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1035145 Posts in 41761 Topics- by 33351 Members - Latest Member: Abazkaa

August 22, 2014, 07:33:37 PM
TIGSource ForumsCommunityCompetitionsSportsPost-Apocalyptic Unicorn Marathon [FINISHED]
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Author Topic: Post-Apocalyptic Unicorn Marathon [FINISHED]  (Read 2408 times)
Izzimach
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« on: November 05, 2012, 12:50:44 PM »

Short version: unicorns race through a radioactive wasteland.


Download: zip file for Windows Version

Video: Gameplay video on youtube



Long version: I've always wanted to make a game in a setting similar to that of Montoli's Post-Apocalyptic Unicorn Uprising but never had the chance. The appearance of this TIG compo seems like a good time to satisfy that urge!

The gameplay will probably look a lot like Mystic Marathon, which is a game I played a lot as a kid. Unicorns (or unicorn singular, don't know if I can get AI unicorns put in in time) race left-to-right across a scrolling blasted wasteland, avoiding obstacles and using rainbow power to jump over or blast through obstacles to get to the final goal. The goal will be the Unicorn Princess Stronghold or something equally in-congruent with the rest of the game.

Obstacles include:
-radioactive craters (jump over)
-cranky robots (avoid or smash through)
-cranky mutant plants (avoid or smash)
-rainbow portals that grant a temporary boost
-cats







« Last Edit: December 01, 2012, 10:05:22 AM by Izzimach » Logged

Izzimach
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« Reply #1 on: November 12, 2012, 03:31:26 PM »

After some fiddling I managed to get a simple unicorn gallop cycle and the basic foreground/background parallax scrolling working.



I also spent a bit of time trying to compile and deploy Moai on both the PC and Android platforms, based off of the tutorials in this other thread. That took a lot longer than I thought it would  Concerned So I didn't have much time today to add much else except a jumping animation. Also, the unicorn gallop is pretty awful at the moment but I can always go back later once I know WTF I'm doing. it should work for now.


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MeshGearFox
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« Reply #2 on: November 12, 2012, 07:49:08 PM »

I PREFER FULTTERSHIES.
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Izzimach
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« Reply #3 on: November 16, 2012, 09:38:27 PM »

After some fiddling, got sound and basic collisions working. And sparkly particles! Also, I added a computer-controlled unicorn since it's supposed to be a race. I need to make several unicorn sprites now so there isn't any confusion.



I originally wanted to add jumping to jump over obstacles, but I think I will probably go with a "rainbow dash" (obviously I need a different name!) which lets you dash over holes and smash through obstacles. Smashing obstacles also allows me to add some screen shake, which is a vital addition to any game.
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Izzimach
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« Reply #4 on: November 24, 2012, 03:48:12 PM »


Basics are almost done. I hope I can finish this on time  Crazy

The dash "attack" works after some fiddling. Since unicorns are invincible and travel faster while dashing, I had to add in something so that you couldn't just spam dash to win the race. So there is a short recover phase after each dash. I needed to add some "juice" to the dash so I added a bit of wobble in the shockwave, some screen shake, and slowed the camera so that it had to catch up to the unicorn after the dash. All this made the dash feel a lot cooler than it actually is.

Finally, I added more computer-controlled unicorns.

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Izzimach
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« Reply #5 on: November 26, 2012, 09:48:31 PM »


Finally got the "race complete" screen done and added angry robots. Unicorns given different colors so you can tell the difference (sorta). I'm considering making a second unicorn sprite (Ki-Rin maybe?) so that you can better distinguish the racers.



The ground robot has wheels and a big smashy hammer. I originally made the robot a dull grey color, but everything else is already so dark it was hard to see the robots very well, especially since they're moving. So glowing red it is!




I only have time for one more obstacle, which will hopefully be a flying robot that drops bombs or something.
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Gib
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« Reply #6 on: November 27, 2012, 08:27:00 AM »

I see 6 unicorns on the first screen, how many players will you support in total?
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Welp, twitter and stuff. And b__g.
Izzimach
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« Reply #7 on: November 28, 2012, 08:16:20 PM »


Players?  Shocked
There is only one player, the rest are AI unicorns. I could maybe add some controls for a 2nd or 3rd unicorn, but dunno if I time to do that before the end of the month.
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Izzimach
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« Reply #8 on: November 30, 2012, 01:25:33 PM »

Everything is in there, I'm just trying to clean everything up for submission.

You can select your unicorn color, there is some more variety in terrain, and there is some help text. Meteor collision is a little wonky. I might try to fix that tonight... or not  Tongue

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Nathan Cash
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« Reply #9 on: December 14, 2012, 10:20:21 AM »

Looks fun. A bit like robot unicorn attack Smiley. What engine/framework was this made in?
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Izzimach
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« Reply #10 on: December 20, 2012, 12:18:16 PM »


I purposely tried to avoid making it too much like Robot Unicorn Attack, but some overlap was inevitable, of course Wink

The framework used was the Moai framework (getmoai.com) designed more for quick distribution to mobile platforms similar to the Corona and Gideros SDK's. There is a tutorial series in the tutorial section by Serapth
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Oddball
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« Reply #11 on: December 22, 2012, 08:10:02 AM »

Fun game. It does everything it sets out to. I would have liked a little variety between the unicorns, maybe different 'attacks' for each unicorn, but that's just a minor thing. Good stuff Hand Thumbs Up Left
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