This might be a little odd compared to everything else I see on here, but I'm working on a game called Once for my portfolio. It's a 2D(ish) sidescroller that focuses on narrative and sound design. My main reason to do this project is to work with Wwise and have "smart" sound design that greatly enhances gameplay as part of my portfolio. I'm a freelance sound designer by trade but with the wealth of tutorials on getting something up and running in Unity I'm trying my hand on an entire game. I've been *slowly* working on it for the past 3-4 months and am working on everything single handily including the art (which I'm doing my tablet), so excuse the pixel art that isn't blowing your mind.
Before I get into the thick of where I am now, I'd like to state I'm putting this on here to get feedback on my ideas and my process thus far. Like I said, sound is my thing and I would assume I could get much better ideas from others on all the other aspects of my project, so feel free to offer your criticism.
So first off, I followed a really great tutorial on making a 2D sidescroller game in Unity on Youtube thinking I was going to create a simple platformer style game. As I worked on the tutorial and learned a few things, I had more and more ideas for things I could do with minor changes to what I was doing already. This lead me to a creating a demo level and adding in my own art assets for what the game is becoming now.
I changed out the stock tutorial character and added in a sprite I made and "animated". That's a lot trickier then I was expecting, even at a simple level, so that's heavily WIP. I also found that if you change the camera projection to perspective it added in some 3D elements which I really like for this game. The downside is that I can't seem to get my game objects to line up with the floor properly with this new change in the camera. The objects are either too high and "float" above the floor now, or they are too low and get cut off on the bottom. Either way they don't look good.
I have no fancy gifs like a lot of the other guys here, but I have a short video on you YouTube at: http://youtu.be/anUcDYoHPzo
No playable demo yet.
For a narrative driven game I haven't said a lot about the story. This is more of an art project for me so I'm not too interested in saying much about what's going on, but the beginning of the game focuses mostly on a freelance detective looking for lost children. The game starts in a cabin in the woods which you will be able to explore in order to find pieces as to what might be going on. The puzzles are mostly focused on hunt and find objects, but I'm going to try and do this in a way where it's blended in with the hunting and finding you're already doing.
As far as sound design goes, I'm working on a very simplistic soundtrack that is created to try and aid the player into going towards the special story objects. There will also be lots of atmospheric sound effects used for as a storytelling mechanism and sounds that seem out of context to create a more dreamlike atmosphere. My goal is to really create a surreal feeling by playing this game and also create some very disjointed moments.
Anyway, I don't plan on selling this so I'm not catering towards one thing or another. I'm just trying to create something I can showcase my sound design and creative thinking with and hopefully in the end have something that's interesting to play.
I'd also like to note that I am getting some help with coding thanks to some creative bargaining. If you're at the beginning of your career like I am, it's really effective to trade your skills for another's skill in lieu of payment on smaller projects. That way if the game doesn't get made you can recuperate something for your time and hopefully have something better for your portfolio.
Thanks for reading. More updates soon.