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1047906 Posts in 42478 Topics- by 34352 Members - Latest Member: bilat113

October 01, 2014, 10:17:26 AM
TIGSource ForumsFeedbackDevLogsGunbox
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Author Topic: Gunbox  (Read 15948 times)
Sean Hogan (seagaia)
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this is okay


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« Reply #100 on: February 14, 2013, 08:09:35 PM »

bouncing could be cool, add to a sense of chaos...i am giggling at the thought of the dead enemy bouncing/spinning off of a few wals (But not hurting the player) before flying off screen.
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poe
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« Reply #101 on: February 15, 2013, 06:50:32 AM »

Yeah, just have to make it happen fast so that players don't confuse them with real enemies.
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Forstride
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« Reply #102 on: February 15, 2013, 06:58:59 AM »

The HUD looks a bit off IMO.  The "big pixel" sprites/tiles, combined with regular scale HUD text/icons doesn't look that nice.
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poe
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« Reply #103 on: February 16, 2013, 03:40:06 PM »



Blow your enemies to smitheroons using this rocket launcher(sprite not yet included)
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Derqs
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« Reply #104 on: February 16, 2013, 04:49:22 PM »

Me and some friends were talking about a multiplayer mode for SuperCrateBox so this will be great for us.
The character design in this is great too and I like the new crates.
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Connor
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Programmer of the jasper chronicles


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« Reply #105 on: February 19, 2013, 08:32:34 AM »

where do i grab this?
 Epileptic
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Firearrow games
www.firearrowgames.com

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
poe
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« Reply #106 on: February 19, 2013, 12:48:18 PM »

Nowhere yet!
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poe
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« Reply #107 on: February 21, 2013, 06:21:37 PM »



Parallax!
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Forstride
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« Reply #108 on: February 21, 2013, 06:32:46 PM »

The parallax background looks weird, since the foreground doesn't actually move at all.
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---
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« Reply #109 on: February 21, 2013, 07:34:07 PM »

The HUD looks a bit off IMO.  The "big pixel" sprites/tiles, combined with regular scale HUD text/icons doesn't look that nice.

I'd like to extend the same sentiment. It's very hard to look at. I understand placeholders, but please try and be consistent! It's very jarring. The smoke is also 1x while the tiles and the characters are 2x. Match up your pixel resolutions.
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Qunit
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« Reply #110 on: February 22, 2013, 12:14:29 AM »

The parallax background looks weird, since the foreground doesn't actually move at all.

I agree, the bg looks really off just because the foreground isn't indicating movment.
MayB try like a heat-waves effect or dust sprites elements (it does looks like a dry place) to achieve some motion in the bg.
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poe
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« Reply #111 on: February 22, 2013, 12:43:27 PM »

The parallax background looks weird, since the foreground doesn't actually move at all.

As we discussed I fix it Smiley

The HUD looks a bit off IMO.  The "big pixel" sprites/tiles, combined with regular scale HUD text/icons doesn't look that nice.

I'd like to extend the same sentiment. It's very hard to look at. I understand placeholders, but please try and be consistent! It's very jarring. The smoke is also 1x while the tiles and the characters are 2x. Match up your pixel resolutions.

Err... alright..

The parallax background looks weird, since the foreground doesn't actually move at all.

I agree, the bg looks really off just because the foreground isn't indicating movment.
MayB try like a heat-waves effect or dust sprites elements (it does looks like a dry place) to achieve some motion in the bg.

Good idea.
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poe
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« Reply #112 on: February 23, 2013, 10:46:26 AM »

SHELBY DON'T LOOK THE PIXEL THING WILL BOTHER YOU PROBABLY.




Made the clouds move.
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poe
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« Reply #113 on: February 23, 2013, 07:14:29 PM »

I'm debating on allowing players to carry more than one weapon at a time and allowing them to switch. It might make the game too easy though.

Here's a map for adventure mode:
(large image warning)
http://i.imgur.com/IPN32in.png
« Last Edit: February 23, 2013, 07:31:32 PM by poe » Logged
poe
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« Reply #114 on: February 28, 2013, 12:40:35 PM »

Adventure mode isn't in this build, and I doubt this is fun enough but here it is:

http://www.poega.me/viewtopic.php?f=13&t=212

Any feedback and criticism would be fantastic, sorry about not having all the graphics done and not changing the pixel sizes Tongue
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Quarry
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« Reply #115 on: February 28, 2013, 09:17:25 PM »

Clouds are stormy-weather fast
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poe
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« Reply #116 on: March 01, 2013, 11:44:36 AM »

Yeah that's a good point...
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poe
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« Reply #117 on: March 06, 2013, 11:43:08 AM »



New mousepad!
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mono
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« Reply #118 on: March 06, 2013, 11:45:56 AM »

swag swag
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poe
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« Reply #119 on: March 06, 2013, 11:51:01 AM »

Thanks guys, now to put it in the closet where it will never get used!
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