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TIGSource ForumsCommunityDevLogsRenegade Sector: Treasure of the Abandoned City
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Author Topic: Renegade Sector: Treasure of the Abandoned City  (Read 18704 times)
Alec S.
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« Reply #40 on: January 26, 2013, 03:55:51 PM »

Screenshot Saturday: 
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:^)
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wat a hell


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« Reply #41 on: January 26, 2013, 04:28:48 PM »

pttrn is prtty pttrn-y.
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pluckyporcupine
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« Reply #42 on: January 26, 2013, 04:43:19 PM »

Man, this just continues to look great. Really liking the palette.
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Alec S.
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« Reply #43 on: January 27, 2013, 06:05:48 PM »

Currently working on a minor overhaul to the inventory system so that you'll be able to select items with the mouse.
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Alec S.
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« Reply #44 on: January 29, 2013, 06:05:10 PM »

How are you at block puzzles?

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Happy Shabby Games
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« Reply #45 on: January 29, 2013, 06:27:41 PM »

How are you at block puzzles?



duuuuude. i was getting chinese when you tried to send me this screenshot on skype. stoked to try it out
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Alec S.
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« Reply #46 on: January 31, 2013, 01:38:21 PM »

It's now possible to play through from the beginning of the game to the final boss.  There's still some stuff missing, and a lot that needs to be polished, but it's getting there.
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Alec S.
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« Reply #47 on: February 02, 2013, 12:21:10 AM »

Getting into the finals stretch.  There's still a lot of missing pieces and polish work, but it's now possible to go from the start of the game to the final boss.  Here's the hallway that leads to the boss battle.

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melos han-tani
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« Reply #48 on: February 02, 2013, 03:09:49 PM »

hooray! glad you're close.
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Working on Anodyne 2! https://forums.tigsource.com/index.php?topic=65359.0 Made Anodyne, Even the Ocean, All Our Asias
Happy Shabby Games
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« Reply #49 on: February 02, 2013, 11:04:16 PM »


i have a few more tiles, inventory ui, title graphic, and final boss assets left to do. i've played through the first half of the game and am impressed with how much variation alec has squeezed out of 2 tilesets and a few enemies. each area you explore has a distinct theme and challenge. i think you're going to enjoy it!
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Happy Shabby Games
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« Reply #50 on: February 04, 2013, 09:09:13 PM »

wip title graphic
« Last Edit: February 08, 2013, 08:56:30 AM by Seasons » Logged

Alec S.
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« Reply #51 on: February 04, 2013, 09:26:22 PM »

 Kiss
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Alec S.
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« Reply #52 on: February 06, 2013, 02:18:38 PM »

Currently working on the pacing for the final boss. 
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Happy Shabby Games
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« Reply #53 on: February 07, 2013, 07:57:10 PM »

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Alec S.
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« Reply #54 on: February 07, 2013, 09:25:34 PM »

Ooh, I like that a lot.  I've been putting together a Trailer.  It should be up some time tomorrow.
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jO
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« Reply #55 on: February 08, 2013, 02:06:22 AM »

nice progress!
I like the title image a lot.
My only complaint would be that it misses a bit of depth between the foreground and the background layers; maybe adding 1 more inbetween layer would help
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Joshua
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« Reply #56 on: February 08, 2013, 08:35:06 AM »

This is looking great! I need to hangout the next time Todd does a pixel art session.
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Code_Assassin
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« Reply #57 on: February 08, 2013, 09:33:21 AM »

This is looking great! I need to hangout the next time Todd does a pixel art session.

I've missed like the last 2 he's had. I need to get back on track Sad
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Alec S.
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« Reply #58 on: February 08, 2013, 02:14:36 PM »

The trailer is up:

« Last Edit: May 07, 2013, 09:21:51 AM by Alec S. » Logged

Code_Assassin
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« Reply #59 on: February 08, 2013, 04:44:22 PM »

:D I can't wait to play this. :DDDDDD

You did an awesome job on the trailer!
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