd still like to try the game even if it is after the compo has ended, and I don't mind putting down some monies Hand Money Right for a good 4P local multiplayer game. I think you should still consider it.

Oh for sure, I'd like to add a little post-compo polish and give it a proper release, maybe even port it to MonoGame (I use some modern C# features so I'm not sure if it will work).
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robro
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« Reply #36 on: December 23, 2012, 11:08:14 AM »

I definitely would like to release post-compo Mac and Linux versions. Monogame would also allow us to release it on mobile devices which would be pretty crazy. You could take BLOODBALL anywhere with a phone, 4 controllers and a usb hub. Addicted
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