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1037212 Posts in 41898 Topics- by 33504 Members - Latest Member: Vainglorious

August 29, 2014, 04:21:29 PM
TIGSource ForumsFeedbackDevLogsGunbox
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Author Topic: Gunbox  (Read 15255 times)
DustyDrake
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« Reply #90 on: February 10, 2013, 05:25:54 PM »

Multiplayer cavestory?
I was working on that once.
That's why my youtube name is "CSOTeam"
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poe
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« Reply #91 on: February 10, 2013, 05:27:49 PM »

Haha we were just joking around but that sounds awesome!
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DustyDrake
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« Reply #92 on: February 10, 2013, 05:33:19 PM »

Eh, didn't really work out because I know Jack about networking.
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poe
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« Reply #93 on: February 10, 2013, 05:34:19 PM »

Ah, I'm sorta in the same boat but for the most part everything is working good because of how simple the AI is.
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poe
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« Reply #94 on: February 11, 2013, 03:47:38 PM »

http://www.youtube.com/watch?v=_EnIDZ4mGy8

Some guns need knockback, but anyways there's that!
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devMidgard
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« Reply #95 on: February 11, 2013, 04:22:31 PM »

I want to be part of the private beta! (also named Closed Beta?).

My name in your forums is Midgard.

Thankyu!
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Connor
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« Reply #96 on: February 11, 2013, 05:21:25 PM »

can i get in private beta?
my name in ur forums is blackthorn if you need it, thanks!
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Firearrow games
www.firearrowgames.com

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
poe
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« Reply #97 on: February 11, 2013, 05:22:48 PM »

Added you both Smiley
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poe
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« Reply #98 on: February 12, 2013, 05:16:48 PM »



Probably a dumb effect, but I feel like more than this might be excessive.
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poe
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« Reply #99 on: February 14, 2013, 05:54:36 PM »

Replayed Super Crate Box, the enemies in that game also die in smoke, so I think I'll change mine back to having the enemy fly off the screen.

Explosion particles:

« Last Edit: February 14, 2013, 06:14:10 PM by poe » Logged
Sean Hogan (seagaia)
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this is okay


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« Reply #100 on: February 14, 2013, 08:09:35 PM »

bouncing could be cool, add to a sense of chaos...i am giggling at the thought of the dead enemy bouncing/spinning off of a few wals (But not hurting the player) before flying off screen.
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poe
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« Reply #101 on: February 15, 2013, 06:50:32 AM »

Yeah, just have to make it happen fast so that players don't confuse them with real enemies.
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Forstride
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« Reply #102 on: February 15, 2013, 06:58:59 AM »

The HUD looks a bit off IMO.  The "big pixel" sprites/tiles, combined with regular scale HUD text/icons doesn't look that nice.
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poe
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« Reply #103 on: February 16, 2013, 03:40:06 PM »



Blow your enemies to smitheroons using this rocket launcher(sprite not yet included)
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Derqs
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« Reply #104 on: February 16, 2013, 04:49:22 PM »

Me and some friends were talking about a multiplayer mode for SuperCrateBox so this will be great for us.
The character design in this is great too and I like the new crates.
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