Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1042921 Posts in 42252 Topics- by 33896 Members - Latest Member: Mophs

September 16, 2014, 03:26:54 PM
TIGSource ForumsCommunityCompetitionsSportsDodgeball
Pages: [1]
Print
Author Topic: Dodgeball  (Read 900 times)
fascinator
Level 0
*


View Profile Email
« on: November 10, 2012, 06:36:59 PM »

Dodgeball, 5v5, with 1 human controlled player. This may change, but that's the plan for now. I'll probably name it something other then 'Dodgeball'. Below is a quick mock-up that I'm going to use to get the mechanics working.



The 5 D's of Dodgeball - dodge, duck, dip, dive and dodge!
Logged
johnki
Level 9
****


Invisi-wizard


View Profile WWW
« Reply #1 on: November 10, 2012, 06:46:55 PM »

10 player online multiplayer would be hilarious.

It looks good so far. Smiley
Logged

tzachs
Level 1
*


Look normal...


View Profile WWW Email
« Reply #2 on: November 11, 2012, 07:10:35 AM »

10 player online multiplayer would be hilarious.

Hah! This is exactly what I did tried to do for the last Versus compo (http://forums.tigsource.com/index.php?topic=17193.0).

Anyways, I love Dodgeball, so I'm definitely looking forward to this...
Logged

fascinator
Level 0
*


View Profile Email
« Reply #3 on: November 11, 2012, 02:02:21 PM »

Got some of the core setup.



Next is AI for the CPU player. Going to be a lot of randomness here, I want to make a challenging fast paced little game.

I've looked into making it multiplayer and I'd have to rewrite some stuff to make it work with the free Smartfox Server, but I might look into it after this is over.
Logged
fascinator
Level 0
*


View Profile Email
« Reply #4 on: November 11, 2012, 03:08:01 PM »

10 player online multiplayer would be hilarious.

Hah! This is exactly what I did tried to do for the last Versus compo (http://forums.tigsource.com/index.php?topic=17193.0).

Anyways, I love Dodgeball, so I'm definitely looking forward to this...

Nice! I was thinking of going with that type view. But decided upon 2d top-down.
Logged
fascinator
Level 0
*


View Profile Email
« Reply #5 on: November 12, 2012, 02:28:13 PM »

My players now have some brains. Next I'm adding the ball physics, player control and game mechanics.

Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic