G01F is a procedurally generated mashup of Rez and a golf game.
The idea came from thinking about how golf games are rhythm games at their core, so I wanted to run with that. I'm making this in Unity, as something of a trial run for actually completing something in Unity.
The general idea is that you play for score, but the score is some combination of time and conventional golf score.
I'm taking a crawl, walk, run approach on this.
Crawl:
Generate basic golf courses
Implement rhythm based gameplay
Some Rez-y graphics
Walk:
Implement traps (sand equivalent and other [think Mario Golf type stuff])
Trippier graphics
Run:
Fully procedural music
Multiplayer
Here are some screenshots:
The player as it stands right now:
A lovely depiction of a generated golf course as spit out to a textfile:
Oh, and if anyone has name suggestions, I'd love to hear them.