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Fallsburg
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« on: November 10, 2012, 10:57:45 AM »

G01F is a procedurally generated mashup of Rez and a golf game.  

The idea came from thinking about how golf games are rhythm games at their core, so I wanted to run with that.  I'm making this in Unity, as something of a trial run for actually completing something in Unity.

The general idea is that you play for score, but the score is some combination of time and conventional golf score.

I'm taking a crawl, walk, run approach on this.
Crawl:
Generate basic golf courses
Implement rhythm based gameplay
Some Rez-y graphics

Walk:
Implement traps (sand equivalent and other [think Mario Golf type stuff])
Trippier graphics

Run:
Fully procedural music
Multiplayer

Here are some screenshots:

The player as it stands right now:



A lovely depiction of a generated golf course as spit out to a textfile:




Oh, and if anyone has name suggestions, I'd love to hear them.
« Last Edit: November 11, 2012, 05:14:20 AM by Fallsburg » Logged
NightPatrol
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« Reply #1 on: November 10, 2012, 01:19:00 PM »

G01F seems like the perfect name for this actually, and I WILL play this game once it's done!
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Inanimate
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« Reply #2 on: November 10, 2012, 01:36:55 PM »

I agree, G01F is an amazing name. Also, that player model is lovely.
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Fallsburg
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« Reply #3 on: November 12, 2012, 03:52:29 PM »

Ok, so the course is pretty close to in place:




So, now it's time to actually implement the gameplay.

I want the game to be fast and furious, so I'm not sure how much aiming choice I should give the player. 

In order of quickest to slowest:

1) No aiming.  The game autoaims and their rhythm determines how accurate the shot is.

From player POV:
2) Choose distance and no aiming.  Have some range of how far to hit the ball, but otherwise same as one. 

3) Distance and aiming. Rhythm determines precision.

From player POV or aerial:
4) Distance and aiming. Rhythm determines precision.

I'm inclined to try out 1 first and see how if I can make the autoaiming playable.  Thoughts?
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Capntastic
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« Reply #4 on: November 12, 2012, 04:31:28 PM »

Aiming be damned, I just want to fly through those voids at Ulillillian speeds
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Fallsburg
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« Reply #5 on: November 12, 2012, 05:03:42 PM »

You can only win at G01F if you keep the ball between 280 mph and 285 mph for 20 seconds.
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« Reply #6 on: November 14, 2012, 02:41:01 AM »

I guess it depends on what you want to be more prominent in the gameplay - golf or rhythm based gameplay. I can see all of the gameplay types be very dynamic, but if you want the game to be very fast, I think the first one would fit that the best, as the player can concentrate on matching the rhythm and not so much on the precision aspects of golfing. The game looks great so far, can't wait to see it in motion Smiley
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