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1084405 Posts in 44681 Topics- by 36617 Members - Latest Member: xnelephant

January 28, 2015, 02:15:04 PM
TIGSource ForumsFeedbackDevLogs[Racing] Super Night Riders
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Author Topic: [Racing] Super Night Riders  (Read 40 times)
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« on: Today at 12:31:23 PM »

Hi guys Smiley

Super Night Riders is a new and improved successor to Night Riders - a 3D arcade racing game inspired by 80's classic such as Hang-On and Outrun from SEGA.

The original game was made using a custom engine created from scratch, but for this one I've switched to Unity, this is the main reason it looks much better already, not to mention the multi-platform opportunities and simplification of workflow!

The game is currently at a prototype level, I've just been testing some gameplay and graphics techniques to get a feel of what I can make with Unity.

Here's an early gameplay video of this prototype, around 1 week of work.

Currently I've just used the flat looking bikes and riders from the original. I actually like their stylized look even with those realistic environments and effects. I was wondering if I will need to change those flat looking models and replace them with realistic detailed versions? What do you think guys?

Any feedback will be much appreciated!

Thanks Smiley

Youtube: http://youtu.be/6C9xUVjn-Sc

BTW, is there a way to integrate a Youtube video? Can't find how to do it Embarrassed

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