1. While the dialogue is easily among the best things in this game, the display speed is O k a m i l e v e l s o f s l o w... Also while boxes are skippable, there doesn't seem to be a double-press system going on, with the first press showing the complete text and the second one actually starting the next box.
While the wakka-wakka voices are really fun to listen to, I don't think it would hurt anyone to speed up the display and/or have the first button press display the full box content instead of just skipping.
All good ideas. Moving forward, I will make sure text speed is faster, and text skipping will always use the double tap method (I have always used it in previous games, so I'm not sure why I forgot to this time around). If I can find some time in the next few days I will make those improvements.
2. The thing - you know, the thing - is completely off-timing on my old, pre-war era PC (Pentium 4, 2,6 GHz, 2GB, XP). I'm guessing that's just due to minimum specs not reached, right? Or is that something still being worked on?
[SPOILER] This problem is a comes from me being new at creating music games. I understood how to compensate for some of the lag that occurred during that segment, but not all of it. I'm also going to try something too see if I can fix this as well.
I did not notice that awesome piece of news, thank you for showing me.