Wow, this looks awesome! :D
Seems like a great idea and the charming graphics just makes it that much better!
I actually liked the heroes better when they were just dark silhouettes..
It placed more focus on the player and everything below the bridge and also looked damn stylish
Thanks for the kind words Seiseki!
I first chose to represent the heroes with dark silhouettes because I didn't want the player focus too much on them and didn't want to characterize them too much either - that's what you're saying and that makes sense. BUT, times passed and the silhouette look seems a bit too much compared to the rest of the graphical elements, so I tried something else.
Nevertheless, the actual solution isn't really better and I'll coming back with a new approach soon
Just tried the current build and wanted to offer some feedback..
Yes, there are some issues with gameplay flow..
And I don't think the demanding merchant is helping, it forces you to focus too much on the colors.
You should also ask yourselves if you really need four colors, because it seems like 3 would be easier to manage.
Thanks for your feedback, it's really what we're looking for and it's great to move forward on dev.
We will consider using 3 colors instead of 4, that could be easier that's right.
Have you thought about combining items in the backpack? Like if you stack two, they combine into one?
Because I think it's much more fun to manage your backpack slots than to send the right color to the merchant.
Yeah! that's something I thought about recently.
I'm not really sure atm how it could work, keeping the flow and everything.. but I think it could change the game to something more arcadish than before. And I really want to push the game in this direction!
You could also change the merchant so he's not demanding specific colors all the time.
Yep, that's an idea... needs some brainstorming though
thx for support!