Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878420 Posts in 32922 Topics- by 24333 Members - Latest Member: blackarm

May 21, 2013, 09:21:36 PM
TIGSource ForumsDeveloperFeedbackDevLogsCubes and Zombies
Pages: [1]
Print
Author Topic: Cubes and Zombies  (Read 559 times)
matis
Level 0
*


View Profile Email
« on: October 09, 2012, 12:15:24 PM »

Cubes and Zombies is a Fantasy Zombie Survival RPG game where you must protect a crystal in middle of the map and survive zombies attacks. As in any RPG, you keep leveling up, assigning stat points for strength, agility, intellect and develop your character by perks/traits/talents. Day and night have different tasks: during the day, the player tries to collect enough food to survive and some resources to prepare for the night when he must fight with the zombies. The player can build ramparts, watch towers, and so forth, to protect both the crystal and himself. Because I love cubes and randomness, you can expect randomly generated items and, most important, a changing world. I am not talking about a procedurally generated world like many games on the market but about something very, very different and, I believe, absolutely unique.


In the game we have one large central cube with crystal that the player tries to protect. Around this big cube are small cubes that are randomly generated. Each side of the cube has a randomly generated terrain with randomly generated trees, flowers, rocks, and so forth, on them. These cubes are ROTATING over time. This element have huge impact to game play. For example, when grassland is on most of cubes, the player has lots of food and resources to prepare for night. On the other hand, when most of the terrain is desert, food is very rare and the player must discover different ways to prepare and survive.

 

To see how is world cube generated and rotated, click http://cubesandzombies.msmatis.com/?p=34.

Please help game on indiegogo: http://igg.me/p/249081?a=1577702
Game site: http://cubesandzombies.msmatis.com/
« Last Edit: November 29, 2012, 09:31:27 AM by matis » Logged
poe
Level 10
*****



View Profile Email
« Reply #1 on: October 09, 2012, 12:42:23 PM »

This sounds absolutely phenomenal, I must play this now Shocked
Logged

Website | Twitter

lelebęcülo
Danmark
Level 7
**



View Profile
« Reply #2 on: October 14, 2012, 07:43:22 PM »

Don't really understand your description of the gameplay. Nonetheless, it's gorgeous!
Logged
seagaia
Level 10
*****


this is okay


View Profile WWW Email
« Reply #3 on: October 14, 2012, 08:35:21 PM »

no clue what's going on, but the rotating thingy looks neat....are you a wizard  Wizard ?
Logged

My devlogs
matis
Level 0
*


View Profile Email
« Reply #4 on: October 15, 2012, 12:20:20 AM »

ok so once again I hope it will be clear now:). You play classic rpg hero, exploring the world, killing enemies, collecting equip. When you kill enemy you will get experience that is how you can improve your character - there will be many classes and perks for classes. Because it is survival game you need collect food and as a main goal you must protect crystal against zombies - every night zombies came out and try destroy crystal. World cubes are automatically rotating once for every 15 to 25 minutes and each side of cube have own terrain.
Please give me know if it is clear now - my english is not good:(
Logged
knightSquared
Level 0
***



View Profile WWW
« Reply #5 on: October 15, 2012, 12:38:28 AM »

That's a neat concept you've got there!  Good job!

15 to 25 minutes sounds like a long time, but I guess I won't know until I try it out.  What happens when I'm playing on a cube that just starts to rotate or will the game prevent that?
Logged

matis
Level 0
*


View Profile Email
« Reply #6 on: October 15, 2012, 12:47:43 AM »

Thank you. I see my only problem is my english and many people dont understand principle of the game Sad Shame on me.
15 - 25 minutes is based on first test and it was ok but it can change later in develop. For now cube is not rotating when player or any enemy is on cube.
Logged
matis
Level 0
*


View Profile Email
« Reply #7 on: November 29, 2012, 09:30:01 AM »

Game is now on Steam Greenlight. Give me a THUMBS UP to help my game get on Steam!
http://steamcommunity.com/sharedfiles/filedetails/?id=110304076
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic