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1026247 Posts in 41133 Topics- by 32738 Members - Latest Member: Yarif

July 24, 2014, 06:43:15 AM
TIGSource ForumsFeedbackDevLogsLoot Panic
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Mojo
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« Reply #15 on: November 17, 2012, 07:48:56 AM »

The unique artefacts on the other hand, are gonna be collectable objets who must of the time are an easter egg to something we love. You'll have a specific menu where you're gonna be able to browse your artefacts collection. They also are worth a lot of money, and may have some hidden powers in game (we're not settled on that, like if you could equip one artefact for a specific bonus before each game).
Collecting the artefacts could add replay value but I think you need more, maybe buy upgrades or powers like most browser/phone games do nowadays.

Heya guys, I'm the crazy artist of the team. Thanks for all the nice feedbacks!
I'm here to announce you I'm broadcasting in few minutes on twitch tv and invite you to take a look. I will try to do that everytime I design something.
http://fr.twitch.tv/FlyingMustaches

I'm actually working on the firsts Artefacts you can collect in the game... see ya 3
Nice of you to show us the designing process, youo seemed to draw instinctively, did you know what you were drawing beforehand ?

Is that Cave Story's cap Smiley ? Not a fan of the mario shroom, it's been overdone to death imo.
Not so sure what the pink Cactus is, it's not a pampa from final fantasy i suppose...

Also apart from the Zelda faery bottle, the other times doesn't seem very RPGish
« Last Edit: November 17, 2012, 08:48:42 AM by Mojo » Logged
funshark
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« Reply #16 on: November 17, 2012, 09:55:36 AM »

Quote
Nice of you to show us the designing process, you seemed to draw instinctively, did you know what you were drawing beforehand ?

Is that Cave Story's cap Smiley ? Not a fan of the mario shroom, it's been overdone to death imo.
Not so sure what the pink Cactus is, it's not a pampa from final fantasy i suppose...

Also apart from the Zelda faery bottle, the other times doesn't seem very RPGish

You're welcome Wink
Not sure to understand what you mean by "did you know what you were drawing" but I just picked some object on a list we made and started to move my stylus Smiley

You're right, it's the cave story's cap. We're still uncertain about the final items list so the mushroom might be destroyed...
The fact is, we're not bound to propose specifically RPG items here..mmh.. as long as it fits with the game world.. heh.. I think it's ok; don't think so?
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kamac
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« Reply #17 on: November 17, 2012, 10:01:12 AM »

I played it and I liked it. Althrough, it was unclear to me, how can I survive for a longer time? Is it even possible?
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funshark
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« Reply #18 on: November 17, 2012, 10:09:15 AM »

I played it and I liked it. Althrough, it was unclear to me, how can I survive for a longer time? Is it even possible?

Hi kamac,

Indeed, we need to work more on make things understandable easily.
You can "survive" for a longer time ( btw, thank you to spot this point.. We don't actually know why we're time limited and that's maybe a problem and maybe a start point for a better gameplay integration ) and you have two options for that :
- kill monsters that randomly appear > sometimes they drop time bonus
- catch and throw back the damsel's handkerchief > she drops time bonus every time
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zede05
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« Reply #19 on: November 18, 2012, 06:30:56 AM »

Saw this in the devlog magazine thread, looks great, very nice style.  Beer!
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Boud
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« Reply #20 on: November 18, 2012, 08:48:59 AM »

Saw this in the devlog magazine thread, looks great, very nice style.  Beer!
Hey thanks ! I didn't even notice we were on the devlog magazine thread Smiley
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funshark
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« Reply #21 on: November 18, 2012, 03:10:59 PM »

Hi folks, I've done some researches to refine the design of the "heroes" walking on top + a rough version of an idea we're testing ( a thief stealing items coming down ).
I'm also testing minor adjustments to color slots beside the player's bag : adding visible "free" slots to inform you that it can keep only 4 items.



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Boud
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« Reply #22 on: November 19, 2012, 05:41:35 AM »

The archer character reminds me of the first noitu love Smiley
I do like the new priest and knight, not so sold about the mage.

The thiefs look like ninjas they need hoods.

Yes I am commenting the game I'm working on  Gentleman
« Last Edit: November 19, 2012, 05:53:20 AM by Boud » Logged
funshark
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« Reply #23 on: November 19, 2012, 12:20:37 PM »

Heya people,

Our new artist, freshly recruited, is now drawing live on twitch !
http://fr.twitch.tv/FlyingMustaches

Wink
« Last Edit: November 19, 2012, 01:45:47 PM by funshark » Logged
antoniodamala
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« Reply #24 on: November 19, 2012, 03:49:59 PM »

jesus christ on a bike, look at those beautiful animations. Also the gameplay looks fun.
« Last Edit: November 20, 2012, 08:30:36 PM by antoniodamala » Logged
funshark
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« Reply #25 on: November 20, 2012, 04:05:50 PM »

Thx antoniodamala! We're working hard to polish the gameplay.

I've done some more researches on the thieves; especially on design & colors.
What do you think?

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Seiseki
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« Reply #26 on: November 20, 2012, 11:04:16 PM »

Wow, this looks awesome! :D
Seems like a great idea and the charming graphics just makes it that much better!

I actually liked the heroes better when they were just dark silhouettes..
It placed more focus on the player and everything below the bridge and also looked damn stylish Wink

The night setting makes it all feel sneaky though, like they're doing something forbidden, like littering or getting rid of a murder weapon Wink

-----------------

Just tried the current build and wanted to offer some feedback..

Yes, there are some issues with gameplay flow..
And I don't think the demanding merchant is helping, it forces you to focus too much on the colors.
You should also ask yourselves if you really need four colors, because it seems like 3 would be easier to manage.

Have you thought about combining items in the backpack? Like if you stack two, they combine into one?
Because I think it's much more fun to manage your backpack slots than to send the right color to the merchant.

You could also change the merchant so he's not demanding specific colors all the time.

« Last Edit: November 20, 2012, 11:33:51 PM by Seiseki » Logged

funshark
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« Reply #27 on: November 21, 2012, 05:41:02 AM »

Wow, this looks awesome! :D
Seems like a great idea and the charming graphics just makes it that much better!

I actually liked the heroes better when they were just dark silhouettes..
It placed more focus on the player and everything below the bridge and also looked damn stylish Wink

Thanks for the kind words Seiseki!
I first chose to represent the heroes with dark silhouettes because I didn't want the player focus too much on them and didn't want to characterize them too much either - that's what you're saying and that makes sense. BUT, times passed and the silhouette look seems a bit too much compared to the rest of the graphical elements, so I tried something else.
Nevertheless, the actual solution isn't really better and I'll coming back with a new approach soon Wink

Just tried the current build and wanted to offer some feedback..

Yes, there are some issues with gameplay flow..
And I don't think the demanding merchant is helping, it forces you to focus too much on the colors.
You should also ask yourselves if you really need four colors, because it seems like 3 would be easier to manage.

Thanks for your feedback, it's really what we're looking for and it's great to move forward on dev.
We will consider using 3 colors instead of 4, that could be easier that's right.

Quote
Have you thought about combining items in the backpack? Like if you stack two, they combine into one?
Because I think it's much more fun to manage your backpack slots than to send the right color to the merchant.

Yeah! that's something I thought about recently. Smiley
I'm not really sure atm how it could work, keeping the flow and everything.. but I think it could change the game to something more arcadish than before. And I really want to push the game in this direction!

Quote
You could also change the merchant so he's not demanding specific colors all the time.
Yep, that's an idea... needs some brainstorming though

thx for support!
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Boud
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« Reply #28 on: November 25, 2012, 08:42:55 AM »

We have integrated the "Thief idea" we had to replace the current "small Monsters", hopefully we'll update the build next week so you guys can test it out and rip it to shreads if it's bad (or you just had a bad lunch).

From now on we'll try to experiment some ideas quickly (with authentic placeholder assets) and ask for feedback early on.

Stay tuned.
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funshark
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« Reply #29 on: November 25, 2012, 02:19:42 PM »

live on twitch. Designing the artefacts screen.
http://fr.twitch.tv/FlyingMustaches

and here the result !

« Last Edit: November 25, 2012, 03:47:39 PM by funshark » Logged
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