|
antoniodamala
|
 |
« Reply #30 on: December 01, 2012, 12:32:52 PM » |
|
Hey antoniodamala,
Thanks for the feedback.
Did you try all difficulty levels and feel the same? The 2nd difficulty level gives you more knights and more enemies.
I did tried the hardest difficult, it felt better but still lacking something. Is there a hot-seat multiplayer? I'm going to a friend's house and would like to test it.
|
|
|
|
|
Logged
|
|
|
|
DeepQantas
Level 0
Ah, to be a hero...
|
 |
« Reply #31 on: December 01, 2012, 01:01:51 PM » |
|
Well, the coop is essentially just you splitting the dudes you get evenly so that you can play together online. So... I guess you could just say "this knight is mine, that brawlserker is yours" and remember it. Only thing missing would be the different colors. I imagine it might feel a bit silly, tho.  Hm. You could run two instances of the game at the same time. Just mute the other one.
|
|
|
|
|
Logged
|
|
|
|
|
felipezille
|
 |
« Reply #32 on: December 01, 2012, 02:14:10 PM » |
|
I've been playing for an hour or so... It's fantastic! Very nice sprites, great gameplay. Sometimes the music repeats itself too much, or maybe that's me sucking at it and just not reaching the touchdown?  Great game!
|
|
|
|
|
Logged
|
|
|
|
|
s_l_m
|
 |
« Reply #33 on: December 01, 2012, 02:37:47 PM » |
|
This is sooooo fun
|
|
|
|
|
Logged
|
|
|
|
copse
Manbaby
|
 |
« Reply #34 on: December 02, 2012, 01:34:57 PM » |
|
A very polished looking game, and fun gameplay. I've a few thoughts that may or may not be worth taking into account if you plan on expanding and polishing it further. - I got the view goal scroll, and then every undead turn despite not actually having seen the goal or the bad guy there, it would interrupt to slowly have him spawn another. Considering I was a long way away, both the interruptions and thought of unreasonably filled final room were detrimental to my enjoyment.
- If I get to the final room, I've pretty much got a guy who can move lots of squares and teleport there and the game is won. Needs not more difficulty, but more challenge.
- If the bad guy can spawn skeletons on demand, why does he wait till I get there? Why not just spawn them all the time, five at a time?
- Line of sight seems purely distance based, and me to see into rooms I cannot actually see.
- If I can charge through items/walls when I attack someone at a distance, why can't I charge through them any time I like?
About the only real things that detrimented the game play for me, were the line of sight and the triggered spawning in the final room items.
|
|
|
|
|
Logged
|
|
|
|
|
|
|
|
|
Joshua
|
 |
« Reply #37 on: December 04, 2012, 06:50:15 PM » |
|
This is a thing of beauty! A really solid effort overall, and even more impressive you pulled this off in such a short time frame.  I'm going to spend some more time with it and see if I can not be so awful at it.
|
|
|
|
|
Logged
|
|
|
|
whilefun
Level 1
Ah, that's what this field is for...
|
 |
« Reply #38 on: December 12, 2012, 05:16:14 PM » |
|
In a word: AWESOME.  Really great job. Subtle things like the undead's heads bobbing to the time of the bad guy music. Good stuff. Will likely play this again soon, so I can WIN. I was so close.  haha
|
|
|
|
|
Logged
|
|
|
|
batpo
Manbaby
|
 |
« Reply #39 on: December 16, 2012, 09:22:07 PM » |
|
First off, I'd like to commend you on making such a fun game. I'm playing this with a couple friends as I write this, and we're having a great time. I could go on and on about the things I like (like the art), but here are some questions/issues:
1) When a Necromancer summons a bunch of Skeletons and its their turn to move, their turn lasts forever and ever and ever which really slows things down. Maybe there could be a "fast forward" or "skip" button somewhere to speed things along.
2) What exactly is the criteria for being able to charge tackle? Right now, it seems kind of random, and I know it's not.
|
|
|
|
|
Logged
|
|
|
|
immortius
Level 0

-=-
|
 |
« Reply #40 on: December 17, 2012, 03:03:31 PM » |
|
1) When a Necromancer summons a bunch of Skeletons and its their turn to move, their turn lasts forever and ever and ever which really slows things down. Maybe there could be a "fast forward" or "skip" button somewhere to speed things along. Good idea, will consider that if we do an update. 2) What exactly is the criteria for being able to charge tackle? Right now, it seems kind of random, and I know it's not.
Just be in a straight line to an enemy, with no obstacles in the way (friendlies and downed enemies are fine), and at least 2 spaces between (so 3 squares away).
|
|
|
|
|
Logged
|
|
|
|
|
manu_nc
|
 |
« Reply #41 on: December 17, 2012, 06:36:49 PM » |
|
Nice game, I really enjoyed playing it, and for the moment totally got my vote at the Sports Compo.
Just a little comment: last time I played while facing the Necromancer at the zombies goal zone he summoned some skeletons, so I used an artifact that looks like a kind of spinal cord, I had used it before so I knew that it will cause a lot of damage in a large area, but when I cast the spell the game just remove the interface elements, and while I was able to move around the map I couldn't do no more.
Anyway, awesome game!
|
|
|
|
|
Logged
|
|
|
|
|
Oddball
|
 |
« Reply #42 on: December 20, 2012, 09:39:23 AM » |
|
Great game, but it's really hard to win. All my guys generally die about one or two rooms in unless I can get some good items early on. The graphics and sound/music are superb. This has a good chance the compo, and I hope you continue to develop it in the future. Good stuff 
|
|
|
|
|
Logged
|
|
|
|
|
handro
|
 |
« Reply #43 on: December 20, 2012, 11:13:51 PM » |
|
Awesome game. Please tell me that you guys will continue development. PVP would be pretty amazing in this game.
|
|
|
|
|
Logged
|
|
|
|
|
eigenbom
|
 |
« Reply #44 on: January 08, 2013, 03:19:07 PM » |
|
Congrats for winning!
|
|
|
|
|
Logged
|
|
|
|
|