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1034950 Posts in 41753 Topics- by 33344 Members - Latest Member: Lawlcopt0r

August 22, 2014, 09:40:51 AM
TIGSource ForumsFeedbackDevLogsUnnamed Physics Pixel Platformer
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Author Topic: Unnamed Physics Pixel Platformer  (Read 827 times)
morphanite
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« on: January 07, 2013, 02:21:14 PM »

Hey folks,

Just wanted to share the concept and art style for a new platformer I am working on. It is being developed for android, but I should be able to easily build it for desktop and other platforms.



You are in control of this little dragon, who has to interact with the world around him to find all of his eggs (siblings).  Grin

My engine and dev pipeline is pretty much complete, and I am using box2d for physics.

I am just starting into creating the art and levels, and will hopefully have a basic gameplay video soon.

I am looking for suggestions for the dragons name, and some cool concepts for puzzle design for a physics platformer. The base case would be having to move a box to a certain area so you can use it to jump high and grab an egg!

Thanks for listening!

- Morphanite

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Connor
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« Reply #1 on: January 07, 2013, 04:11:50 PM »

ever tried out adding ipod or other i device support? i could help with level design, etc
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Firearrow games
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too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
DustyDrake
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« Reply #2 on: January 07, 2013, 04:57:28 PM »

Phyx should be the name of the dragon.
But then again, I like puns.
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Belimoth
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« Reply #3 on: January 07, 2013, 05:23:17 PM »

I love those pixels Kiss

When I want names for things I usually go to a baby names website or something.
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morphanite
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« Reply #4 on: January 08, 2013, 12:47:15 AM »

ever tried out adding ipod or other i device support? i could help with level design, etc

The only reason I picked android to start is that I own one - and I don't own any apple devices! Once I get the game solid, i should be able to build and test for other platforms including idevices.

Phyx should be the name of the dragon.
But then again, I like puns.

I actually like the name Phyx. Hand Thumbs Up Left I will have to let it sit for a while to make sure.

I love those pixels Kiss

When I want names for things I usually go to a baby names website or something.

Thanks! Good idea. I will see if I get anymore suggestions here and then perhaps do my own research. 
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Thecoolestnerdguy
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« Reply #5 on: January 08, 2013, 04:16:48 AM »

Hey, looks pretty cool! Yeah, Phyx is a perfect name. I Want to play this on my android phone soon as possible!  Kiss
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morphanite
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« Reply #6 on: January 08, 2013, 05:26:26 PM »

Hey, looks pretty cool! Yeah, Phyx is a perfect name. I Want to play this on my android phone soon as possible!  Kiss

Thanks, I am going to post a video after I get the first level done. Maybe I will post the apk file as well so folks with android devices can give me some feedback on the controls!
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morphanite
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« Reply #7 on: January 09, 2013, 01:41:38 PM »

Adding some in game screenshots. I am going to try to upload a video tonight.


You need to jump on the spinner-thingy to get up high


Jump on the mushroom for a super-jump


You can ride vehicles, our dino friend is on a crash course


Thanks for viewing. Let me know of any feedback / suggestions / ideas!

- Morph
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Thecoolestnerdguy
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« Reply #8 on: January 09, 2013, 03:29:15 PM »

 
Adding some in game screenshots. I am going to try to upload a video tonight.

Please  Beg

Btw, the screenshots look awesome dude!
Also, they made me tought something: the thumbstick on the screen is "locked" or "adaptative" like in Geometry Wars?
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morphanite
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« Reply #9 on: January 15, 2013, 10:50:22 PM »

So I ran into some performance issues.  Screamy

Originally I was using Adobe AIR & WCK Box2D library. I was getting close to 30fps on my Galaxy Nexus, but only about 10-15fps on my friend's Note. After doing some searching online, games developed for AIR are known to have these performance limitations.

After some research, I think I am going to try to port what I have so far to the libGDX library. I will lose the option to easily port to iDevices, but I think this is the best option for now!

I don't have a ton of experience in java, so it will be a learning experience!

Stay tuned!

- Morph
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