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1411424 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 07:29:37 AM

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TIGSource ForumsCommunityDevLogsAll My Balls
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SuperDisk
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« Reply #20 on: November 11, 2012, 05:05:17 PM »

I think that the fading dots technique is the best.  Smiley
« Last Edit: November 11, 2012, 05:12:42 PM by SuperDisk » Logged
amidos2006
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« Reply #21 on: November 12, 2012, 12:24:58 AM »

I think that the fading dots technique is the best.  Smiley

Thanks for the feedback Smiley I will try also number 4 two mixed with fading dot technique may be give better results Smiley
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amidos2006
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« Reply #22 on: November 12, 2012, 08:40:38 AM »

Day 6
Just implemented the fourth technique and it looks better than 3 above Smiley

Here what do you think? should I use that or return to the main arrow thing?

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SuperDisk
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« Reply #23 on: November 12, 2012, 02:48:17 PM »

That looks very good! The arrow was OK, but sometimes it was hard to aim EXACTLY where you wanted the ball to go because it was somewhat lopsided.  Shrug The technique you implemented is good, though.
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amidos2006
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« Reply #24 on: November 12, 2012, 03:03:59 PM »

That looks very good! The arrow was OK, but sometimes it was hard to aim EXACTLY where you wanted the ball to go because it was somewhat lopsided.  Shrug The technique you implemented is good, though.

Thanks you think that technique is better than arrow in aiming Smiley
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melos
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« Reply #25 on: November 13, 2012, 04:58:47 PM »

i do like the graphical style, it all works well together. i'll try the demo in ab it.

it plays pretty well and i like how everything is affected by explosions and the like. good work!
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amidos2006
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« Reply #26 on: November 14, 2012, 02:35:11 AM »

i do like the graphical style, it all works well together. i'll try the demo in ab it.

it plays pretty well and i like how everything is affected by explosions and the like. good work!

Thanks Smiley Hope I can finish it before end of the year :D at same time with Anodyne  Well, hello there!
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amidos2006
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« Reply #27 on: November 18, 2012, 03:09:04 PM »

Day 7
I am sorry for not posting for some time but I was working on a contract work on a puzzle secret project (can't talk about it now due to the contract) but I am sure that game will be a nice one Smiley Also have been playing some of Phantasmaburbia
  • Made ZUMA like mode works
  • Made solid objects (trees and palm trees) Hide part of the gameplay
  • Made winning and losing condition to work

Hope to make more progress soon Smiley Before going to Dubai Gaming Expo (27/11/2012) as I want to show the game there (If I can do that) so I need at least an alpha build Smiley by that time Smiley

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amidos2006
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« Reply #28 on: November 19, 2012, 12:37:06 PM »

Day 8:
Worked more than before on the game Smiley and made lots of things today here list of finished objects
  • Ice Tiles
  • Sand Tiles
  • Teleport
  • Cactus
  • Iceman
  • Color Stains
  • Spikes
  • Mine
  • Palm Tree

Now I am going to play some Phantasmaburbia Smiley



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SuperDisk
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« Reply #29 on: November 19, 2012, 01:19:58 PM »

Broom!

Only thing that seems weird is that the cactus looks rather... phallic.  Huh?

Maybe it's just my mind in the gutter.
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amidos2006
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« Reply #30 on: November 19, 2012, 01:31:27 PM »

Broom!

Only thing that seems weird is that the cactus looks rather... phallic.  Huh?

Maybe it's just my mind in the gutter.

LoooooL :D I didn't notice that :D but if you see it on large scale I think it doesn't look like that :D

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Pixelulsar
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« Reply #31 on: November 21, 2012, 05:21:22 PM »

Played the version on Newgrounds and it was fun and difficult.
Looking forward to this because I always like your stuff!
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amidos2006
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« Reply #32 on: November 22, 2012, 01:21:38 AM »

Played the version on Newgrounds and it was fun and difficult.
Looking forward to this because I always like your stuff!

Thanks Smiley me too looking forward to finish it and for sure will adjust the difficulty and make it simpler and more fun Smiley
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