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TIGSource ForumsCommunityDevLogsRenegade Sector: Treasure of the Abandoned City
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Author Topic: Renegade Sector: Treasure of the Abandoned City  (Read 18703 times)
Sinclairian
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« Reply #60 on: February 09, 2013, 06:47:17 AM »

I just seen the post on Newgrounds, ('cause that be where I tend to lurk.) And I must say, after watching the trailer I'm really excited to play this game! I'm having a wee blast on the other ones too that have been uploaded on NG.

Trailer looks good, gameplay looks good the graphics look good, it's going to be good. More than good. It looks fun to play as well.

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kurtkz
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« Reply #61 on: February 09, 2013, 08:17:10 AM »

The trailer looks fantastic! Any details on a release date and pricing, etc.?

Just a few quick thoughts:

- have you considered changing the "Ammo +x" animation? It seems out of place to me...have you tried having the text just rise above the player's head?

- it might just be because I watched the video in low res (slow connection), but there didn't seem to be much in the way of feedback when enemies were struck?

Other than that, the game looks splendiferous Smiley
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Alec S.
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« Reply #62 on: February 09, 2013, 01:55:00 PM »

- have you considered changing the "Ammo +x" animation? It seems out of place to me...have you tried having the text just rise above the player's head?

Yeah, might look for some alternatives, both for that and other messages that pop up on screen.

- it might just be because I watched the video in low res (slow connection), but there didn't seem to be much in the way of feedback when enemies were struck?

There's knockback, and a sound effect (which wasn't in the trailer), plus screen shake when the enemy is killed.  But that reminds me that I should also add in sprite flashing.
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Alec S.
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« Reply #63 on: February 13, 2013, 09:22:34 AM »

Indie Statik covered the trailer:  http://indiestatik.com/2013/02/13/tales-of-the-renegade-sector-treasure-of-the-abandoned-city-now-with-100-more-trailer/
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Happy Shabby Games
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« Reply #64 on: February 23, 2013, 09:44:24 PM »

i'll be finished with the assets for the game this weekend. here's a dog going poof

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Alec S.
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« Reply #65 on: February 27, 2013, 11:15:27 AM »

Doing polish work while trying to get a sponsorship.
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melos han-tani
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« Reply #66 on: February 27, 2013, 11:50:40 AM »

flash sponsorships! good luck! hope you find a good one.
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Working on Anodyne 2! https://forums.tigsource.com/index.php?topic=65359.0 Made Anodyne, Even the Ocean, All Our Asias
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« Reply #67 on: February 27, 2013, 01:15:31 PM »

Good luck, looking forward to trying it.
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Alec S.
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« Reply #68 on: March 05, 2013, 03:58:19 PM »

Hey, I'll need a few testers.  If you're interested, send me your email address and I'll send you a FGL fan account.  (Alternatively, if you are on FGL already with at least one approved game, just click here:  https://www.fgl.com/view_game.php?from=dev&game_id=27849 )
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Alec S.
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« Reply #69 on: March 06, 2013, 03:49:45 PM »

Been spending much of the day playing through the game and fixing issues I ran into.  I also reduced the framerate from 60 to 30, since there was some slowdown when I was actually playing the game in the browser (and the hallucination effects took quite a toll as well), since a smooth 30 FPS is better than a choppy 40-60 fps.  However, doing this added a whole new set of issues to fix (most of which I've taken care of)
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Alec S.
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« Reply #70 on: March 11, 2013, 02:20:07 PM »

Preview video by SlushyPreviews: 

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mason
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« Reply #71 on: March 11, 2013, 03:37:55 PM »

I love the colors and the contrast. This looks sweet.
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Alec S.
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« Reply #72 on: March 26, 2013, 01:53:11 PM »

We're putting the finishing touches on the game.  We've decided to release the game as pay-what-you-want for the standalone version + soundtrack, with an ad-supported free in-browser version.
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jO
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« Reply #73 on: March 26, 2013, 02:17:01 PM »

We're putting the finishing touches on the game.  We've decided to release the game as pay-what-you-want for the standalone version + soundtrack, with an ad-supported free in-browser version.

That sounds like an excellent approach.

Best of luck with it  Gentleman
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SolarLune
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« Reply #74 on: March 30, 2013, 06:00:38 AM »


That sounds like an excellent approach.

Best of luck with it  Gentleman

Indeed. I'm working on something that can be compiled to Flash, so I was thinking about how to monetize it, and this sounds like a good idea.

EDIT: You could charge a minimum for the PWYW version, though (i.e. $2).
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Alec S.
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« Reply #75 on: April 02, 2013, 08:53:13 AM »

Aaaaaaaaand released:  http://renegadesector.com/treasure-of-the-abandoned-city/
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zede05
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« Reply #76 on: April 02, 2013, 09:11:16 AM »

Congrats and good luck! Beer!
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Alec S.
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« Reply #77 on: April 02, 2013, 12:14:49 PM »

Thanks!

Treasure of the Abandoned City featured on Indie Statik:  http://indiestatik.com/2013/04/02/buried-doubloons-hunt-down-laserbeards-loot-in-treasure-of-the-abandoned-city-now-released/
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SolarLune
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« Reply #78 on: April 02, 2013, 06:25:38 PM »

Maybe I'm just blind, but if I wanted to buy the game, where would I go? :S

EDIT: Is it supposed to be a link under the bold "pay what you want" text on the site?
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Alec S.
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« Reply #79 on: April 02, 2013, 08:11:07 PM »

The image disappeared.  It's fixed now.   Beer!
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