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November 22, 2014, 11:21:22 PM
TIGSource ForumsDeveloperBusinessA bit of research on where to sell Indie PC Games
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Author Topic: A bit of research on where to sell Indie PC Games  (Read 1376 times)
chainedchaos31
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« on: November 13, 2012, 07:18:21 PM »

Hey guys, I know I'm not a regular poster, but I do try and read through these threads every few days. I thought I'd share the research I'd been doing into places where indies can sell PC games - let me know what you think: http://www.convictinteractive.com/?p=1330
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Muz
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« Reply #1 on: November 13, 2012, 09:02:43 PM »

Very nice research & summary, thanks!
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getluky
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« Reply #2 on: November 13, 2012, 10:49:06 PM »

Thanks for gathering all that info! Did you hear anything about selling through Amazon in your search?
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chainedchaos31
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« Reply #3 on: November 14, 2012, 02:37:06 AM »

Can't believe I overlooked Amazon! I'm going to write a follow up with all the places I managed to forget (like GOG *smacks self in head*)
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PompiPompi
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« Reply #4 on: November 14, 2012, 04:14:03 AM »

That's great! Many sites I never heard of and have quite some visits.
Thank you.
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Klaim
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« Reply #5 on: November 14, 2012, 06:06:43 AM »

Humble Store is missing too I think, even if apparently to enter it there are very rare requirements (like being friend with the guys?). I'm not sure about that though.

The page is not available anymore but I wanted to point an error in Steam, I don't remember what.

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http://www.klaimsden.net | Game : NetRush | Digital Story-Telling Technologies : Art Of Sequence
Sean Hogan (seagaia)
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« Reply #6 on: November 14, 2012, 09:35:59 AM »

I think I looked at this yesterday. It was pretty neat! And useful!
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chainedchaos31
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« Reply #7 on: November 14, 2012, 04:54:00 PM »

OK, I totally wasn't expecting such interest in this article - the traffic killed the page! We're finally back online.

About the error with Steam - apparently they do support in-app purchases. I knew they did for Valve products, I just didn't think the same was true for Indie games. I'll post a revision after I've had some lunch (priorities..).
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Mittens
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« Reply #8 on: November 14, 2012, 05:30:34 PM »

I was linked this from the IGDA Melbourne group, it's really great work, very helpful, thanks for sharing!
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ஒழுக்கின்மை
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« Reply #9 on: November 14, 2012, 07:07:14 PM »

i wonder why even bother to list the small ones -- i mean, if a portal has like 100 visitors a day, that's basically no traffic (that's like about the same amount of traffic as the average facebook page or tumblr)

it's interesting to see all this info organized in one place though
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chainedchaos31
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« Reply #10 on: November 14, 2012, 08:15:42 PM »

Yeah, well that was kinda the point - it was research to determine which of the sites were worth the bother. My research led me to discover which sites didn't have very good site views - I posted it so that other people can make up their own minds about each site.
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moi
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« Reply #11 on: November 15, 2012, 06:35:09 AM »

I would suggest not loading the huge images that are displayed shrinked alongside the website names as they are completely superfluous and don't help with the traffic problems
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Klaim
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« Reply #12 on: November 15, 2012, 07:29:30 AM »

OK, I totally wasn't expecting such interest in this article - the traffic killed the page! We're finally back online.

About the error with Steam - apparently they do support in-app purchases. I knew they did for Valve products, I just didn't think the same was true for Indie games. I'll post a revision after I've had some lunch (priorities..).

The point I thought was wrong was the licencing/drm. First what does it mean?
If you mean there have to be a DRM, then it's wrong: the developer choose if there will be or not a drm AND if it will be valve's one or not.
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http://www.klaimsden.net | Game : NetRush | Digital Story-Telling Technologies : Art Of Sequence
chainedchaos31
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« Reply #13 on: November 15, 2012, 07:30:46 PM »

OK, I've updated the page with a few of the sites I'd left out (and the sites that people suggested to me). I've also corrected a few discrepancies.

I decided to leave out the section about DRM/Licensing, because I really don't have enough knowledge about how each place handles it.

I also reduced the size of the images (duh, go me) so we should be able to deal with traffic slightly better.
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Sean Hogan (seagaia)
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« Reply #14 on: November 15, 2012, 09:26:54 PM »

oh wow, didn't hear of good old gmaes and wild tangent games. totally gonna hit them up. thanks!
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Klaim
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« Reply #15 on: November 16, 2012, 03:26:23 AM »

Nice. I'm surprised you didn't get anything on GameTap, I think they have a big percentage as they had Deus Ex for free some time ago, making tons of people just create an account.
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http://www.klaimsden.net | Game : NetRush | Digital Story-Telling Technologies : Art Of Sequence
Purdle
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« Reply #16 on: January 14, 2013, 02:22:54 PM »

Wow, spectacular! Thanks for sharing you research.
 Smiley
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