is a 2d top-down shoot’em up with hordes of enemies in horror + sci-fi setting. All in simplicity spirit of such classics as Crimsonland, Phobia and NaaC. Lots of shooting, killing and dying. We want it to be easy to play in quick runs as in “I have 10 minutes for killing”. Think of it as Shoot’em Up Theme Park.Gameplay
You kill waves of alien bugs and their nests using various weapons and powerups. Sometimes friendly turrets and drones will help you. Along with earning experience you’ll get level-lasting boosters for basic stats or environmental conditions. When things get overwhelming you can call for Orbital Weapon Support or AI controlled troops. You can also build up trenches.Story so far
You are a member of elite Delta10 squad within Ministry of Colonisation Engineering Corps. Your task is simple “Preparation of inhabited planets for further colonization”. In short words: exterminate everything that moves. Areas of your interest are infested with alien, highly hostile creatures called Diggers - mindless and eager to kill overgrown insects. With help of guns and other lethal solutions you have to kill as many as you can before you die. I mean before civilian colonization starts.Progress
You can actually play some of it
Core systems are mainly done - it moves, shoots, bites and dies. We’ve also built most editing tools. It’s not quite game yet but we really wanted to say Hi
to the world already.
Graphics are placeholders - so programmer art warning
.Jump in and playhttp://codenamediggers.com/testfield/alpha1/
Controls: WSAD/Arrows - move, Mouse - aim&shoot, Esc - pause menu
Demo needs quite recent Flash Player. Can get it here http://get.adobe.com/flashplayer/
few more screenshots http://imgur.com/a/FcZbU#0Future
Full game will have two game modes, suitable for quick plays. Regular missions with kind of storyline and challenge-like levels played for points.
Weapon arsenal will be greatly expanded. More guns plus turrets, drones, troopers and orbital strikes.
Smarter bugs with different behaviors varying in species and levels. Richer level events so it feels like there’s some overlord brain behind those bugs. Not just streams of enemies but Smart Streams of Enemies. Also bugs that kidnap people.
Richer environment - obstacles that will give you some shelter but also interact with your weapons of mass destruction.
Actual graphics and animations - something between Starship Troopers and BBC Life In The Undergrowth
Game will be released as desktop AIR app with optional online leaderboards.Finish line
First quarter of 2013. Development timeline is due mid December. Plus graphic assets, level design and polishing. And then some more polishing.Project history
We are team of two coders from Poland and we love top-down shooters. This game idea was born years ago and now we have possibilities to make it. Concept was reignited this summer, docs were rewritten and we’ve been writing code for two months now. It’s still early stage but core engine is working and we thought we could share some progress. To encourage us, to get early feedback and to get people familiar with the project. Also we hope to find an artist.
We work kind of full time on this also working as freelancers to pay bills.Technical details
All the programming is done in ActionScript3 with Starling framework. We use FlashDevelop, Wedoist, Google Docs, ShoeBox and sometimes Lego for prototyping.We want you
We’d like to hear if you like the idea so far. All feedback is welcome. The concept is pretty much solid and finite but we are open to any suggestions and ideas. Since this is our first game devlog all advices on how to manage it are welcome.Are you an artist interested in such project?
Contact with us: create monkey codenamediggers dot com