SuperDisk
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« Reply #20 on: November 11, 2012, 05:05:17 PM » |
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I think that the fading dots technique is the best.
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« Last Edit: November 11, 2012, 05:12:42 PM by SuperDisk »
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amidos2006
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« Reply #21 on: November 12, 2012, 12:24:58 AM » |
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I think that the fading dots technique is the best. Thanks for the feedback I will try also number 4 two mixed with fading dot technique may be give better results
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amidos2006
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« Reply #22 on: November 12, 2012, 08:40:38 AM » |
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Day 6Just implemented the fourth technique and it looks better than 3 above Here what do you think? should I use that or return to the main arrow thing?
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SuperDisk
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« Reply #23 on: November 12, 2012, 02:48:17 PM » |
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That looks very good! The arrow was OK, but sometimes it was hard to aim EXACTLY where you wanted the ball to go because it was somewhat lopsided. The technique you implemented is good, though.
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amidos2006
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« Reply #24 on: November 12, 2012, 03:03:59 PM » |
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That looks very good! The arrow was OK, but sometimes it was hard to aim EXACTLY where you wanted the ball to go because it was somewhat lopsided. The technique you implemented is good, though. Thanks you think that technique is better than arrow in aiming
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melos
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« Reply #25 on: November 13, 2012, 04:58:47 PM » |
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i do like the graphical style, it all works well together. i'll try the demo in ab it.
it plays pretty well and i like how everything is affected by explosions and the like. good work!
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play hydlide 2
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amidos2006
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« Reply #26 on: November 14, 2012, 02:35:11 AM » |
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i do like the graphical style, it all works well together. i'll try the demo in ab it.
it plays pretty well and i like how everything is affected by explosions and the like. good work!
Thanks Hope I can finish it before end of the year :D at same time with Anodyne
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amidos2006
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« Reply #27 on: November 18, 2012, 03:09:04 PM » |
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Day 7I am sorry for not posting for some time but I was working on a contract work on a puzzle secret project (can't talk about it now due to the contract) but I am sure that game will be a nice one Also have been playing some of Phantasmaburbia- Made ZUMA like mode works
- Made solid objects (trees and palm trees) Hide part of the gameplay
- Made winning and losing condition to work
Hope to make more progress soon Before going to Dubai Gaming Expo (27/11/2012) as I want to show the game there (If I can do that) so I need at least an alpha build by that time
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amidos2006
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« Reply #28 on: November 19, 2012, 12:37:06 PM » |
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Day 8:Worked more than before on the game and made lots of things today here list of finished objects - Ice Tiles
- Sand Tiles
- Teleport
- Cactus
- Iceman
- Color Stains
- Spikes
- Mine
- Palm Tree
Now I am going to play some Phantasmaburbia
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SuperDisk
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« Reply #29 on: November 19, 2012, 01:19:58 PM » |
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Broom! Only thing that seems weird is that the cactus looks rather... phallic. Maybe it's just my mind in the gutter.
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amidos2006
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« Reply #30 on: November 19, 2012, 01:31:27 PM » |
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Broom! Only thing that seems weird is that the cactus looks rather... phallic. Maybe it's just my mind in the gutter. LoooooL :D I didn't notice that :D but if you see it on large scale I think it doesn't look like that :D
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Pixelulsar
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« Reply #31 on: November 21, 2012, 05:21:22 PM » |
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Played the version on Newgrounds and it was fun and difficult. Looking forward to this because I always like your stuff!
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amidos2006
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« Reply #32 on: November 22, 2012, 01:21:38 AM » |
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Played the version on Newgrounds and it was fun and difficult. Looking forward to this because I always like your stuff!
Thanks me too looking forward to finish it and for sure will adjust the difficulty and make it simpler and more fun
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